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Added a ETL_DEBUG macro to platform.h to simplify selecting condition code for debugging.
306 lines
10 KiB
C++
306 lines
10 KiB
C++
///\file
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/******************************************************************************
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The MIT License(MIT)
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Embedded Template Library.
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https://github.com/ETLCPP/etl
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http://www.etlcpp.com
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Copyright(c) 2014 jwellbelove
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files(the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions :
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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******************************************************************************/
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#ifndef __ETL_IPOOL__
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#define __ETL_IPOOL__
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#define __ETL_IN_IPOOL_H__
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#include <iterator>
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#include "platform.h"
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#include "nullptr.h"
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#include "alignment.h"
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#include "error_handler.h"
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#include <algorithm>
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#undef ETL_FILE
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#define ETL_FILE "11"
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namespace etl
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{
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//***************************************************************************
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/// The base class for pool exceptions.
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///\ingroup pool
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//***************************************************************************
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class pool_exception : public exception
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{
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public:
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pool_exception(string_type what, string_type file_name, numeric_type line_number)
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: exception(what, file_name, line_number)
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{}
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};
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//***************************************************************************
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/// The exception thrown when the pool has no more free items.
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///\ingroup pool
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//***************************************************************************
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class pool_no_allocation : public pool_exception
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{
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public:
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explicit pool_no_allocation(string_type file_name, numeric_type line_number)
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: pool_exception(ETL_ERROR_TEXT("pool:allocation", ETL_FILE"A"), file_name, line_number)
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{}
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};
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//***************************************************************************
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/// The exception thrown when an object is released which does not belong to the pool.
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///\ingroup pool
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//***************************************************************************
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class pool_object_not_in_pool : public pool_exception
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{
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public:
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pool_object_not_in_pool(string_type file_name, numeric_type line_number)
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: pool_exception(ETL_ERROR_TEXT("pool:notinpool", ETL_FILE"B"), file_name, line_number)
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{}
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};
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//***************************************************************************
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///\ingroup pool
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//***************************************************************************
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class ipool
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{
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public:
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typedef size_t size_type;
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//*************************************************************************
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/// Allocate an object from the pool.
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/// Uses the default constructor.
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/// If asserts or exceptions are enabled and there are no more free items an
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/// etl::pool_no_allocation if thrown, otherwise a nullptr is returned.
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//*************************************************************************
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template <typename T>
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T* allocate()
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{
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return reinterpret_cast<T*>(allocate_item());
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}
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//*************************************************************************
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/// Release an object in the pool.
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/// If asserts or exceptions are enabled and the object does not belong to this
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/// pool then an etl::pool_object_not_in_pool is thrown.
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/// \param p_object A pointer to the object to be released.
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//*************************************************************************
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void release(const void* p_object)
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{
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release_item((char*)p_object);
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}
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//*************************************************************************
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/// Release all objects in the pool.
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//*************************************************************************
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void release_all()
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{
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items_allocated = 0;
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items_initialised = 0;
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p_next = p_buffer;
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}
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//*************************************************************************
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/// Check to see if the object belongs to the pool.
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/// \param p_object A pointer to the object to be checked.
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/// \return <b>true<\b> if it does, otherwise <b>false</b>
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//*************************************************************************
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//template <typename T>
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bool is_in_pool(const void* p_object) const
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{
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return is_item_in_pool((const char*)p_object);
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}
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//*************************************************************************
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/// Returns the maximum number of items in the pool.
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//*************************************************************************
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size_t max_items() const
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{
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return MAX_ITEMS;
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}
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//*************************************************************************
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/// Returns the number of free items in the pool.
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//*************************************************************************
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size_t available() const
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{
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return MAX_ITEMS - items_allocated;
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}
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//*************************************************************************
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/// Returns the number of allocated items in the pool.
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//*************************************************************************
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size_t size() const
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{
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return items_allocated;
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}
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//*************************************************************************
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/// Checks to see if there are no allocated items in the pool.
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/// \return <b>true</b> if there are none allocated.
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//*************************************************************************
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bool empty() const
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{
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return items_allocated == 0;
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}
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//*************************************************************************
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/// Checks to see if there are no free items in the pool.
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/// \return <b>true</b> if there are none free.
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//*************************************************************************
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bool full() const
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{
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return items_allocated == MAX_ITEMS;
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}
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protected:
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//*************************************************************************
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/// Constructor
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//*************************************************************************
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ipool(char* p_buffer_, uint32_t item_size, uint32_t max_items)
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: p_buffer(p_buffer_),
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p_next(p_buffer_),
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items_allocated(0),
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items_initialised(0),
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ITEM_SIZE(item_size),
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MAX_ITEMS(max_items)
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{
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}
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private:
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//*************************************************************************
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/// Allocate an item from the pool.
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//*************************************************************************
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char* allocate_item()
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{
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char* p_value = nullptr;
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// Any free space left?
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if (items_allocated < MAX_ITEMS)
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{
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// Initialise another one if necessary.
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if (items_initialised < MAX_ITEMS)
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{
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uintptr_t p = reinterpret_cast<uintptr_t>(p_buffer + (items_initialised * ITEM_SIZE));
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*reinterpret_cast<uintptr_t*>(p) = p + ITEM_SIZE;
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++items_initialised;
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}
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// Get the address of new allocated item.
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p_value = p_next;
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++items_allocated;
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if (items_allocated != MAX_ITEMS)
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{
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// Set up the pointer to the next free item
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p_next = *reinterpret_cast<char**>(p_next);
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}
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else
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{
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// No more left!
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p_next = nullptr;
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}
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}
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else
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{
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ETL_ASSERT(false, ETL_ERROR(etl::pool_no_allocation));
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}
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return p_value;
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}
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//*************************************************************************
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/// Release an item back to the pool.
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//*************************************************************************
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void release_item(char* p_value)
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{
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// Does it belong to us?
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ETL_ASSERT(is_item_in_pool(p_value), ETL_ERROR(pool_object_not_in_pool));
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if (p_next != nullptr)
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{
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// Point it to the current free item.
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*(uintptr_t*)p_value = reinterpret_cast<uintptr_t>(p_next);
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}
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else
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{
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// This is the only free item.
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*((uintptr_t*)p_value) = 0;
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}
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p_next = p_value;
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--items_allocated;
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}
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//*************************************************************************
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/// Check if the item belongs to this pool.
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//*************************************************************************
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bool is_item_in_pool(const char* p) const
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{
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// Within the range of the buffer?
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intptr_t distance = p - p_buffer;
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bool is_within_range = (distance >= 0) && (distance <= intptr_t((ITEM_SIZE * MAX_ITEMS) - ITEM_SIZE));
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// Modulus and division can be slow on some architectures, so only do this in debug.
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#if defined(ETL_DEBUG)
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// Is the address on a valid object boundary?
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bool is_valid_address = ((distance % ITEM_SIZE) == 0);
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#else
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bool is_valid_address = true;
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#endif
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return is_within_range && is_valid_address;
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}
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// Disable copy construction and assignment.
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ipool(const ipool&);
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ipool& operator =(const ipool&);
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char* p_buffer;
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char* p_next;
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uint32_t items_allocated; ///< The number of items allocated.
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uint32_t items_initialised; ///< The number of items initialised.
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const uint32_t ITEM_SIZE; ///< The size of allocated items.
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const uint32_t MAX_ITEMS; ///< The maximum number of objects that can be allocated.
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};
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}
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#undef ETL_FILE
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#undef __ETL_IN_IPOOL_H__
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#endif
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