handed_coordinate_space.hpp
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#pragma once
// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
# pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
#endif
namespace glm
{
template <typename T, precision P>
GLM_FUNC_DECL bool rightHanded(
tvec3<T, P> const & tangent,
tvec3<T, P> const & binormal,
tvec3<T, P> const & normal);
template <typename T, precision P>
GLM_FUNC_DECL bool leftHanded(
tvec3<T, P> const & tangent,
tvec3<T, P> const & binormal,
tvec3<T, P> const & normal);
}// namespace glm
#include "handed_coordinate_space.inl"
glm::rightHanded
GLM_FUNC_DECL bool rightHanded(tvec3< T, P > const &tangent, tvec3< T, P > const &binormal, tvec3< T, P > const &normal)
Return if a trihedron right handed or not.
glm
Definition: _noise.hpp:39
glm::leftHanded
GLM_FUNC_DECL bool leftHanded(tvec3< T, P > const &tangent, tvec3< T, P > const &binormal, tvec3< T, P > const &normal)
Return if a trihedron left handed or not.