mirror of
https://chromium.googlesource.com/libyuv/libyuv
synced 2025-12-07 17:26:49 +08:00
clang format / lint cleanup for arm scale functions
TBR=kjellander@chromium.org BUG=libyuv:725 TEST=lint Change-Id: I76f777427f9b1458faba12796fb0011d8e3228d5 Reviewed-on: https://chromium-review.googlesource.com/646586 Reviewed-by: Cheng Wang <wangcheng@google.com>
This commit is contained in:
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@ -1,6 +1,6 @@
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Name: libyuv
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URL: http://code.google.com/p/libyuv/
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Version: 1666
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Version: 1667
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License: BSD
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License File: LICENSE
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@ -11,6 +11,6 @@
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#ifndef INCLUDE_LIBYUV_VERSION_H_
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#define INCLUDE_LIBYUV_VERSION_H_
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#define LIBYUV_VERSION 1666
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#define LIBYUV_VERSION 1667
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#endif // INCLUDE_LIBYUV_VERSION_H_
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@ -29,7 +29,7 @@ void ScaleRowDown2_NEON(const uint8* src_ptr,
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int dst_width) {
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(void)src_stride;
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asm volatile(
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"1: \n"
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"1: \n"
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// load even pixels into q0, odd into q1
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"vld2.8 {q0, q1}, [%0]! \n"
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"subs %2, %2, #16 \n" // 16 processed per loop
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@ -50,7 +50,7 @@ void ScaleRowDown2Linear_NEON(const uint8* src_ptr,
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int dst_width) {
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(void)src_stride;
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asm volatile(
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"1: \n"
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"1: \n"
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"vld2.8 {q0, q1}, [%0]! \n" // load 32 pixels
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"subs %2, %2, #16 \n" // 16 processed per loop
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"vrhadd.u8 q0, q0, q1 \n" // rounding half add
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@ -72,7 +72,7 @@ void ScaleRowDown2Box_NEON(const uint8* src_ptr,
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asm volatile(
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// change the stride to row 2 pointer
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"add %1, %0 \n"
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"1: \n"
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"1: \n"
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"vld1.8 {q0, q1}, [%0]! \n" // load row 1 and post inc
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"vld1.8 {q2, q3}, [%1]! \n" // load row 2 and post inc
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"subs %3, %3, #16 \n" // 16 processed per loop
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@ -101,7 +101,7 @@ void ScaleRowDown4_NEON(const uint8* src_ptr,
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int dst_width) {
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(void)src_stride;
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asm volatile(
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"1: \n"
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"1: \n"
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"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
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"subs %2, %2, #8 \n" // 8 processed per loop
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"vst1.8 {d2}, [%1]! \n"
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@ -121,7 +121,7 @@ void ScaleRowDown4Box_NEON(const uint8* src_ptr,
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const uint8* src_ptr2 = src_ptr + src_stride * 2;
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const uint8* src_ptr3 = src_ptr + src_stride * 3;
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asm volatile(
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"1: \n"
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"1: \n"
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"vld1.8 {q0}, [%0]! \n" // load up 16x4
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"vld1.8 {q1}, [%3]! \n"
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"vld1.8 {q2}, [%4]! \n"
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@ -155,12 +155,12 @@ void ScaleRowDown34_NEON(const uint8* src_ptr,
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int dst_width) {
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(void)src_stride;
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asm volatile(
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"1: \n"
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"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
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"subs %2, %2, #24 \n"
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"vmov d2, d3 \n" // order d0, d1, d2
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"vst3.8 {d0, d1, d2}, [%1]! \n"
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"bgt 1b \n"
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"1: \n"
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"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
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"subs %2, %2, #24 \n"
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"vmov d2, d3 \n" // order d0, d1, d2
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"vst3.8 {d0, d1, d2}, [%1]! \n"
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"bgt 1b \n"
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: "+r"(src_ptr), // %0
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"+r"(dst_ptr), // %1
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"+r"(dst_width) // %2
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@ -175,7 +175,7 @@ void ScaleRowDown34_0_Box_NEON(const uint8* src_ptr,
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asm volatile(
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"vmov.u8 d24, #3 \n"
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"add %3, %0 \n"
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"1: \n"
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"1: \n"
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"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
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"vld4.8 {d4, d5, d6, d7}, [%3]! \n" // src line 1
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"subs %2, %2, #24 \n"
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@ -232,7 +232,7 @@ void ScaleRowDown34_1_Box_NEON(const uint8* src_ptr,
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asm volatile(
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"vmov.u8 d24, #3 \n"
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"add %3, %0 \n"
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"1: \n"
