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56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
// Using traits to capture project conventions on enums.
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// In this example, a project wants to have a notion of "default value" for all
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// enums. Better Enums doesn't provide this, but it can be added easily with a
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// traits class, as shown here.
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#include <iostream>
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#include <enum.h>
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// Adopt the convention that the first value in an enum is the default value.
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template <typename Enum>
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constexpr const Enum default_()
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{
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return Enum::_first;
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}
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// Make it possible to override the convention for specific enums.
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#define ENUM_DEFAULT(Enum, Default) \
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template <> \
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constexpr const Enum default_<Enum>() \
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{ \
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return Enum::Default; \
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}
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// Default will be Red, because it is first.
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ENUM(Channel, int, Red, Green, Blue);
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// Default will be TrueColor, even though it is not first.
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ENUM(Depth, int, HighColor, TrueColor);
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ENUM_DEFAULT(Depth, TrueColor);
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int main()
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{
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// Default construction can now be simulated for some purposes, and the
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// default value is still declared in one place, not all over the program
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// code.
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Depth depth = default_<Depth>();
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std::cout << depth.to_string() << std::endl;
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std::cout << default_<Channel>().to_string() << std::endl;
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std::cout << default_<Depth>().to_string() << std::endl;
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return 0;
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}
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// Also works at compile-time.
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constexpr auto value = default_<Channel>();
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