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384 lines
13 KiB
C++
384 lines
13 KiB
C++
/******************************************************************************
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The MIT License(MIT)
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Embedded Template Library.
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https://github.com/ETLCPP/etl
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https://www.etlcpp.com
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Copyright(c) 2018 jwellbelove
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files(the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions :
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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******************************************************************************/
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#ifndef ETL_STATE_CHART_INCLUDED
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#define ETL_STATE_CHART_INCLUDED
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#include <stdint.h>
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#include "etl/platform.h"
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#include "etl/nullptr.h"
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#include "etl/array.h"
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#include "etl/array_view.h"
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namespace etl
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{
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//***************************************************************************
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/// Simple Finite State Machine Interface
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//***************************************************************************
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class istate_chart
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{
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public:
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typedef int state_id_t;
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typedef int event_id_t;
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virtual void start(const bool on_entry_initial = true) = 0;
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virtual void process_event(const event_id_t event_id) = 0;
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//*************************************************************************
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/// Gets the current state id.
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/// \return The current state id.
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//*************************************************************************
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state_id_t get_state_id() const
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{
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return current_state_id;
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}
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virtual ~istate_chart()
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{
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}
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protected:
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istate_chart(state_id_t current_state_id_)
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: current_state_id(current_state_id_)
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{
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}
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state_id_t current_state_id; ///< The current state id.
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};
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//***************************************************************************
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/// Simple Finite State Machine
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//***************************************************************************
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template <typename TObject>
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class state_chart : public istate_chart
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{
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public:
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//*************************************************************************
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/// Transition definition
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//*************************************************************************
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struct transition
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{
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transition(const state_id_t current_state_id_,
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const event_id_t event_id_,
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const state_id_t next_state_id_,
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void (TObject::* const action_)() = ETL_NULLPTR,
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bool (TObject::* const guard_)() = ETL_NULLPTR)
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: from_any_state(false),
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current_state_id(current_state_id_),
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event_id(event_id_),
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next_state_id(next_state_id_),
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action(action_),
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guard(guard_)
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{
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}
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transition(const event_id_t event_id_,
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const state_id_t next_state_id_,
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void (TObject::* const action_)() = ETL_NULLPTR,
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bool (TObject::* const guard_)() = ETL_NULLPTR)
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: from_any_state(true),
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current_state_id(0),
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event_id(event_id_),
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next_state_id(next_state_id_),
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action(action_),
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guard(guard_)
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{
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}
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const bool from_any_state;
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const state_id_t current_state_id;
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const event_id_t event_id;
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const state_id_t next_state_id;
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void (TObject::* const action)();
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bool (TObject::* const guard)();
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};
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//*************************************************************************
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/// State definition
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//*************************************************************************
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struct state
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{
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state(const state_id_t state_id_,
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void (TObject::* const on_entry_)() = ETL_NULLPTR,
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void (TObject::* const on_exit_)() = ETL_NULLPTR)
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: state_id(state_id_),
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on_entry(on_entry_),
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on_exit(on_exit_)
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{
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}
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state_id_t state_id;
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void (TObject::* const on_entry)();
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void (TObject::* const on_exit)();
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};
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//*************************************************************************
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/// Constructor.
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/// \param object_ A reference to the implementation object.
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/// \param transition_table_begin_ The start of the table of transitions.
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/// \param transition_table_end_ The end of the table of transitions.
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/// \param state_id_ The initial state id.
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//*************************************************************************
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state_chart(TObject& object_,
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const transition* transition_table_begin_,
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const transition* transition_table_end_,
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const state_id_t state_id_)
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: istate_chart(state_id_),
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object(object_),
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transition_table(transition_table_begin_, transition_table_end_),
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started(false)
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{
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}
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//*************************************************************************
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/// Constructor.
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/// \param object_ A reference to the implementation object.
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/// \param transition_table_begin_ The start of the table of transitions.
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/// \param transition_table_end_ The end of the table of transitions.
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/// \param state_table_begin_ The start of the state table.
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/// \param state_table_end_ The end of the state table.
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/// \param state_id_ The initial state id.
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//*************************************************************************
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state_chart(TObject& object_,
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const transition* transition_table_begin_,
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const transition* transition_table_end_,
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const state* state_table_begin_,
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const state* state_table_end_,
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const state_id_t state_id_)
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: istate_chart(state_id_),
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object(object_),
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transition_table(transition_table_begin_, transition_table_end_),
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state_table(state_table_begin_, state_table_end_),
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started(false)
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{
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}
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//*************************************************************************
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/// Sets the transition table.
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/// \param state_table_begin_ The start of the state table.
