ChaiScript/samples/factory.cpp
Bernd Amend cff6a0aced change .clang-format and reformat code with clang-format 11
I initially tried to use the existing .clang-format file,
but it does not match the code style (at least with clang-format 11)
and the formatting is not consistent across files.
Therefore, I decided to rewrite the .clang-format with some personal
preferences.

Used command
  find . -iname "*.hpp" -o -iname "*.cpp" | xargs clang-format -i -style=file
2021-05-24 10:44:15 +02:00

88 lines
3.0 KiB
C++

#include <chaiscript/chaiscript.hpp>
class Entity {
public:
int width;
int height;
int x;
int y;
std::string name;
std::function<void(Entity &)> updater;
Entity(const int t_width, const int t_height, const int t_x, const int t_y, std::string t_name)
: width(t_width)
, height(t_height)
, x(t_x)
, y(t_y)
, name(std::move(t_name)) {
}
};
class Factory {
public:
// we may as well pass the parameters for the entity to the factory method, this does the initialization
// in one step.
Entity *make_entity(const int width, const int height, const int x, const int y, const std::string &name) {
auto entity = entities.insert({name, Entity{width, height, x, y, name}});
return &(entity.first->second);
}
Entity *get_entity(const std::string &name) { return &entities.at(name); }
// loop over all entities and all their updater function (if it exists)
void update_entities() {
for (auto &entity : entities) {
if (entity.second.updater) {
entity.second.updater(entity.second);
}
}
}
private:
// we cannot store the entities in a std::vector if we want to return a pointer to them,
// because a vector automatically resizing itself can invalidate the pointer that was returned.
// using a map guarantees that the memory assigned to the entity will never change, plus
// lets us easily look up an entity by name
std::map<std::string, Entity> entities;
};
int main() {
chaiscript::ChaiScript chai;
chai.add(chaiscript::fun(&Entity::width), "width");
chai.add(chaiscript::fun(&Entity::height), "height");
chai.add(chaiscript::fun(&Entity::x), "x");
chai.add(chaiscript::fun(&Entity::y), "y");
chai.add(chaiscript::fun(&Entity::name), "name");
chai.add(chaiscript::fun(&Entity::updater), "updater");
chai.add(chaiscript::user_type<Entity>(), "Entity"); // this isn't strictly necessary but makes error messages nicer
chai.add(chaiscript::fun(&Factory::make_entity), "make_entity");
chai.add(chaiscript::fun(&Factory::get_entity), "get_entity");
chai.add(chaiscript::fun(&Factory::update_entities), "update_entities");
chai.add(chaiscript::user_type<Factory>(), "Factory"); // this isn't strictly necessary but makes error messages nicer
Factory f;
chai.add(chaiscript::var(&f), "f");
std::string script = R""(
f.make_entity(10,10,1,1,"entity1").updater = fun(e){ e.x += 1; e.y += 1 };
f.make_entity(10,10,10,10,"entity2").updater = fun(e){ e.x += 2; e.y += 2 };
f.make_entity(10,10,20,20,"entity3");
print(f.get_entity("entity1").x == 1)
print(f.get_entity("entity2").x == 10)
print(f.get_entity("entity3").x == 20)
f.update_entities(); // this runs the function objects we set in the previous lines
// we should now see the updated values
print(f.get_entity("entity1").x == 2)
print(f.get_entity("entity2").x == 12)
print(f.get_entity("entity3").x == 20) // this one has no updater, so it stays the same
)"";
chai.eval(script);
}