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Merge c335514c6e98e952b9b33fa357fee878a0b0be54 into f6df0f29174054bb1ed06a9945416c8946a01292
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12f34f141a
@ -804,7 +804,7 @@ parse_int_string(UC const *p, UC const *pend, T &value,
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// check other types overflow
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if (!std::is_same<T, uint64_t>::value) {
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if (i > uint64_t(std::numeric_limits<T>::max()) + uint64_t(negative)) {
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if (i > uint64_t((std::numeric_limits<T>::max)()) + uint64_t(negative)) {
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answer.ec = std::errc::result_out_of_range;
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return answer;
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}
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@ -821,8 +821,8 @@ parse_int_string(UC const *p, UC const *pend, T &value,
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// - reinterpret_casting (~i + 1) would work, but it is not constexpr
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// this is always optimized into a neg instruction (note: T is an integer
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// type)
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value = T(-std::numeric_limits<T>::max() -
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T(i - uint64_t(std::numeric_limits<T>::max())));
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value = T(-(std::numeric_limits<T>::max)() -
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T(i - uint64_t((std::numeric_limits<T>::max)())));
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#ifdef FASTFLOAT_VISUAL_STUDIO
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#pragma warning(pop)
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#endif
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@ -96,7 +96,7 @@ fastfloat_really_inline bool rounds_to_nearest() noexcept {
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// asm). The value does not need to be std::numeric_limits<float>::min(), any
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// small value so that 1 + x should round to 1 would do (after accounting for
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// excess precision, as in 387 instructions).
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static float volatile fmin = std::numeric_limits<float>::min();
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static float volatile fmin = (std::numeric_limits<float>::min)();
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float fmini = fmin; // we copy it so that it gets loaded at most once.
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//
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// Explanation:
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