mat4x4.hpp
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#pragma once
#include "detail/type_mat4x4.hpp"
namespace glm
{
typedef tmat4x4<float, lowp> lowp_mat4;
typedef tmat4x4<float, mediump> mediump_mat4;
typedef tmat4x4<float, highp> highp_mat4;
typedef tmat4x4<float, lowp> lowp_mat4x4;
typedef tmat4x4<float, mediump> mediump_mat4x4;
typedef tmat4x4<float, highp> highp_mat4x4;
}//namespace glm
glm::lowp_mat4x4
tmat4x4< float, lowp > lowp_mat4x4
4 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:337
glm::lowp_mat4
tmat4x4< float, lowp > lowp_mat4
4 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:316
glm::mediump_mat4x4
tmat4x4< float, mediump > mediump_mat4x4
4 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:344
glm::mediump_mat4
tmat4x4< float, mediump > mediump_mat4
4 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:323
glm::highp_mat4x4
tmat4x4< float, highp > highp_mat4x4
4 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:351
glm
Definition: _noise.hpp:39
glm::highp_mat4
tmat4x4< float, highp > highp_mat4
4 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:330
type_mat4x4.hpp
OpenGL Mathematics (glm.g-truc.net)