Jason Turner 79e8af4f6e Enhance eval error stack reporting
Use OOP to avoid code duplication for eval error tracking. This results
in much more robust stack error reporting and 400 LOC less.
2011-03-27 21:03:24 -06:00
contrib Apply patch (and rearrange a directory) from emarcotte for pkgconfig support 2010-11-08 13:47:41 +00:00
include/chaiscript Enhance eval error stack reporting 2011-03-27 21:03:24 -06:00
samples elimination of unused / outdated code and documentation cleanups. 2011-03-26 22:42:11 -06:00
src Enhance eval error stack reporting 2011-03-27 21:03:24 -06:00
unittests Enhance eval error stack reporting 2011-03-27 21:03:24 -06:00
CMakeLists.txt Fix bug in installation of some files 2011-03-13 19:24:42 -06:00
description.txt Get cpack working for source and deb distribtions. Still need to check nsis and rpm 2010-03-29 15:32:20 +00:00
Doxyfile.in elimination of unused / outdated code and documentation cleanups. 2011-03-26 22:42:11 -06:00
license.txt Update copyright for 2010 2010-05-15 22:48:54 +00:00
readme.txt Update copyright for 2010 2010-05-15 22:48:54 +00:00

ChaiScript v2.3.3
http://www.chaiscript.com
(c) 2009-2010 Jason Turner and Jonathan Turner
Release under the BSD license, see "license.txt" for details.

[Introduction]

ChaiScript is one of the first (and perhaps only) embedded scripting language designed from the ground up to directly target C++.  Being a native C++ application, it has some advantages over existing embedded scripting languages:

1) It uses a header-only approach, which makes it easy to integrate with existing projects.
2) It maintains type safety between your C++ application and the user scripts.
3) It supports a variety of C++ techniques including callbacks, overloaded functions, class methods, and stl containers.

[Requirements]

ChaiScript requires a recent version of Boost (http://www.boost.org) to build.

[Usage]

* Add the ChaiScript include directory to your project's header search path
* Add "#include <chaiscript/chaiscript.hpp> to your source file
* Instantiate the ChaiScript engine in your application.  For example, create a new engine with the name 'chai' like so: "chaiscript::ChaiScript_Engine chai"

Once instantiated, the engine is ready to start running ChaiScript source.  You have two main options for processing ChaiScript source: a line at a time using "chai.evaluate_string(string)" and a file at a time using "chai.evaluate_file(fname)"

To make functions in your C++ code visible to scripts, they must be registered with the scripting engine.  To do so, call register_function:

dispatchkit::register_function(chai.get_eval_engine(), &my_function, "my_function_name");

Once registered the function will be visible to scripts as "my_function_name"

[Examples]

ChaiScript is similar to ECMAScript (aka JavaScript(tm)), but with some modifications to make it easier to use.  For usage examples see the "samples" directory, and for more in-depth look at the language, the unit tests in the "unittests" directory cover the most ground.

For example of how to register parts of your C++ application, see "example.cpp" in the "src" directory.