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"1: \n"
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"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
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"vld4.8 {d4, d5, d6, d7}, [%3]! \n" // src line 1
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"subs %2, %2, #24 \n"
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@ -280,7 +280,7 @@ void ScaleRowDown38_NEON(const uint8* src_ptr,
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(void)src_stride;
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asm volatile(
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"vld1.8 {q3}, [%3] \n"
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"1: \n"
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"1: \n"
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"vld1.8 {d0, d1, d2, d3}, [%0]! \n"
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"subs %2, %2, #12 \n"
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"vtbl.u8 d4, {d0, d1, d2, d3}, d6 \n"
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@ -307,7 +307,7 @@ void OMITFP ScaleRowDown38_3_Box_NEON(const uint8* src_ptr,
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"vld1.8 {q14}, [%6] \n"
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"vld1.8 {q15}, [%7] \n"
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"add %3, %0 \n"
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"1: \n"
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"1: \n"
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// d0 = 00 40 01 41 02 42 03 43
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// d1 = 10 50 11 51 12 52 13 53
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@ -416,7 +416,7 @@ void ScaleRowDown38_2_Box_NEON(const uint8* src_ptr,
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"vld1.16 {q13}, [%4] \n"
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"vld1.8 {q14}, [%5] \n"
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"add %3, %0 \n"
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"1: \n"
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"1: \n"
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// d0 = 00 40 01 41 02 42 03 43
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// d1 = 10 50 11 51 12 52 13 53
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@ -508,12 +508,12 @@ void ScaleAddRows_NEON(const uint8* src_ptr,
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int src_height) {
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const uint8* src_tmp;
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asm volatile(
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"1: \n"
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"1: \n"
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"mov %0, %1 \n"
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"mov r12, %5 \n"
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"veor q2, q2, q2 \n"
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"veor q3, q3, q3 \n"
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"2: \n"
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"2: \n"
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// load 16 pixels into q0
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"vld1.8 {q0}, [%0], %3 \n"
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"vaddw.u8 q3, q3, d1 \n"
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@ -535,15 +535,13 @@ void ScaleAddRows_NEON(const uint8* src_ptr,
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);
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}
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// clang-format off
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// TODO(Yang Zhang): Investigate less load instructions for
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// the x/dx stepping
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#define LOAD2_DATA8_LANE(n) \
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"lsr %5, %3, #16 \n" \
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"add %6, %1, %5 \n" \
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"add %3, %3, %4 \n" \
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"vld2.8 {d6["#n"], d7["#n"]}, [%6] \n"
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// clang-format on
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#define LOAD2_DATA8_LANE(n) \
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"lsr %5, %3, #16 \n" \
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"add %6, %1, %5 \n" \
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"add %3, %3, %4 \n" \
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"vld2.8 {d6[" #n "], d7[" #n "]}, [%6] \n"
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// The NEON version mimics this formula (from row_common.cc):
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// #define BLENDER(a, b, f) (uint8)((int)(a) +
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@ -634,7 +632,7 @@ void ScaleFilterRows_NEON(uint8* dst_ptr,
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"rsb %4, #256 \n"
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"vdup.8 d4, %4 \n"
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// General purpose row blend.
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"1: \n"
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"1: \n"
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"vld1.8 {q0}, [%1]! \n"
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"vld1.8 {q1}, [%2]! \n"
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"subs %3, %3, #16 \n"
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@ -649,7 +647,7 @@ void ScaleFilterRows_NEON(uint8* dst_ptr,
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"b 99f \n"
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// Blend 25 / 75.
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"25: \n"
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"25: \n"
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"vld1.8 {q0}, [%1]! \n"
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"vld1.8 {q1}, [%2]! \n"
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"subs %3, %3, #16 \n"
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@ -660,7 +658,7 @@ void ScaleFilterRows_NEON(uint8* dst_ptr,
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"b 99f \n"
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// Blend 50 / 50.
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"50: \n"
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"50: \n"
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"vld1.8 {q0}, [%1]! \n"
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"vld1.8 {q1}, [%2]! \n"
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"subs %3, %3, #16 \n"
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@ -670,7 +668,7 @@ void ScaleFilterRows_NEON(uint8* dst_ptr,
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"b 99f \n"
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// Blend 75 / 25.
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"75: \n"
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"75: \n"
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"vld1.8 {q1}, [%1]! \n"
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"vld1.8 {q0}, [%2]! \n"
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"subs %3, %3, #16 \n"
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@ -681,13 +679,13 @@ void ScaleFilterRows_NEON(uint8* dst_ptr,
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"b 99f \n"
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// Blend 100 / 0 - Copy row unchanged.
