glm/glm/ext/fvec1.hpp
2018-08-01 18:24:31 +02:00

39 lines
973 B
C++

/// @ref ext_vec1
/// @file glm/ext/vec1.hpp
///
/// @see core (dependence)
///
/// @defgroup ext_vec1 GLM_EXT_fvec1
/// @ingroup ext
///
/// Include <glm/ext/vec1.hpp> to use the features of this extension.
///
/// Expose vec1 vector type.
#pragma once
#include "../detail/type_vec1.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_EXT_fvec1 extension included")
#endif
namespace glm
{
/// @addtogroup ext_fvec1
/// @{
# if(defined(GLM_PRECISION_LOWP_FLOAT))
typedef vec<1, float, lowp> vec1;
# elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
typedef vec<1, float, mediump> vec1;
# else //defined(GLM_PRECISION_HIGHP_FLOAT)
/// 1 components vector of single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef vec<1, float, highp> vec1;
# endif//GLM_PRECISION
/// @}
}//namespace glm