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# Conflicts: # examples/ArmTimerCallbacks/RTE/Device/STM32F401RETx/startup_stm32f401xe.s # examples/ArmTimerCallbacks/RTE/Device/STM32F401RETx/system_stm32f4xx.c # library.properties # test/codeblocks/ETL.cbp # test/codeblocks/ETL.depend # test/codeblocks/ETL.layout # test/vs2017/etl.vcxproj # test/vs2017/etl.vcxproj.filters
168 lines
4.9 KiB
C++
168 lines
4.9 KiB
C++
///\file
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/******************************************************************************
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The MIT License(MIT)
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Embedded Template Library.
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https://github.com/ETLCPP/etl
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http://www.etlcpp.com
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Copyright(c) 2017 jwellbelove
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files(the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions :
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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******************************************************************************/
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#ifndef __ETL_RANDOM__
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#define __ETL_RANDOM__
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#include <stdint.h>
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#include "platform.h"
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namespace etl
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{
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//***************************************************************************
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/// The base for all 32 bit random number generators.
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//***************************************************************************
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class random
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{
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public:
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virtual ~random()
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{
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}
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virtual void initialise(uint32_t seed) = 0;
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virtual uint32_t operator()() = 0;
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virtual uint32_t range(uint32_t low, uint32_t high) = 0;
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};
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//***************************************************************************
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/// A 32 bit random number generator.
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/// Uses a 128 bit XOR shift algorithm.
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/// https://en.wikipedia.org/wiki/Xorshift
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//***************************************************************************
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class random_xorshift : public random
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{
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public:
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random_xorshift();
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explicit random_xorshift(uint32_t seed);
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void initialise(uint32_t seed);
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uint32_t operator()();
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uint32_t range(uint32_t low, uint32_t high);
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private:
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uint32_t state[4];
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};
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//***************************************************************************
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/// A 32 bit random number generator.
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/// Uses a linear congruential generator.
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/// https://cs.adelaide.edu.au/~paulc/teaching/montecarlo/node107.html
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//***************************************************************************
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class random_lcg : public random
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{
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public:
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random_lcg();
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explicit random_lcg(uint32_t seed);
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void initialise(uint32_t seed);
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uint32_t operator()();
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uint32_t range(uint32_t low, uint32_t high);
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private:
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static const uint32_t a = 40014;
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static const uint32_t m = 2147483563;
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uint32_t value;
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};
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//***************************************************************************
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/// A 32 bit random number generator.
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/// Uses a combined linear congruential generator.
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/// https://cs.adelaide.edu.au/~paulc/teaching/montecarlo/node107.html
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//***************************************************************************
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class random_clcg : public random
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{
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public:
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random_clcg();
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explicit random_clcg(uint32_t seed);
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void initialise(uint32_t seed);
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uint32_t operator()();
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uint32_t range(uint32_t low, uint32_t high);
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private:
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static const uint32_t a1 = 40014;
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static const uint32_t m1 = 2147483563;
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static const uint32_t a2 = 40692;
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static const uint32_t m2 = 2147483399;
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uint32_t value1;
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uint32_t value2;
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};
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//***************************************************************************
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/// A 32 bit random number generator.
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/// Uses a linear shift feedback register.
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/// https://en.wikipedia.org/wiki/Linear-feedback_shift_register
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//***************************************************************************
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class random_lsfr : public random
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{
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public:
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random_lsfr();
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explicit random_lsfr(uint32_t seed);
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void initialise(uint32_t seed);
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uint32_t operator()();
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uint32_t range(uint32_t low, uint32_t high);
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private:
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uint32_t value;
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};
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//***************************************************************************
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/// A 32 bit random number generator.
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/// Uses a multiply with carry calculation.
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//***************************************************************************
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class random_mwc : public random
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{
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public:
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random_mwc();
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explicit random_mwc(uint32_t seed);
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void initialise(uint32_t seed);
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uint32_t operator()();
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uint32_t range(uint32_t low, uint32_t high);
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private:
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uint32_t value1;
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uint32_t value2;
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};
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}
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#endif
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