gtc/packing.hpp
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#pragma once
// Dependency:
#include "type_precision.hpp"
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
# pragma message("GLM: GLM_GTC_packing extension included")
#endif
namespace glm
{
GLM_FUNC_DECL uint8 packUnorm1x8(float v);
GLM_FUNC_DECL float unpackUnorm1x8(uint8 p);
GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const & v);
GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
GLM_FUNC_DECL uint8 packSnorm1x8(float s);
GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const & v);
GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
GLM_FUNC_DECL uint16 packUnorm1x16(float v);
GLM_FUNC_DECL float unpackUnorm1x16(uint16 p);
GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const & v);
GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p);
GLM_FUNC_DECL uint16 packSnorm1x16(float v);
GLM_FUNC_DECL float unpackSnorm1x16(uint16 p);
GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const & v);
GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 const & p);
GLM_FUNC_DECL uint16 packHalf1x16(float v);
GLM_FUNC_DECL float unpackHalf1x16(uint16 v);
GLM_FUNC_DECL uint64 packHalf4x16(vec4 const & v);
GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p);
GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const & v);
GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p);
GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const & v);
GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p);
GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const & v);
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p);
GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const & v);
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p);
GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const & v);
GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p);
}// namespace glm
#include "packing.inl"
glm::packSnorm1x8
GLM_FUNC_DECL uint8 packSnorm1x8(float s)
First, converts the normalized floating-point value v into 8-bit integer value.
glm::unpackSnorm3x10_1x2
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p)
First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
glm::unpackSnorm4x16
GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 const &p)
First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
glm::packU3x10_1x2
GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const &v)
Returns an unsigned integer obtained by converting the components of a four-component unsigned intege...
glm::packHalf4x16
GLM_FUNC_DECL uint64 packHalf4x16(vec4 const &v)
Returns an unsigned integer obtained by converting the components of a four-component floating-point ...
glm::vec4
highp_vec4 vec4
4 components vector of floating-point numbers.
Definition: type_vec.hpp:402
glm::unpackU3x10_1x2
GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p)
Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers...
glm::packUnorm1x8
GLM_FUNC_DECL uint8 packUnorm1x8(float v)
First, converts the normalized floating-point value v into a 8-bit integer value. ...
glm::ivec4
highp_ivec4 ivec4
4 components vector of signed integer numbers.
Definition: type_vec.hpp:458
glm::unpackSnorm1x16
GLM_FUNC_DECL float unpackSnorm1x16(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
glm::unpackUnorm3x10_1x2
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p)
First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
glm::unpackSnorm2x8
GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
glm::packHalf1x16
GLM_FUNC_DECL uint16 packHalf1x16(float v)
Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 1...
glm::unpackSnorm1x8
GLM_FUNC_DECL float unpackSnorm1x8(uint8 p)
First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
glm::packF2x11_1x10
GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const &v)
First, converts the first two components of the normalized floating-point value v into 11-bit signles...
glm::packUnorm1x16
GLM_FUNC_DECL uint16 packUnorm1x16(float v)
First, converts the normalized floating-point value v into a 16-bit integer value.
type_precision.hpp
OpenGL Mathematics (glm.g-truc.net)
glm::unpackUnorm1x16
GLM_FUNC_DECL float unpackUnorm1x16(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
glm::packUnorm4x16
GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const &v)
First, converts each component of the normalized floating-point value v into 16-bit integer values...
glm::unpackI3x10_1x2
GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p)
Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers...
glm::packSnorm1x16
GLM_FUNC_DECL uint16 packSnorm1x16(float v)
First, converts the normalized floating-point value v into 16-bit integer value.
glm::unpackHalf1x16
GLM_FUNC_DECL float unpackHalf1x16(uint16 v)
Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into ...
glm::packUnorm3x10_1x2
GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const &v)
First, converts the first three components of the normalized floating-point value v into 10-bit unsig...
glm::unpackF2x11_1x10
GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p)
First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and ...
glm::packSnorm4x16
GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const &v)
First, converts each component of the normalized floating-point value v into 16-bit integer values...
glm::unpackHalf4x16
GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p)
Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigne...
glm::unpackUnorm2x8
GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
glm
Definition: _noise.hpp:39
glm::packUnorm2x8
GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8-bit integer values...
glm::vec3
highp_vec3 vec3
3 components vector of floating-point numbers.
Definition: type_vec.hpp:397
glm::vec2
highp_vec2 vec2
2 components vector of floating-point numbers.
Definition: type_vec.hpp:392
glm::packI3x10_1x2
GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const &v)
Returns an unsigned integer obtained by converting the components of a four-component signed integer ...
glm::uvec4
highp_uvec4 uvec4
4 components vector of unsigned integer numbers.
Definition: type_vec.hpp:486
glm::unpackUnorm1x8
GLM_FUNC_DECL float unpackUnorm1x8(uint8 p)
Convert a single 8-bit integer to a normalized floating-point value.
glm::packSnorm3x10_1x2
GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const &v)
First, converts the first three components of the normalized floating-point value v into 10-bit signe...
glm::unpackUnorm4x16
GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p)
First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
glm::packSnorm2x8
GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8-bit integer values...