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https://chromium.googlesource.com/libyuv/libyuv
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ARGBToY_NEON for faster screencasts
BUG=107 TEST=convert_test Review URL: https://webrtc-codereview.appspot.com/892004 git-svn-id: http://libyuv.googlecode.com/svn/trunk@423 16f28f9a-4ce2-e073-06de-1de4eb20be90
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@ -1,6 +1,6 @@
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Name: libyuv
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URL: http://code.google.com/p/libyuv/
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Version: 421
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Version: 423
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License: BSD
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License File: LICENSE
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@ -153,6 +153,7 @@ extern "C" {
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#define HAS_ARGBTORGB565ROW_NEON
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#define HAS_ARGBTOARGB1555ROW_NEON
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#define HAS_ARGBTOARGB4444ROW_NEON
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#define HAS_ARGBTOYROW_NEON
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#endif
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// The following are available on Mips platforms
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@ -259,6 +260,8 @@ void ABGRToUVRow_Unaligned_SSSE3(const uint8* src_argb0, int src_stride_argb,
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void RGBAToUVRow_Unaligned_SSSE3(const uint8* src_argb0, int src_stride_argb,
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uint8* dst_u, uint8* dst_v, int width);
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void ARGBToYRow_NEON(const uint8* src_argb, uint8* dst_y, int pix);
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void MirrorRow_SSSE3(const uint8* src, uint8* dst, int width);
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void MirrorRow_SSE2(const uint8* src, uint8* dst, int width);
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void MirrorRow_NEON(const uint8* src, uint8* dst, int width);
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@ -613,6 +616,8 @@ void ABGRToUVRow_Any_SSSE3(const uint8* src_argb0, int src_stride_argb,
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uint8* dst_u, uint8* dst_v, int width);
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void RGBAToUVRow_Any_SSSE3(const uint8* src_argb0, int src_stride_argb,
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uint8* dst_u, uint8* dst_v, int width);
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void ARGBToYRow_Any_NEON(const uint8* src_argb, uint8* dst_y, int pix);
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void I422ToARGBRow_Any_NEON(const uint8* y_buf,
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const uint8* u_buf,
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const uint8* v_buf,
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@ -11,6 +11,6 @@
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#ifndef INCLUDE_LIBYUV_VERSION_H_ // NOLINT
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#define INCLUDE_LIBYUV_VERSION_H_
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#define LIBYUV_VERSION 421
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#define LIBYUV_VERSION 423
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#endif // INCLUDE_LIBYUV_VERSION_H_ NOLINT
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@ -909,6 +909,15 @@ int ARGBToI420(const uint8* src_argb, int src_stride_argb,
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}
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}
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}
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#elif defined(HAS_ARGBTOYROW_NEON)
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if (TestCpuFlag(kCpuHasNEON)) {
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if (width > 8) {
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ARGBToYRow = ARGBToYRow_Any_NEON;
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}
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if (IS_ALIGNED(width, 8)) {
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ARGBToYRow = ARGBToYRow_NEON;
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}
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}
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#endif
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for (int y = 0; y < height - 1; y += 2) {
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@ -1083,27 +1083,30 @@ RGBANY(ARGBToARGB4444Row_Any_NEON, ARGBToARGB4444Row_NEON, ARGBToARGB4444Row_C,
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#undef RGBANY
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// RGB/YUV to Y does multiple of 16 with SIMD and last 16 with SIMD.
