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Changes to compile with CUDA
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@ -1,119 +1,119 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/core/type_half.hpp
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/// @date 2008-08-17 / 2011-09-20
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_core_type_half
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#define glm_core_type_half
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#include <cstdlib>
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namespace glm{
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namespace detail
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{
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typedef short hdata;
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float toFloat32(hdata value);
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hdata toFloat16(float const & value);
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/// 16-bit floating point type.
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/// @ingroup gtc_half_float
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class half
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{
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public:
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// Constructors
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GLM_FUNC_DECL half();
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GLM_FUNC_DECL half(half const & s);
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template <typename U>
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GLM_FUNC_DECL explicit half(U const & s);
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// Cast
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template <typename U>
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GLM_FUNC_DECL operator U() const;
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// Unary updatable operators
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GLM_FUNC_DECL half& operator= (half const & s);
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GLM_FUNC_DECL half& operator+=(half const & s);
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GLM_FUNC_DECL half& operator-=(half const & s);
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GLM_FUNC_DECL half& operator*=(half const & s);
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GLM_FUNC_DECL half& operator/=(half const & s);
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GLM_FUNC_DECL half& operator++();
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GLM_FUNC_DECL half& operator--();
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GLM_FUNC_DECL float toFloat() const{return toFloat32(data);}
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GLM_FUNC_DECL hdata _data() const{return data;}
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private:
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hdata data;
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};
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half operator+ (half const & s1, half const & s2);
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half operator- (half const & s1, half const & s2);
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half operator* (half const & s1, half const & s2);
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half operator/ (half const & s1, half const & s2);
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// Unary constant operators
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half operator- (half const & s);
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half operator-- (half const & s, int);
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half operator++ (half const & s, int);
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bool operator==(
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detail::half const & x,
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detail::half const & y);
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bool operator!=(
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detail::half const & x,
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detail::half const & y);
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bool operator<(
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detail::half const & x,
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detail::half const & y);
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bool operator<=(
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detail::half const & x,
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detail::half const & y);
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bool operator>(
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detail::half const & x,
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detail::half const & y);
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bool operator>=(
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detail::half const & x,
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detail::half const & y);
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}//namespace detail
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}//namespace glm
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#include "type_half.inl"
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#endif//glm_core_type_half
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/core/type_half.hpp
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/// @date 2008-08-17 / 2011-09-20
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_core_type_half
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#define glm_core_type_half
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#include <cstdlib>
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namespace glm{
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namespace detail
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{
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typedef short hdata;
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GLM_FUNC_DECL float toFloat32(hdata value);
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hdata toFloat16(float const & value);
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/// 16-bit floating point type.
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/// @ingroup gtc_half_float
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class half
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{
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public:
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// Constructors
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GLM_FUNC_DECL half();
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GLM_FUNC_DECL half(half const & s);
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template <typename U>
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GLM_FUNC_DECL explicit half(U const & s);
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// Cast
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template <typename U>
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GLM_FUNC_DECL operator U() const;
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// Unary updatable operators
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GLM_FUNC_DECL half& operator= (half const & s);
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GLM_FUNC_DECL half& operator+=(half const & s);
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GLM_FUNC_DECL half& operator-=(half const & s);
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GLM_FUNC_DECL half& operator*=(half const & s);
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GLM_FUNC_DECL half& operator/=(half const & s);
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GLM_FUNC_DECL half& operator++();
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GLM_FUNC_DECL half& operator--();
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GLM_FUNC_DECL float toFloat() const{return toFloat32(data);}
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GLM_FUNC_DECL hdata _data() const{return data;}
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private:
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hdata data;
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};
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half operator+ (half const & s1, half const & s2);
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half operator- (half const & s1, half const & s2);
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half operator* (half const & s1, half const & s2);
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half operator/ (half const & s1, half const & s2);
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// Unary constant operators
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half operator- (half const & s);
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half operator-- (half const & s, int);
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half operator++ (half const & s, int);
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bool operator==(
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detail::half const & x,
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detail::half const & y);
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bool operator!=(
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detail::half const & x,
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detail::half const & y);
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bool operator<(
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detail::half const & x,
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detail::half const & y);
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bool operator<=(
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detail::half const & x,
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detail::half const & y);
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bool operator>(
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detail::half const & x,
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detail::half const & y);
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bool operator>=(
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detail::half const & x,
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detail::half const & y);
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}//namespace detail
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}//namespace glm
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#include "type_half.inl"
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#endif//glm_core_type_half
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