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/// \param state_table_end_ The end of the state table.
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//*************************************************************************
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void set_transition_table(const transition* transition_table_begin_,
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const transition* transition_table_end_)
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{
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transition_table.assign(transition_table_begin_, transition_table_end_);
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}
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//*************************************************************************
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/// Sets the state table.
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/// \param state_table_begin_ The start of the state table.
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/// \param state_table_end_ The end of the state table.
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//*************************************************************************
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void set_state_table(const state* state_table_begin_,
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const state* state_table_end_)
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{
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state_table.assign(state_table_begin_, state_table_end_);
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}
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//*************************************************************************
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/// Gets a reference to the implementation object.
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/// \return Reference to the implementation object.
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//*************************************************************************
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TObject& get_object()
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{
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return object;
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}
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//*************************************************************************
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/// Gets a const reference to the implementation object.
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/// \return Const reference to the implementation object.
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//*************************************************************************
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const TObject& get_object() const
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{
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return object;
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}
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//*************************************************************************
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/// Gets the current state id.
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/// \return The current state id.
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//*************************************************************************
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const state* find_state(state_id_t state_id)
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{
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if (state_table.empty())
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{
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return state_table.end();
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}
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else
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{
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return etl::find_if(state_table.begin(),
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state_table.end(),
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is_state(state_id));
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}
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}
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//*************************************************************************
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///
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//*************************************************************************
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void start(const bool on_entry_initial = true)
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{
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if (!started)
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{
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if (on_entry_initial)
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{
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// See if we have a state item for the initial state.
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const state* s = find_state(current_state_id);
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// If the initial state has an 'on_entry' then call it.
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if ((s != state_table.end()) && (s->on_entry != ETL_NULLPTR))
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{
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(object.*(s->on_entry))();
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}
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}
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started = true;
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}
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}
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//*************************************************************************
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/// Processes the specified event.
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/// The state machine will action the <b>first</b> item in the transition table
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/// that satisfies the conditions for executing the action.
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/// \param event_id The id of the event to process.
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//*************************************************************************
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void process_event(const event_id_t event_id)
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{
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if (started)
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{
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const transition* t = transition_table.begin();
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// Keep looping until we execute a transition or reach the end of the table.
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while (t != transition_table.end())
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{
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// Scan the transition table from the latest position.
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t = etl::find_if(t,
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transition_table.end(),
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is_transition(event_id, current_state_id));
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// Found an entry?
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if (t != transition_table.end())
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{
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// Shall we execute the transition?
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if ((t->guard == ETL_NULLPTR) || ((object.*t->guard)()))
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{
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// Shall we execute the action?
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if (t->action != ETL_NULLPTR)
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{
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(object.*t->action)();
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}
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// Changing state?
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if (current_state_id != t->next_state_id)
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{
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const state* s;
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// See if we have a state item for the current state.
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s = find_state(current_state_id);
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// If the current state has an 'on_exit' then call it.
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if ((s != state_table.end()) && (s->on_exit != ETL_NULLPTR))
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{
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(object.*(s->on_exit))();
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}
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current_state_id = t->next_state_id;
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// See if we have a state item for the new state.
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s = find_state(current_state_id);
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// If the new state has an 'on_entry' then call it.
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if ((s != state_table.end()) && (s->on_entry != ETL_NULLPTR))
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{
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(object.*(s->on_entry))();
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}
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}
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t = transition_table.end();
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}
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else
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{
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// Start the search from the next item in the table.
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++t;
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}
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}
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}
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}
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}
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private:
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//*************************************************************************
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struct is_transition
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{
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is_transition(event_id_t event_id_, state_id_t state_id_)
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: event_id(event_id_),
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state_id(state_id_)
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{
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}
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bool operator()(const transition& t) const
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{
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return (t.event_id == event_id) && (t.from_any_state || (t.current_state_id == state_id));
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}
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const event_id_t event_id;
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const state_id_t state_id;
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};
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//*************************************************************************
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struct is_state
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{
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is_state(state_id_t state_id_)
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: state_id(state_id_)
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{
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}
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bool operator()(const state& s) const
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{
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return (s.state_id == state_id);
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}
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const state_id_t state_id;
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};
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// Disabled
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state_chart(const state_chart&) ETL_DELETE;
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state_chart& operator =(const state_chart&) ETL_DELETE;
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TObject& object; ///< The object that supplies guard and action member functions.
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const etl::array_view<const transition> transition_table; ///< The table of transitions.
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etl::array_view<const state> state_table; ///< The table of states.
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bool started; ///< Set if the state chart has been started.
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};
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}
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#endif
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