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* Fix #655: Join async threads before engine destruction to prevent heap-use-after-free Issues #632 and #636 (PRs #651 and #653) both stem from the same root cause: async threads spawned via async() can outlive the Dispatch_Engine, accessing shared state (global objects map, type maps) after it has been destroyed. The fix moves async() registration from the stdlib module into ChaiScript_Basic, where spawned threads are tracked via Dispatch_Engine. The engine's destructor now joins all outstanding async threads before destroying shared data structures. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * Address review: follow rule of 5, explicitly default move operations Requested by @lefticus in PR #656 review. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: leftibot <leftibot@users.noreply.github.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| .. | ||
| dispatchkit | ||
| language | ||
| utility | ||
| chaiscript_basic.hpp | ||
| chaiscript_defines.hpp | ||
| chaiscript_stdlib.hpp | ||
| chaiscript_threading.hpp | ||
| chaiscript.hpp | ||