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Replace the static ChaiScript singleton in the Emscripten wrapper with a handle-based registry symmetric to the existing State registry. JS callers now create an engine with chaiscript_create(), pass the resulting handle to the eval/state helpers, and release it with chaiscript_destroy(). Multiple independent engines are now possible, and a state snapshot can be restored onto any engine. Updated the playground HTML and the three native regression tests to exercise the new API. Requested by @lefticus in PR #699 review. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
125 lines
4.7 KiB
C++
125 lines
4.7 KiB
C++
// This file is distributed under the BSD License.
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// See "license.txt" for details.
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// Copyright 2019, Rob Loach (https://github.com/RobLoach/ChaiScript.js)
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// Copyright 2009-2018, Jason Turner (jason@emptycrate.com)
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// http://www.chaiscript.com
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// Shared eval helper functions for the ChaiScript Emscripten wrapper.
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// These functions provide typed evaluation of ChaiScript expressions,
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// used by both the Emscripten/WebAssembly build and native tests.
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//
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// The interface is opaque and handle-based: JS callers create one or more
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// engines via chaiscript_create(), pass the resulting handle to the eval and
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// state helpers, and release the engine with chaiscript_destroy() when done.
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// State snapshots are themselves opaque handles produced by
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// chaiscript_save_state() and consumed by chaiscript_restore_state() /
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// chaiscript_release_state(). Hiding ChaiScript and ChaiScript::State behind
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// integer handles keeps embind from having to manage their lifetimes and
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// avoids forcing a static singleton on the C++ side.
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#ifndef CHAISCRIPT_EMSCRIPTEN_EVAL_HPP_
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#define CHAISCRIPT_EMSCRIPTEN_EVAL_HPP_
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#include <chaiscript/chaiscript.hpp>
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#include <map>
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#include <memory>
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#include <string>
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#include <unordered_map>
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namespace detail {
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// ChaiScript::State captures globals/functions/types but not the top-level
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// scripting locals (variables created by `var x = ...` at the script's
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// outermost scope). The playground's reset-between-runs use case needs both,
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// so the snapshot pairs the engine state with the locals map.
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struct Snapshot {
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chaiscript::ChaiScript::State engine_state;
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std::map<std::string, chaiscript::Boxed_Value> locals;
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};
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inline std::unordered_map<int, std::unique_ptr<chaiscript::ChaiScript>> &chai_registry() {
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static std::unordered_map<int, std::unique_ptr<chaiscript::ChaiScript>> registry;
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return registry;
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}
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inline std::unordered_map<int, Snapshot> &state_registry() {
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static std::unordered_map<int, Snapshot> registry;
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return registry;
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}
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inline int next_handle() {
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static int handle = 0;
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return ++handle;
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}
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inline chaiscript::ChaiScript &get_chai(const int handle) {
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return *chai_registry().at(handle);
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}
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} // namespace detail
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// Construct a fresh ChaiScript engine and return an opaque handle. The handle
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// is owned by the caller and must be released with chaiscript_destroy().
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inline int chaiscript_create() {
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const int handle = detail::next_handle();
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detail::chai_registry().emplace(handle, std::make_unique<chaiscript::ChaiScript>());
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return handle;
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}
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// Destroy an engine handle. Unknown handles are silently ignored so JS callers
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// do not need to track validity defensively.
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inline void chaiscript_destroy(const int handle) {
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detail::chai_registry().erase(handle);
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}
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inline void chaiscript_eval(const int handle, const std::string &input) {
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detail::get_chai(handle).eval(input);
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}
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inline std::string chaiscript_eval_string(const int handle, const std::string &input) {
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return detail::get_chai(handle).eval<std::string>(input);
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}
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inline bool chaiscript_eval_bool(const int handle, const std::string &input) {
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return detail::get_chai(handle).eval<bool>(input);
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}
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inline int chaiscript_eval_int(const int handle, const std::string &input) {
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return detail::get_chai(handle).eval<int>(input);
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}
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inline float chaiscript_eval_float(const int handle, const std::string &input) {
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return detail::get_chai(handle).eval<float>(input);
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}
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inline double chaiscript_eval_double(const int handle, const std::string &input) {
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return detail::get_chai(handle).eval<double>(input);
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}
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// Snapshot the engine identified by chai_handle and return a fresh opaque
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// state handle. Release it with chaiscript_release_state() when no longer
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// needed.
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inline int chaiscript_save_state(const int chai_handle) {
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const int state_handle = detail::next_handle();
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auto &chai = detail::get_chai(chai_handle);
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detail::state_registry().emplace(state_handle, detail::Snapshot{chai.get_state(), chai.get_locals()});
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return state_handle;
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}
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// Restore a previously snapshotted state onto the engine identified by
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// chai_handle. Unknown state handles are silently ignored.
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inline void chaiscript_restore_state(const int chai_handle, const int state_handle) {
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const auto it = detail::state_registry().find(state_handle);
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if (it != detail::state_registry().end()) {
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auto &chai = detail::get_chai(chai_handle);
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chai.set_state(it->second.engine_state);
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chai.set_locals(it->second.locals);
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}
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}
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// Release a state handle returned by chaiscript_save_state. Releasing an
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// unknown handle is a no-op.
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inline void chaiscript_release_state(const int state_handle) {
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detail::state_registry().erase(state_handle);
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}
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#endif /* CHAISCRIPT_EMSCRIPTEN_EVAL_HPP_ */
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