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120 lines
4.6 KiB
C++
120 lines
4.6 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/core/func_matrix.hpp
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/// @date 2008-08-03 / 2011-06-15
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_core_func_matrix
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#define glm_core_func_matrix
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namespace glm
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{
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/// @addtogroup core_funcs
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/// @{
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//! Multiply matrix x by matrix y component-wise, i.e.,
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//! result[i][j] is the scalar product of x[i][j] and y[i][j].
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
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//! \li GLSL 1.30.08 specification, section 8.5
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template <typename matType>
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matType matrixCompMult(
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matType const & x,
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matType const & y);
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//! Treats the first parameter c as a column vector
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//! and the second parameter r as a row vector
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//! and does a linear algebraic matrix multiply c * r.
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
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//! \li GLSL 1.30.08 specification, section 8.5
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template <typename vecType, typename matType>
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matType outerProduct(
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vecType const & c,
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vecType const & r);
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//! Returns the transposed matrix of x
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
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//! \li GLSL 1.30.08 specification, section 8.5
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template <typename matType>
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typename matType::transpose_type transpose(
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matType const & x);
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//! Return the determinant of a mat2 matrix.
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
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//! \li GLSL 1.30.08 specification, section 8.5
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template <typename T>
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typename detail::tmat2x2<T>::value_type determinant(
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detail::tmat2x2<T> const & m);
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//! Return the determinant of a mat3 matrix.
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
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//! \li GLSL 1.30.08 specification, section 8.5
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template <typename T>
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typename detail::tmat3x3<T>::value_type determinant(
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detail::tmat3x3<T> const & m);
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//! Return the determinant of a mat4 matrix.
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
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//! \li GLSL 1.30.08 specification, section 8.5
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template <typename T>
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typename detail::tmat4x4<T>::value_type determinant(
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detail::tmat4x4<T> const & m);
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//! Return the inverse of a mat2 matrix.
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
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//! \li GLSL 1.40.07 specification, section 8.5
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template <typename T>
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detail::tmat2x2<T> inverse(
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detail::tmat2x2<T> const & m);
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//! Return the inverse of a mat3 matrix.
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
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//! \li GLSL 1.40.07 specification, section 8.5
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template <typename T>
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detail::tmat3x3<T> inverse(
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detail::tmat3x3<T> const & m);
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//! Return the inverse of a mat4 matrix.
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
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//! \li GLSL 1.40.07 specification, section 8.5
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template <typename T>
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detail::tmat4x4<T> inverse(
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detail::tmat4x4<T> const & m);
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/// @}
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}//namespace glm
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#include "func_matrix.inl"
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#endif//glm_core_func_matrix
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