mirror of
https://github.com/Naios/continuable.git
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78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
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/*
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/~` _ _ _|_. _ _ |_ | _
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\_,(_)| | | || ||_|(_||_)|(/_
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https://github.com/Naios/continuable
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v3.0.0
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Copyright(c) 2015 - 2020 Denis Blank <denis.blank at outlook dot com>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files(the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions :
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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**/
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#include <chrono>
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#include <string>
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#include "continuable/continuable.hpp"
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using namespace std::chrono_literals;
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struct Position {
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float x, y, z, o;
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};
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struct Unit {
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virtual ~Unit() = default;
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};
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struct UnitAI {
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virtual ~UnitAI() = default;
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virtual void OnEnterCombat() {
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}
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};
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struct CreatureAI : UnitAI {
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virtual cti::continuable<> MoveTo(Position pos) = 0;
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virtual cti::continuable<> CastSpell(unsigned id, Unit* target) = 0;
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virtual cti::continuable<> Say(std::string text,
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std::chrono::milliseconds duration) = 0;
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};
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struct MyCreatureAI : CreatureAI {
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void OnEnterCombat() override {
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CastSpell(3736, nullptr)
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.then(MoveTo({0, 0, 0, 0}) && Say("Walking...!", 5s))
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.then(Say("Done!", 5s))
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.fail(Say("Interrupted!", 5s));
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}
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};
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int main(int, char**) {
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// CreatureAI* ai = nullptr;
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// ai->OnEnterCombat();
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return 0;
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}
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