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"100: \n"
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"100: \n"
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"vld1.8 {q0}, [%1]! \n"
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"subs %3, %3, #16 \n"
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"vst1.8 {q0}, [%0]! \n"
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"bgt 100b \n"
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"99: \n"
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"99: \n"
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"vst1.8 {d1[7]}, [%0] \n"
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: "+r"(dst_ptr), // %0
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"+r"(src_ptr), // %1
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@ -719,7 +717,6 @@ void ScaleARGBRowDown2_NEON(const uint8* src_ptr,
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);
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}
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// 46: f964 018d vld4.32 {d16,d18,d20,d22}, [r4]!
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// 4a: 3e04 subs r6, #4
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// 4c: f964 118d vld4.32 {d17,d19,d21,d23}, [r4]!
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@ -727,14 +724,13 @@ void ScaleARGBRowDown2_NEON(const uint8* src_ptr,
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// 54: f942 038d vst2.32 {d16-d19}, [r2]!
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// 58: d1f5 bne.n 46 <ScaleARGBRowDown2_C+0x46>
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void ScaleARGBRowDown2Linear_NEON(const uint8* src_argb,
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ptrdiff_t src_stride,
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uint8* dst_argb,
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int dst_width) {
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(void)src_stride;
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asm volatile(
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"1: \n"
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"1: \n"
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"vld4.32 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
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"vld4.32 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB
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"subs %2, %2, #8 \n" // 8 processed per loop
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@ -757,25 +753,21 @@ void ScaleARGBRowDown2Box_NEON(const uint8* src_ptr,
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asm volatile(
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// change the stride to row 2 pointer
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"add %1, %1, %0 \n"
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"1: \n"
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"1: \n"
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"vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
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"vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB
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// pixels.
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"subs %3, %3, #8 \n" // 8 processed per loop.
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"vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
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"vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
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"vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
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"vpaddl.u8 q3, q3 \n" // A 16 bytes -> 8 shorts.
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"vld4.8 {d16, d18, d20, d22}, [%1]! \n" // load 8 more ARGB
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// pixels.
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"vld4.8 {d17, d19, d21, d23}, [%1]! \n" // load last 8 ARGB
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// pixels.
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"vpadal.u8 q0, q8 \n" // B 16 bytes -> 8 shorts.
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"vpadal.u8 q1, q9 \n" // G 16 bytes -> 8 shorts.
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"vpadal.u8 q2, q10 \n" // R 16 bytes -> 8 shorts.
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"vpadal.u8 q3, q11 \n" // A 16 bytes -> 8 shorts.
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"vrshrn.u16 d0, q0, #2 \n" // downshift, round and
