/// @ref core /// @file glm/ext/vector_uint2.hpp #pragma once #include "../detail/type_vec2.hpp" namespace glm { /// @addtogroup core /// @{ # if GLM_CONFIG_PRECISION_UINT == GLM_LOWP typedef vec<2, unsigned int, lowp> uvec2; # elif GLM_CONFIG_PRECISION_UINT == GLM_MEDIUMP typedef vec<2, unsigned int, mediump> uvec2; # elif GLM_CONFIG_PRECISION_UINT == GLM_HIGHP /// 2 components vector of unsigned integer numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef vec<2, unsigned int, highp> uvec2; # endif//GLM_PRECISION /// @} }//namespace glm