/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2009-05-11 // Updated : 2009-05-11 // Licence : This source is under MIT License // File : glm/core/intrinsic_exponential.hpp /////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef glm_detail_intrinsic_exponential #define glm_detail_intrinsic_exponential #include "../setup.hpp" #if(GLM_ARCH != GLM_ARCH_PURE) namespace glm{ namespace detail { /* inline __m128 sse_rsqrt_nr_ss(__m128 const x) { __m128 recip = _mm_rsqrt_ss( x ); // "estimate" opcode const static __m128 three = { 3, 3, 3, 3 }; // aligned consts for fast load const static __m128 half = { 0.5,0.5,0.5,0.5 }; __m128 halfrecip = _mm_mul_ss( half, recip ); __m128 threeminus_xrr = _mm_sub_ss( three, _mm_mul_ss( x, _mm_mul_ss ( recip, recip ) ) ); return _mm_mul_ss( halfrecip, threeminus_xrr ); } inline __m128 sse_normalize_fast_ps( float * RESTRICT vOut, float * RESTRICT vIn ) { __m128 x = _mm_load_ss(&vIn[0]); __m128 y = _mm_load_ss(&vIn[1]); __m128 z = _mm_load_ss(&vIn[2]); const __m128 l = // compute x*x + y*y + z*z _mm_add_ss( _mm_add_ss( _mm_mul_ss(x,x), _mm_mul_ss(y,y) ), _mm_mul_ss( z, z ) ); const __m128 rsqt = _mm_rsqrt_nr_ss( l ); _mm_store_ss( &vOut[0] , _mm_mul_ss( rsqt, x ) ); _mm_store_ss( &vOut[1] , _mm_mul_ss( rsqt, y ) ); _mm_store_ss( &vOut[2] , _mm_mul_ss( rsqt, z ) ); return _mm_mul_ss( l , rsqt ); } */ }//namespace detail }//namespace glm #endif//GLM_ARCH != GLM_ARCH_PURE) #endif//glm_detail_intrinsic_exponential