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// pack
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"vrshrn.u16 d0, q0, #2 \n" // round and pack to bytes
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"vrshrn.u16 d1, q1, #2 \n"
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"vrshrn.u16 d2, q2, #2 \n"
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"vrshrn.u16 d3, q3, #2 \n"
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@ -799,7 +791,7 @@ void ScaleARGBRowDownEven_NEON(const uint8* src_argb,
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(void)src_stride;
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asm volatile(
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"mov r12, %3, lsl #2 \n"
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"1: \n"
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"1: \n"
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"vld1.32 {d0[0]}, [%0], r12 \n"
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"vld1.32 {d0[1]}, [%0], r12 \n"
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"vld1.32 {d1[0]}, [%0], r12 \n"
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@ -824,9 +816,8 @@ void ScaleARGBRowDownEvenBox_NEON(const uint8* src_argb,
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asm volatile(
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"mov r12, %4, lsl #2 \n"
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"add %1, %1, %0 \n"
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"1: \n"
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"vld1.8 {d0}, [%0], r12 \n" // Read 4 2x2 blocks ->
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// 2x1
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"1: \n"
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"vld1.8 {d0}, [%0], r12 \n" // 4 2x2 blocks -> 2x1
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"vld1.8 {d1}, [%1], r12 \n"
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"vld1.8 {d2}, [%0], r12 \n"
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"vld1.8 {d3}, [%1], r12 \n"
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@ -855,15 +846,13 @@ void ScaleARGBRowDownEvenBox_NEON(const uint8* src_argb,
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: "memory", "cc", "r12", "q0", "q1", "q2", "q3");
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}
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// clang-format off
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// TODO(Yang Zhang): Investigate less load instructions for
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// the x/dx stepping
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#define LOAD1_DATA32_LANE(dn, n) \
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"lsr %5, %3, #16 \n" \
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"add %6, %1, %5, lsl #2 \n" \
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"add %3, %3, %4 \n" \
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#define LOAD1_DATA32_LANE(dn, n) \
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"lsr %5, %3, #16 \n" \
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"add %6, %1, %5, lsl #2 \n" \
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"add %3, %3, %4 \n" \
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"vld1.32 {" #dn "[" #n "]}, [%6] \n"
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// clang-format on
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void ScaleARGBCols_NEON(uint8* dst_argb,
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const uint8* src_argb,
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@ -873,15 +862,20 @@ void ScaleARGBCols_NEON(uint8* dst_argb,
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int tmp;
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const uint8* src_tmp = src_argb;
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asm volatile(
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"1: \n" LOAD1_DATA32_LANE(
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d0, 0) LOAD1_DATA32_LANE(d0, 1) LOAD1_DATA32_LANE(d1, 0)
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LOAD1_DATA32_LANE(d1, 1) LOAD1_DATA32_LANE(d2, 0) LOAD1_DATA32_LANE(
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d2, 1) LOAD1_DATA32_LANE(d3, 0) LOAD1_DATA32_LANE(d3, 1)
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"vst1.32 {q0, q1}, [%0]! \n" // store pixels
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"subs %2, %2, #8 \n" // 8 processed per
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// loop
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"bgt 1b \n"
