mat3x3.hpp
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#pragma once
#include "detail/type_mat3x3.hpp"
namespace glm
{
typedef tmat3x3<float, lowp> lowp_mat3;
typedef tmat3x3<float, mediump> mediump_mat3;
typedef tmat3x3<float, highp> highp_mat3;
typedef tmat3x3<float, lowp> lowp_mat3x3;
typedef tmat3x3<float, mediump> mediump_mat3x3;
typedef tmat3x3<float, highp> highp_mat3x3;
}//namespace glm
type_mat3x3.hpp
OpenGL Mathematics (glm.g-truc.net)
glm::highp_mat3x3
tmat3x3< float, highp > highp_mat3x3
3 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:225
glm::lowp_mat3x3
tmat3x3< float, lowp > lowp_mat3x3
3 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:211
glm::mediump_mat3
tmat3x3< float, mediump > mediump_mat3
3 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:197
glm::highp_mat3
tmat3x3< float, highp > highp_mat3
3 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:204
glm
Definition: _noise.hpp:39
glm::mediump_mat3x3
tmat3x3< float, mediump > mediump_mat3x3
3 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:218
glm::lowp_mat3
tmat3x3< float, lowp > lowp_mat3
3 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:190