glm/glm/gtx/transform.hpp
2011-06-07 11:48:54 +01:00

127 lines
5.2 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
//! OpenGL Mathematics (glm.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////
//! Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
//! Permission is hereby granted, free of charge, to any person obtaining a copy
//! of this software and associated documentation files (the "Software"), to deal
//! in the Software without restriction, including without limitation the rights
//! to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//! copies of the Software, and to permit persons to whom the Software is
//! furnished to do so, subject to the following conditions:
//!
//! The above copyright notice and this permission notice shall be included in
//! all copies or substantial portions of the Software.
//!
//! THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//! IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//! FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//! AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//! LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//! OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
//! THE SOFTWARE.
///////////////////////////////////////////////////////////////////////////////////
//! \ref gtx_transform
//! \file glm/gtx/transform.hpp
//! \date 2005-12-21 / 2011-05-16
//! \author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
//! \sa core (dependence)
//! \sa gtc_matrix_transform (dependence)
//! \sa gtx_transform
//! \sa gtx_transform2
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_transform
#define glm_gtx_transform
// Dependency:
#include "../glm.hpp"
#include "../gtc/matrix_transform.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_transform extension included")
#endif
namespace glm{
namespace gtx
{
/// @addtogroup gtx_transform
/// @{
//! Builds a translation 4 * 4 matrix created from 3 scalars.
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
//! - See also: \link glm::gtc::matrix_transform::translate GLM_GTC_matrix_transform \endlink
template <typename T>
detail::tmat4x4<T> translate(
T x, T y, T z);
//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
//! - See also: \link glm::gtc::matrix_transform::translate GLM_GTC_matrix_transform \endlink
template <typename T>
detail::tmat4x4<T> translate(
detail::tmat4x4<T> const & m,
T x, T y, T z);
//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
//! - See also: \link glm::gtc::matrix_transform::translate GLM_GTC_matrix_transform \endlink
template <typename T>
detail::tmat4x4<T> translate(
detail::tvec3<T> const & v);
//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
//! - See also: \link glm::gtc::matrix_transform::rotate GLM_GTC_matrix_transform \endlink
template <typename T>
detail::tmat4x4<T> rotate(
T angle,
T x, T y, T z);
//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
//! - See also: \link glm::gtc::matrix_transform::rotate GLM_GTC_matrix_transform \endlink
template <typename T>
detail::tmat4x4<T> rotate(
T angle,
detail::tvec3<T> const & v);
//! Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
//! - See also: \link glm::gtc::matrix_transform::rotate GLM_GTC_matrix_transform \endlink
template <typename T>
detail::tmat4x4<T> rotate(
detail::tmat4x4<T> const & m,
T angle,
T x, T y, T z);
//! Builds a scale 4 * 4 matrix created from 3 scalars.
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
//! - See also: \link glm::gtc::matrix_transform::scale GLM_GTC_matrix_transform \endlink
template <typename T>
detail::tmat4x4<T> scale(
T x, T y, T z);
//! Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars.
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
//! - See also: \link glm::gtc::matrix_transform::scale GLM_GTC_matrix_transform \endlink
template <typename T>
detail::tmat4x4<T> scale(
detail::tmat4x4<T> const & m,
T x, T y, T z);
//! Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
//! - See also: \link glm::gtc::matrix_transform::scale GLM_GTC_matrix_transform \endlink
template <typename T>
detail::tmat4x4<T> scale(
detail::tvec3<T> const & v);
/// @}
}// namespace gtx
}// namespace glm
#include "transform.inl"
#endif//glm_gtx_transform