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"1: \n"
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// clang-format off
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LOAD1_DATA32_LANE(d0, 0)
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LOAD1_DATA32_LANE(d0, 1)
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LOAD1_DATA32_LANE(d1, 0)
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LOAD1_DATA32_LANE(d1, 1)
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LOAD1_DATA32_LANE(d2, 0)
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LOAD1_DATA32_LANE(d2, 1)
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LOAD1_DATA32_LANE(d3, 0)
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LOAD1_DATA32_LANE(d3, 1)
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// clang-format on
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"vst1.32 {q0, q1}, [%0]! \n" // store pixels
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"subs %2, %2, #8 \n" // 8 processed per loop
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"bgt 1b \n"
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: "+r"(dst_argb), // %0
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"+r"(src_argb), // %1
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"+r"(dst_width), // %2
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@ -895,15 +889,13 @@ void ScaleARGBCols_NEON(uint8* dst_argb,
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#undef LOAD1_DATA32_LANE
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// clang-format off
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// TODO(Yang Zhang): Investigate less load instructions for
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// the x/dx stepping
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#define LOAD2_DATA32_LANE(dn1, dn2, n) \
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"lsr %5, %3, #16 \n" \
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"add %6, %1, %5, lsl #2 \n" \
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"add %3, %3, %4 \n" \
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"vld2.32 {" #dn1 "[" #n "], " #dn2 "[" #n "]}, [%6] \n"
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// clang-format on
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#define LOAD2_DATA32_LANE(dn1, dn2, n) \
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"lsr %5, %3, #16 \n" \
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"add %6, %1, %5, lsl #2 \n" \
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"add %3, %3, %4 \n" \
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"vld2.32 {" #dn1 "[" #n "], " #dn2 "[" #n "]}, [%6] \n"
|
||||
|
||||
void ScaleARGBFilterCols_NEON(uint8* dst_argb,
|
||||
const uint8* src_argb,
|
||||
|
||||
@ -27,7 +27,7 @@ void ScaleRowDown2_NEON(const uint8* src_ptr,
|
||||
int dst_width) {
|
||||
(void)src_stride;
|
||||
asm volatile(
|
||||
"1: \n"
|
||||
"1: \n"
|
||||
// load even pixels into v0, odd into v1
|
||||
"ld2 {v0.16b,v1.16b}, [%0], #32 \n"
|
||||
"subs %w2, %w2, #16 \n" // 16 processed per loop
|
||||
@ -48,11 +48,11 @@ void ScaleRowDown2Linear_NEON(const uint8* src_ptr,
|
||||
int dst_width) {
|
||||
(void)src_stride;
|
||||
asm volatile(
|
||||
"1: \n"
|
||||
"1: \n"
|
||||
// load even pixels into v0, odd into v1
|
||||
"ld2 {v0.16b,v1.16b}, [%0], #32 \n"
|
||||
"urhadd v0.16b, v0.16b, v1.16b \n" // rounding half add
|
||||
"subs %w2, %w2, #16 \n" // 16 processed per loop
|
||||
"urhadd v0.16b, v0.16b, v1.16b \n" // rounding half add
|
||||
"st1 {v0.16b}, [%1], #16 \n"
|
||||
"b.gt 1b \n"
|
||||
: "+r"(src_ptr), // %0
|
||||
@ -71,7 +71,7 @@ void ScaleRowDown2Box_NEON(const uint8* src_ptr,
|
||||
asm volatile(
|
||||
// change the stride to row 2 pointer
|
||||
"add %1, %1, %0 \n"
|
||||
"1: \n"
|
||||
"1: \n"
|
||||
"ld1 {v0.16b, v1.16b}, [%0], #32 \n" // load row 1 and post inc
|
||||
"ld1 {v2.16b, v3.16b}, [%1], #32 \n" // load row 2 and post inc
|
||||
"subs %w3, %w3, #16 \n" // 16 processed per loop
|
||||
@ -100,7 +100,7 @@ void ScaleRowDown4_NEON(const uint8* src_ptr,
|
||||
int dst_width) {
|
||||
(void)src_stride;
|
||||
asm volatile(
|
||||
"1: \n"
|
||||
"1: \n"
|
||||
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // src line 0
|
||||
"subs %w2, %w2, #8 \n" // 8 processed per loop
|
||||
"st1 {v2.8b}, [%1], #8 \n"
|
||||
@ -120,7 +120,7 @@ void ScaleRowDown4Box_NEON(const uint8* src_ptr,
|
||||
const uint8* src_ptr2 = src_ptr + src_stride * 2;
|
||||
const uint8* src_ptr3 = src_ptr + src_stride * 3;
|
||||
asm volatile(
|
||||
"1: \n"
|
||||
"1: \n"
|
||||
"ld1 {v0.16b}, [%0], #16 \n" // load up 16x4
