type_mat2x3.hpp
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#pragma once
#include "../fwd.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template <typename T, precision P = defaultp>
struct tmat2x3
{
typedef tvec3<T, P> col_type;
typedef tvec2<T, P> row_type;
typedef tmat2x3<T, P> type;
typedef tmat3x2<T, P> transpose_type;
typedef T value_type;
private:
col_type value[2];
public:
// Constructors
GLM_FUNC_DECL tmat2x3();
template <precision Q>
GLM_FUNC_DECL tmat2x3(tmat2x3<T, Q> const & m);
GLM_FUNC_DECL explicit tmat2x3(ctor);
GLM_FUNC_DECL explicit tmat2x3(T const & s);
GLM_FUNC_DECL tmat2x3(
T const & x0, T const & y0, T const & z0,
T const & x1, T const & y1, T const & z1);
GLM_FUNC_DECL tmat2x3(
col_type const & v0,
col_type const & v1);
// Conversions
template <typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
GLM_FUNC_DECL tmat2x3(
X1 const & x1, Y1 const & y1, Z1 const & z1,
X2 const & x2, Y2 const & y2, Z2 const & z2);
template <typename U, typename V>
GLM_FUNC_DECL tmat2x3(
tvec3<U, P> const & v1,
tvec3<V, P> const & v2);
// Matrix conversion
# ifdef GLM_FORCE_EXPLICIT_CTOR
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat2x3(tmat2x3<U, Q> const & m);
# else
template <typename U, precision Q>
GLM_FUNC_DECL tmat2x3(tmat2x3<U, Q> const & m);
# endif
GLM_FUNC_DECL explicit tmat2x3(tmat2x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x3(tmat3x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x3(tmat4x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x3(tmat2x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x3(tmat3x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x3(tmat3x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x3(tmat4x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x3(tmat4x3<T, P> const & x);
// Accesses
# ifdef GLM_FORCE_SIZE_FUNC
typedef size_t size_type;
GLM_FUNC_DECL GLM_CONSTEXPR size_t size() const;
GLM_FUNC_DECL col_type & operator[](size_type i);
GLM_FUNC_DECL col_type const & operator[](size_type i) const;
# else
typedef length_t length_type;
GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL col_type const & operator[](length_type i) const;
# endif//GLM_FORCE_SIZE_FUNC
// Unary arithmetic operators
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator= (tmat2x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator+= (tmat2x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator-= (tmat2x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator/= (U s);
// Increment and decrement operators
GLM_FUNC_DECL tmat2x3<T, P> & operator++ ();
GLM_FUNC_DECL tmat2x3<T, P> & operator-- ();
GLM_FUNC_DECL tmat2x3<T, P> operator++(int);
GLM_FUNC_DECL tmat2x3<T, P> operator--(int);
};
// Binary operators
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator+ (
tmat2x3<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator+ (
tmat2x3<T, P> const & m1,
tmat2x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator- (
tmat2x3<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator- (
tmat2x3<T, P> const & m1,
tmat2x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator* (
tmat2x3<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator* (
T const & s,
tmat2x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x3<T, P>::col_type operator* (
tmat2x3<T, P> const & m,
typename tmat2x3<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x3<T, P>::row_type operator* (
typename tmat2x3<T, P>::col_type const & v,
tmat2x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator* (
tmat2x3<T, P> const & m1,
tmat2x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator* (
tmat2x3<T, P> const & m1,
tmat3x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator* (
tmat2x3<T, P> const & m1,
tmat4x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator/ (
tmat2x3<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator/ (
T const & s,
tmat2x3<T, P> const & m);
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> const operator- (
tmat2x3<T, P> const & m);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat2x3.inl"
#endif
type_vec3.hpp
OpenGL Mathematics (glm.g-truc.net)
glm::length
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
glm
Definition: _noise.hpp:39
type_vec2.hpp
OpenGL Mathematics (glm.g-truc.net)
type_mat.hpp
OpenGL Mathematics (glm.g-truc.net)