glm/glm/ext/vector_uint2.hpp
2018-08-12 23:27:02 +02:00

25 lines
663 B
C++

/// @ref core
/// @file glm/ext/vector_uint2.hpp
#pragma once
#include "../detail/type_vec2.hpp"
namespace glm
{
/// @addtogroup core
/// @{
# if GLM_CONFIG_PRECISION_UINT == GLM_LOWP
typedef vec<2, unsigned int, lowp> uvec2;
# elif GLM_CONFIG_PRECISION_UINT == GLM_MEDIUMP
typedef vec<2, unsigned int, mediump> uvec2;
# elif GLM_CONFIG_PRECISION_UINT == GLM_HIGHP
/// 2 components vector of unsigned integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef vec<2, unsigned int, highp> uvec2;
# endif//GLM_PRECISION
/// @}
}//namespace glm