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https://github.com/ETLCPP/etl.git
synced 2026-04-30 19:09:10 +08:00
Added example of the use of etl::unique_ptr with etl::pool
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@ -403,3 +403,8 @@ test/syntax_check/bgcc
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test/vs2022/Debug MSVC C++23
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test/vs2022/Debug MSVC C++23 - No STL
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.vs
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examples/UniquePtrWithPool/CMakeFiles
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examples/UniquePtrWithPool/cmake_install.cmake
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examples/UniquePtrWithPool/Makefile
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examples/UniquePtrWithPool/CMakeCache.txt
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examples/UniquePtrWithPool/UniquePtrWithPool
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10
examples/UniquePtrWithPool/CmakeLists.txt
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10
examples/UniquePtrWithPool/CmakeLists.txt
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cmake_minimum_required(VERSION 3.10)
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project(UniquePtrWithPool LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# Add source files
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add_executable(UniquePtrWithPool Main.cpp)
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target_include_directories(UniquePtrWithPool PRIVATE ../../include)
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51
examples/UniquePtrWithPool/Main.cpp
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51
examples/UniquePtrWithPool/Main.cpp
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#include <iostream>
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#include "etl/memory.h"
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#include "etl/pool.h"
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struct S
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{
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S(int a_, double b_)
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: a(a_), b(b_)
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{
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}
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int a;
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double b;
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};
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// Custom deleter that returns S* to the pool
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struct Deleter
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{
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Deleter(etl::pool<S, 10>& p)
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: pool(&p) {}
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void operator()(S* ptr) const
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{
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if (ptr)
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{
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std::cout << "Releasing S(" << ptr->a << ", " << ptr->b << ") back to pool." << std::endl;
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pool->release(ptr);
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}
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}
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etl::pool<S, 10>* pool;
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};
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int main()
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{
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etl::pool<S, 10> pool;
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Deleter pool_deleter(pool);
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using Unique = etl::unique_ptr<S, Deleter>;
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Unique us1(pool.create(1, 2), pool_deleter);
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std::cout << "Created S(" << us1->a << ", " << us1->b << ") from pool." << std::endl;
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{
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Unique us2(pool.create(3, 4), pool_deleter);
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std::cout << "Created S(" << us2->a << ", " << us2->b << ") from pool." << std::endl;
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}
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Unique us3(pool.create(5, 6), pool_deleter);
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std::cout << "Created S(" << us3->a << ", " << us3->b << ") from pool." << std::endl;
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}
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31
examples/UniquePtrWithPool/UniquePtrWithPool.sln
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31
examples/UniquePtrWithPool/UniquePtrWithPool.sln
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@ -0,0 +1,31 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.14.36408.4 d17.14
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UniquePtrWithPool", "UniquePtrWithPool.vcxproj", "{B9ED2FDF-2529-4315-9AEF-02A98B804DEC}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B9ED2FDF-2529-4315-9AEF-02A98B804DEC}.Debug|x64.ActiveCfg = Debug|x64
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{B9ED2FDF-2529-4315-9AEF-02A98B804DEC}.Debug|x64.Build.0 = Debug|x64
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{B9ED2FDF-2529-4315-9AEF-02A98B804DEC}.Debug|x86.ActiveCfg = Debug|Win32
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{B9ED2FDF-2529-4315-9AEF-02A98B804DEC}.Debug|x86.Build.0 = Debug|Win32
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{B9ED2FDF-2529-4315-9AEF-02A98B804DEC}.Release|x64.ActiveCfg = Release|x64
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{B9ED2FDF-2529-4315-9AEF-02A98B804DEC}.Release|x64.Build.0 = Release|x64
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{B9ED2FDF-2529-4315-9AEF-02A98B804DEC}.Release|x86.ActiveCfg = Release|Win32
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{B9ED2FDF-2529-4315-9AEF-02A98B804DEC}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {D21FA849-65C8-4A81-BD9D-B38BFBD73494}
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EndGlobalSection
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EndGlobal
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133
examples/UniquePtrWithPool/UniquePtrWithPool.vcxproj
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133
examples/UniquePtrWithPool/UniquePtrWithPool.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{b9ed2fdf-2529-4315-9aef-02a98b804dec}</ProjectGuid>
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<RootNamespace>UniquePtrWithPool</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>../../include/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>../../include/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="Main.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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