|
||||
"ld1 {v1.16b}, [%2], #16 \n"
|
||||
"ld1 {v2.16b}, [%3], #16 \n"
|
||||
@ -153,11 +153,10 @@ void ScaleRowDown34_NEON(const uint8* src_ptr,
|
||||
int dst_width) {
|
||||
(void)src_stride;
|
||||
asm volatile(
|
||||
"1: \n"
|
||||
"1: \n"
|
||||
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // src line 0
|
||||
"subs %w2, %w2, #24 \n"
|
||||
"orr v2.16b, v3.16b, v3.16b \n" // order v0, v1,
|
||||
// v2
|
||||
"orr v2.16b, v3.16b, v3.16b \n" // order v0,v1,v2
|
||||
"st3 {v0.8b,v1.8b,v2.8b}, [%1], #24 \n"
|
||||
"b.gt 1b \n"
|
||||
: "+r"(src_ptr), // %0
|
||||
@ -174,7 +173,7 @@ void ScaleRowDown34_0_Box_NEON(const uint8* src_ptr,
|
||||
asm volatile(
|
||||
"movi v20.8b, #3 \n"
|
||||
"add %3, %3, %0 \n"
|
||||
"1: \n"
|
||||
"1: \n"
|
||||
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // src line 0
|
||||
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%3], #32 \n" // src line 1
|
||||
"subs %w2, %w2, #24 \n"
|
||||
@ -307,14 +306,14 @@ void OMITFP ScaleRowDown38_3_Box_NEON(const uint8* src_ptr,
|
||||
"ld1 {v30.16b}, [%6] \n"
|
||||
"ld1 {v31.8h}, [%7] \n"
|
||||
"add %2, %2, %0 \n"
|
||||
"1: \n"
|
||||
"1: \n"
|
||||
|
||||
// 00 40 01 41 02 42 03 43
|
||||
// 10 50 11 51 12 52 13 53
|
||||
// 20 60 21 61 22 62 23 63
|
||||
// 30 70 31 71 32 72 33 73
|
||||
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"
|
||||
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%2], #32 \n"
|
||||
"ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"
|
||||
"ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%2], #32 \n"
|
||||
"ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%3], #32 \n"
|
||||
"subs %w4, %w4, #12 \n"
|
||||
|
||||
@ -426,7 +425,7 @@ void ScaleRowDown38_2_Box_NEON(const uint8* src_ptr,
|
||||
"ld1 {v30.8h}, [%4] \n"
|
||||
"ld1 {v31.16b}, [%5] \n"
|
||||
"add %2, %2, %0 \n"
|
||||
"1: \n"
|
||||
"1: \n"
|
||||
|
||||
// 00 40 01 41 02 42 03 43
|
||||
// 10 50 11 51 12 52 13 53
|
||||
@ -523,12 +522,12 @@ void ScaleAddRows_NEON(const uint8* src_ptr,
|
||||
int src_height) {
|
||||
const uint8* src_tmp;
|
||||
asm volatile(
|
||||
"1: \n"
|
||||
"1: \n"
|
||||
"mov %0, %1 \n"
|
||||
"mov w12, %w5 \n"
|
||||
"eor v2.16b, v2.16b, v2.16b \n"
|
||||
"eor v3.16b, v3.16b, v3.16b \n"
|
||||
"2: \n"
|
||||
"2: \n"
|
||||
// load 16 pixels into q0
|
||||
"ld1 {v0.16b}, [%0], %3 \n"
|
||||
"uaddw2 v3.8h, v3.8h, v0.16b \n"
|
||||
@ -550,15 +549,13 @@ void ScaleAddRows_NEON(const uint8* src_ptr,
|
||||
);
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
// TODO(Yang Zhang): Investigate less load instructions for
|
||||
// the x/dx stepping
|
||||
#define LOAD2_DATA8_LANE(n) \
|
||||
"lsr %5, %3, #16 \n" \
|
||||
"add %6, %1, %5 \n" \
|
||||
"add %3, %3, %4 \n" \
|
||||
#define LOAD2_DATA8_LANE(n) \
|
||||
"lsr %5, %3, #16 \n" \
|
||||
"add %6, %1, %5 \n" \
|
||||
"add %3, %3, %4 \n" \
|
||||
"ld2 {v4.b, v5.b}[" #n "], [%6] \n"
|
||||
// clang-format on
|
||||
|
||||
// The NEON version mimics this formula (from row_common.cc):
|
||||
// #define BLENDER(a, b, f) (uint8)((int)(a) +
|
||||
@ -572,8 +569,8 @@ void ScaleFilterCols_NEON(uint8* dst_ptr,
|
||||
int dx_offset[4] = {0, 1, 2, 3};
|
||||
int* tmp = dx_offset;
|
||||
const uint8* src_tmp = src_ptr;
|
||||
int64 x64 = (int64)x;
|
||||
int64 dx64 = (int64)dx;
|
||||
int64 x64 = (int64)x; // NOLINT
|
||||
int64 dx64 = (int64)dx; // NOLINT
|
||||
asm volatile (
|
||||
"dup v0.4s, %w3 \n" // x
|
||||
"dup v1.4s, %w4 \n" // dx
|
||||
@ -651,7 +648,7 @@ void ScaleFilterRows_NEON(uint8* dst_ptr,
|
||||
"dup v5.8b, %w4 \n"
|
||||
"dup v4.8b, %w5 \n"
|
||||
// General purpose row blend.
|
||||
"1: \n"
|
||||
"1: \n"
|
||||
"ld1 {v0.16b}, [%1], #16 \n"
|
||||
"ld1 {v1.16b}, [%2], #16 \n"
|
||||
"subs %w3, %w3, #16 \n"
|
||||
@ -666,7 +663,7 @@ void ScaleFilterRows_NEON(uint8* dst_ptr,
|
||||
"b 99f \n"
|
||||
|
||||
// Blend 25 / 75.
|
||||
"25: \n"
|
||||
"25: \n"
|
||||
"ld1 {v0.16b}, [%1], #16 \n"
|
||||
"ld1 {v1.16b}, [%2], #16 \n"
|
||||
"subs %w3, %w3, #16 \n"
|
||||
@ -677,7 +674,7 @@ void ScaleFilterRows_NEON(uint8* dst_ptr,
|
||||
"b 99f \n"
|
||||
|
||||
// Blend 50 / 50.
|
||||
"50: \n"
|
||||
"50: \n"
|
||||
"ld1 {v0.16b}, [%1], #16 \n"
|
||||
"ld1 {v1.16b}, [%2], #16 \n"
|
||||
"subs %w3, %w3, #16 \n"
|
||||
@ -687,7 +684,7 @@ void ScaleFilterRows_NEON(uint8* dst_ptr,
|
||||
"b 99f \n"
|
||||
|
||||
// Blend 75 / 25.
|
||||
"75: \n"
|
||||
"75: \n"
|
||||
"ld1 {v1.16b}, [%1], #16 \n"
|
||||
"ld1 {v0.16b}, [%2], #16 \n"
|
||||
"subs %w3, %w3, #16 \n"
|
||||
@ -698,13 +695,13 @@ void ScaleFilterRows_NEON(uint8* dst_ptr,
|
||||
"b 99f \n"
|
||||
|
||||
// Blend 100 / 0 - Copy row unchanged.