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#define YANY(NAMEANY, ARGBTOY_SIMD, BPP) \
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#define YANY(NAMEANY, ARGBTOY_SIMD, BPP, NUM) \
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void NAMEANY(const uint8* src_argb, uint8* dst_y, int width) { \
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ARGBTOY_SIMD(src_argb, dst_y, width - 16); \
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ARGBTOY_SIMD(src_argb + (width - 16) * BPP, dst_y + (width - 16), 16); \
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ARGBTOY_SIMD(src_argb, dst_y, width - NUM); \
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ARGBTOY_SIMD(src_argb + (width - NUM) * BPP, dst_y + (width - NUM), NUM);\
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}
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#ifdef HAS_ARGBTOYROW_SSSE3
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YANY(ARGBToYRow_Any_SSSE3, ARGBToYRow_Unaligned_SSSE3, 4)
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YANY(BGRAToYRow_Any_SSSE3, BGRAToYRow_Unaligned_SSSE3, 4)
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YANY(ABGRToYRow_Any_SSSE3, ABGRToYRow_Unaligned_SSSE3, 4)
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YANY(ARGBToYRow_Any_SSSE3, ARGBToYRow_Unaligned_SSSE3, 4, 16)
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YANY(BGRAToYRow_Any_SSSE3, BGRAToYRow_Unaligned_SSSE3, 4, 16)
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YANY(ABGRToYRow_Any_SSSE3, ABGRToYRow_Unaligned_SSSE3, 4, 16)
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#endif
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#ifdef HAS_RGBATOYROW_SSSE3
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YANY(RGBAToYRow_Any_SSSE3, RGBAToYRow_Unaligned_SSSE3, 4)
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YANY(RGBAToYRow_Any_SSSE3, RGBAToYRow_Unaligned_SSSE3, 4, 16)
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#endif
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#ifdef HAS_ARGBTOYROW_NEON
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YANY(ARGBToYRow_Any_NEON, ARGBToYRow_NEON, 4, 8)
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#endif
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#ifdef HAS_YUY2TOYROW_SSE2
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YANY(YUY2ToYRow_Any_SSE2, YUY2ToYRow_Unaligned_SSE2, 2)
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YANY(UYVYToYRow_Any_SSE2, UYVYToYRow_Unaligned_SSE2, 2)
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YANY(YUY2ToYRow_Any_SSE2, YUY2ToYRow_Unaligned_SSE2, 2, 16)
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YANY(UYVYToYRow_Any_SSE2, UYVYToYRow_Unaligned_SSE2, 2, 16)
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#endif
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#ifdef HAS_YUY2TOYROW_NEON
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YANY(YUY2ToYRow_Any_NEON, YUY2ToYRow_NEON, 2)
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YANY(UYVYToYRow_Any_NEON, UYVYToYRow_NEON, 2)
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YANY(YUY2ToYRow_Any_NEON, YUY2ToYRow_NEON, 2, 16)
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YANY(UYVYToYRow_Any_NEON, UYVYToYRow_NEON, 2, 16)
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#endif
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#undef YANY
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@ -995,6 +995,34 @@ void ARGBToARGB4444Row_NEON(const uint8* src_argb, uint8* dst_argb4444,
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);
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}
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#endif // HAS_ARGBTOARGB4444ROW_NEON
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#ifdef HAS_ARGBTOYROW_NEON
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void ARGBToYRow_NEON(const uint8* src_argb, uint8* dst_y, int pix) {
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asm volatile (
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"vmov.u8 d4, #13 \n" // B * 0.1016 coefficient
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"vmov.u8 d5, #65 \n" // G * 0.5078 coefficient
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"vmov.u8 d6, #33 \n" // R * 0.2578 coefficient
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"vmov.u8 d7, #16 \n" // Add 16 constant
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".p2align 2 \n"
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"1: \n"
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"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 pixels of ARGB.
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"subs %2, %2, #8 \n" // 8 processed per loop.
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"vmull.u8 q8, d0, d4 \n" // B
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"vmlal.u8 q8, d1, d5 \n" // G
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"vmlal.u8 q8, d2, d6 \n" // R
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"vqrshrun.s16 d0, q8, #7 \n" // 16 bit to 8 bit Y
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"vqadd.u8 d0, d7 \n"
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"vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
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"bgt 1b \n"
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: "+r"(src_argb), // %0
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"+r"(dst_y), // %1
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"+r"(pix) // %2
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:
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: "memory", "cc", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "q8"
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);
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}
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#endif // HAS_ARGBTOYROW_NEON
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#endif // __ARM_NEON__
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#ifdef __cplusplus
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