type_mat4x4.hpp
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#pragma once
#include "../fwd.hpp"
#include "type_vec4.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat4x4
{
typedef tvec4<T, P> col_type;
typedef tvec4<T, P> row_type;
typedef tmat4x4<T, P> type;
typedef tmat4x4<T, P> transpose_type;
typedef T value_type;
template <typename U, precision Q>
friend tvec4<U, Q> operator/(tmat4x4<U, Q> const & m, tvec4<U, Q> const & v);
template <typename U, precision Q>
friend tvec4<U, Q> operator/(tvec4<U, Q> const & v, tmat4x4<U, Q> const & m);
private:
col_type value[4];
public:
// Constructors
GLM_FUNC_DECL tmat4x4();
template <precision Q>
GLM_FUNC_DECL tmat4x4(tmat4x4<T, Q> const & m);
GLM_FUNC_DECL explicit tmat4x4(ctor);
GLM_FUNC_DECL explicit tmat4x4(T const & x);
GLM_FUNC_DECL tmat4x4(
T const & x0, T const & y0, T const & z0, T const & w0,
T const & x1, T const & y1, T const & z1, T const & w1,
T const & x2, T const & y2, T const & z2, T const & w2,
T const & x3, T const & y3, T const & z3, T const & w3);
GLM_FUNC_DECL tmat4x4(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3);
// Conversions
template <
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
typename X3, typename Y3, typename Z3, typename W3,
typename X4, typename Y4, typename Z4, typename W4>
GLM_FUNC_DECL tmat4x4(
X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4);
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_DECL tmat4x4(
tvec4<V1, P> const & v1,
tvec4<V2, P> const & v2,
tvec4<V3, P> const & v3,
tvec4<V4, P> const & v4);
// Matrix conversions
# ifdef GLM_FORCE_EXPLICIT_CTOR
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat4x4(tmat4x4<U, Q> const & m);
# else
template <typename U, precision Q>
GLM_FUNC_DECL tmat4x4(tmat4x4<U, Q> const & m);
# endif
GLM_FUNC_DECL explicit tmat4x4(tmat2x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat3x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat2x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat3x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat2x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat4x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat3x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat4x3<T, P> const & x);
// Accesses
# ifdef GLM_FORCE_SIZE_FUNC
typedef size_t size_type;
GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const;
GLM_FUNC_DECL col_type & operator[](size_type i);
GLM_FUNC_DECL col_type const & operator[](size_type i) const;
# else
typedef length_t length_type;
GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
# endif//GLM_FORCE_SIZE_FUNC
// Unary arithmetic operators
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator=(tmat4x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator+=(tmat4x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator-=(tmat4x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator*=(tmat4x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator/=(U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator/=(tmat4x4<U, P> const & m);
// Increment and decrement operators
GLM_FUNC_DECL tmat4x4<T, P> & operator++();
GLM_FUNC_DECL tmat4x4<T, P> & operator--();
GLM_FUNC_DECL tmat4x4<T, P> operator++(int);
GLM_FUNC_DECL tmat4x4<T, P> operator--(int);
};
// Binary operators
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator+(T const & s, tmat4x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator-(T const & s, tmat4x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat4x4<T, P> const & m, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator*(T const & s, tmat4x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator*(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator*(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat2x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat3x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator/(tmat4x4<T, P> const & m, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator/(T const & s, tmat4x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator/(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator/(typename tmat4x4<T, P>::col_type & v, tmat4x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator/(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> const operator-(tmat4x4<T, P> const & m);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat4x4.inl"
#endif//GLM_EXTERNAL_TEMPLATE
type_vec4.hpp
OpenGL Mathematics (glm.g-truc.net)
glm::length
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
glm
Definition: _noise.hpp:39
type_mat.hpp
OpenGL Mathematics (glm.g-truc.net)