|
||||
"100: \n"
|
||||
"100: \n"
|
||||
"ld1 {v0.16b}, [%1], #16 \n"
|
||||
"subs %w3, %w3, #16 \n"
|
||||
"st1 {v0.16b}, [%0], #16 \n"
|
||||
"b.gt 100b \n"
|
||||
|
||||
"99: \n"
|
||||
"99: \n"
|
||||
"st1 {v0.b}[15], [%0] \n"
|
||||
: "+r"(dst_ptr), // %0
|
||||
"+r"(src_ptr), // %1
|
||||
@ -724,7 +721,7 @@ void ScaleARGBRowDown2_NEON(const uint8* src_ptr,
|
||||
asm volatile(
|
||||
"1: \n"
|
||||
// load 16 ARGB pixels with even pixels into q0/q2, odd into q1/q3
|
||||
"ld4 {v0.4s,v1.4s,v2.4s,v3.4s}, [%0], #64 \n"
|
||||
"ld4 {v0.4s,v1.4s,v2.4s,v3.4s}, [%0], #64 \n"
|
||||
"subs %w2, %w2, #8 \n" // 8 processed per loop
|
||||
"mov v2.16b, v3.16b \n"
|
||||
"st2 {v1.4s,v2.4s}, [%1], #32 \n" // store 8 odd pixels
|
||||
@ -745,7 +742,7 @@ void ScaleARGBRowDown2Linear_NEON(const uint8* src_argb,
|
||||
asm volatile(
|
||||
"1: \n"
|
||||
// load 16 ARGB pixels with even pixels into q0/q2, odd into q1/q3
|
||||
"ld4 {v0.4s,v1.4s,v2.4s,v3.4s}, [%0], #64 \n"
|
||||
"ld4 {v0.4s,v1.4s,v2.4s,v3.4s}, [%0], #64 \n"
|
||||
"subs %w2, %w2, #8 \n" // 8 processed per loop
|
||||
|
||||
"urhadd v0.16b, v0.16b, v1.16b \n" // rounding half add
|
||||
@ -767,17 +764,14 @@ void ScaleARGBRowDown2Box_NEON(const uint8* src_ptr,
|
||||
asm volatile(
|
||||
// change the stride to row 2 pointer
|
||||
"add %1, %1, %0 \n"
|
||||
"1: \n"
|
||||
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 8 ARGB
|
||||
// pixels.
|
||||
"1: \n"
|
||||
"ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 8 ARGB
|
||||
"subs %w3, %w3, #8 \n" // 8 processed per loop.
|
||||
"uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
|
||||
"uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
|
||||
"uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
|
||||
"uaddlp v3.8h, v3.16b \n" // A 16 bytes -> 8 shorts.
|
||||
"ld4 {v16.16b,v17.16b,v18.16b,v19.16b}, [%1], #64 \n" // load 8
|
||||
// more ARGB
|
||||
// pixels.
|
||||
"uadalp v0.8h, v16.16b \n" // B 16 bytes -> 8 shorts.
|
||||
"uadalp v1.8h, v17.16b \n" // G 16 bytes -> 8 shorts.
|
||||
"uadalp v2.8h, v18.16b \n" // R 16 bytes -> 8 shorts.
|
||||
@ -806,7 +800,7 @@ void ScaleARGBRowDownEven_NEON(const uint8* src_argb,
|
||||
int dst_width) {
|
||||
(void)src_stride;
|
||||
asm volatile(
|
||||
"1: \n"
|
||||
"1: \n"
|
||||
"ld1 {v0.s}[0], [%0], %3 \n"
|
||||
"ld1 {v0.s}[1], [%0], %3 \n"
|
||||
"ld1 {v0.s}[2], [%0], %3 \n"
|
||||
@ -832,7 +826,7 @@ void ScaleARGBRowDownEvenBox_NEON(const uint8* src_argb,
|
||||
int dst_width) {
|
||||
asm volatile(
|
||||
"add %1, %1, %0 \n"
|
||||
"1: \n"
|
||||
"1: \n"
|
||||
"ld1 {v0.8b}, [%0], %4 \n" // Read 4 2x2 blocks ->
|
||||
// 2x1
|
||||
"ld1 {v1.8b}, [%1], %4 \n"
|
||||
@ -867,15 +861,13 @@ void ScaleARGBRowDownEvenBox_NEON(const uint8* src_argb,
|
||||
: "memory", "cc", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
// TODO(Yang Zhang): Investigate less load instructions for
