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contrib Update is_prime analysis for new syntax 2011-10-01 11:03:03 -06:00
include/chaiscript Merge branch '2011-09-09-CxScript' of https://github.com/ChaiScript/ChaiScript into 2011-09-09-CxScript 2012-01-30 09:10:55 -07:00
samples Reduce cost of including chaiscript.hpp 2011-12-27 21:37:00 -07:00
src Reduce cost of including chaiscript.hpp 2011-12-27 21:37:00 -07:00
unittests Fix fix for duplication attribute name errors 2012-01-30 09:16:20 -07:00
CMakeLists.txt Remove boost from utility and associated module tests 2011-09-21 00:04:15 -06:00
description.txt Get cpack working for source and deb distribtions. Still need to check nsis and rpm 2010-03-29 15:32:20 +00:00
Doxyfile.in More documentation updates. 2011-04-04 07:08:28 -06:00
license.txt Update license year 2011-06-13 07:45:11 -07:00
readme.txt Boost eradicated from ChaiScript 2011-09-21 08:36:46 -06:00
releasenotes.txt Edited releasenotes.txt via GitHub 2011-06-18 15:41:27 -07:00

ChaiScript
http://www.chaiscript.com
(c) 2009-2011 Jason Turner and Jonathan Turner
Release under the BSD license, see "license.txt" for details.

[Introduction]

ChaiScript is one of the only embedded scripting language designed from the ground up to directly target C++ and take advantage of modern C++ development techniques, working with the developer like he expects it to work.  Being a native C++ application, it has some advantages over existing embedded scripting languages:

1) It uses a header-only approach, which makes it easy to integrate with existing projects.
2) It maintains type safety between your C++ application and the user scripts.
3) It supports a variety of C++ techniques including callbacks, overloaded functions, class methods, and stl containers.

[Requirements]

ChaiScript requires a C++11 compiler to build with support for variadic templates.

[Usage]

* Add the ChaiScript include directory to your project's header search path
* Add "#include <chaiscript/chaiscript.hpp> to your source file
* Instantiate the ChaiScript engine in your application.  For example, create a new engine with the name 'chai' like so: "chaiscript::ChaiScript chai"

Once instantiated, the engine is ready to start running ChaiScript source.  You have two main options for processing ChaiScript source: a line at a time using "chai.evaluate_string(string)" and a file at a time using "chai.evaluate_file(fname)"

To make functions in your C++ code visible to scripts, they must be registered with the scripting engine.  To do so, call add:

chai.add(chaiscript::fun(&my_function), "my_function_name");

Once registered the function will be visible to scripts as "my_function_name"

[Examples]

ChaiScript is similar to ECMAScript (aka JavaScript(tm)), but with some modifications to make it easier to use.  For usage examples see the "samples" directory, and for more in-depth look at the language, the unit tests in the "unittests" directory cover the most ground.

For examples of how to register parts of your C++ application, see "example.cpp" in the "src" directory. Example.cpp is verbose and shows every possible way of working with the library. For further documentation generate the doxygen documentation in the build folder or see the website http://www.chaiscript.com.

The shortest complete example possible follows:

/// main.cpp

#include <chaiscript/chaiscript.hpp>

double function(int i, double j)
{
  return i * j;
}

int main()
{
  chaiscript::ChaiScript chai;
  chai.add(chaiscript::fun(&function), "function");

  double d = chai.eval<double>("function(3, 4.75);");
}