|
||||
// the x/dx stepping
|
||||
#define LOAD1_DATA32_LANE(vn, n) \
|
||||
"lsr %5, %3, #16 \n" \
|
||||
"add %6, %1, %5, lsl #2 \n" \
|
||||
"add %3, %3, %4 \n" \
|
||||
#define LOAD1_DATA32_LANE(vn, n) \
|
||||
"lsr %5, %3, #16 \n" \
|
||||
"add %6, %1, %5, lsl #2 \n" \
|
||||
"add %3, %3, %4 \n" \
|
||||
"ld1 {" #vn ".s}[" #n "], [%6] \n"
|
||||
// clang-format on
|
||||
|
||||
void ScaleARGBCols_NEON(uint8* dst_argb,
|
||||
const uint8* src_argb,
|
||||
@ -883,19 +875,25 @@ void ScaleARGBCols_NEON(uint8* dst_argb,
|
||||
int x,
|
||||
int dx) {
|
||||
const uint8* src_tmp = src_argb;
|
||||
int64 x64 = (int64)x;
|
||||
int64 dx64 = (int64)dx;
|
||||
int64 x64 = (int64)x; // NOLINT
|
||||
int64 dx64 = (int64)dx; // NOLINT
|
||||
int64 tmp64;
|
||||
asm volatile(
|
||||
"1: \n" LOAD1_DATA32_LANE(
|
||||
v0, 0) LOAD1_DATA32_LANE(v0, 1) LOAD1_DATA32_LANE(v0, 2)
|
||||
LOAD1_DATA32_LANE(v0, 3) LOAD1_DATA32_LANE(v1, 0) LOAD1_DATA32_LANE(
|
||||
v1, 1) LOAD1_DATA32_LANE(v1, 2) LOAD1_DATA32_LANE(v1, 3)
|
||||
|
||||
"st1 {v0.4s, v1.4s}, [%0], #32 \n" // store pixels
|
||||
"subs %w2, %w2, #8 \n" // 8 processed per
|
||||
// loop
|
||||
"b.gt 1b \n"
|
||||
"1: \n"
|
||||
// clang-format off
|
||||
LOAD1_DATA32_LANE(v0, 0)
|
||||
LOAD1_DATA32_LANE(v0, 1)
|
||||
LOAD1_DATA32_LANE(v0, 2)
|
||||
LOAD1_DATA32_LANE(v0, 3)
|
||||
LOAD1_DATA32_LANE(v1, 0)
|
||||
LOAD1_DATA32_LANE(v1, 1)
|
||||
LOAD1_DATA32_LANE(v1, 2)
|
||||
LOAD1_DATA32_LANE(v1, 3)
|
||||
// clang-format on
|
||||
"st1 {v0.4s, v1.4s}, [%0], #32 \n" // store pixels
|
||||
"subs %w2, %w2, #8 \n" // 8 processed per
|
||||
// loop
|
||||
"b.gt 1b \n"
|
||||
: "+r"(dst_argb), // %0
|
||||
"+r"(src_argb), // %1
|
||||
"+r"(dst_width), // %2
|
||||
@ -909,15 +907,13 @@ void ScaleARGBCols_NEON(uint8* dst_argb,
|
||||
|
||||
#undef LOAD1_DATA32_LANE
|
||||
|
||||
// clang-format off
|
||||
// TODO(Yang Zhang): Investigate less load instructions for
|
||||
// the x/dx stepping
|
||||
#define LOAD2_DATA32_LANE(vn1, vn2, n) \
|
||||
"lsr %5, %3, #16 \n" \
|
||||
"add %6, %1, %5, lsl #2 \n" \
|
||||
"add %3, %3, %4 \n" \
|
||||
#define LOAD2_DATA32_LANE(vn1, vn2, n) \
|
||||
"lsr %5, %3, #16 \n" \
|
||||
"add %6, %1, %5, lsl #2 \n" \
|
||||
"add %3, %3, %4 \n" \
|
||||
"ld2 {" #vn1 ".s, " #vn2 ".s}[" #n "], [%6] \n"
|
||||
// clang-format on
|
||||
|
||||
void ScaleARGBFilterCols_NEON(uint8* dst_argb,
|
||||
const uint8* src_argb,
|
||||
@ -927,8 +923,8 @@ void ScaleARGBFilterCols_NEON(uint8* dst_argb,
|
||||
int dx_offset[4] = {0, 1, 2, 3};
|
||||
int* tmp = dx_offset;
|
||||
const uint8* src_tmp = src_argb;
|
||||
int64 x64 = (int64)x;
|
||||
int64 dx64 = (int64)dx;
|
||||
int64 x64 = (int64)x; // NOLINT
|
||||
int64 dx64 = (int64)dx; // NOLINT
|
||||
asm volatile (
|
||||
"dup v0.4s, %w3 \n" // x
|
||||
"dup v1.4s, %w4 \n" // dx
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user