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Rotate ARGB using scale_row.h header
ARGB rotation using scaling code. Previously it had forward declarations of the low level row functions used. This CL uses the header and hooks up Any and MSA versions of the code. Bug: libyuv:779 Test: perf record out/Release/libyuv_unittest --gtest_filter=*ARGBRotate90_Opt --libyuv_width=640 --libyuv_height=359 --libyuv_repeat=999 Change-Id: Ifacd58b26bb17a236181a404fad589fd2543b911 Reviewed-on: https://chromium-review.googlesource.com/927530 Reviewed-by: Weiyong Yao <braveyao@chromium.org>
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@ -1,6 +1,6 @@
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Name: libyuv
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URL: http://code.google.com/p/libyuv/
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Version: 1699
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Version: 1700
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License: BSD
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License File: LICENSE
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@ -11,6 +11,6 @@
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#ifndef INCLUDE_LIBYUV_VERSION_H_
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#define INCLUDE_LIBYUV_VERSION_H_
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#define LIBYUV_VERSION 1699
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#define LIBYUV_VERSION 1700
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#endif // INCLUDE_LIBYUV_VERSION_H_
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@ -14,111 +14,99 @@
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#include "libyuv/cpu_id.h"
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#include "libyuv/planar_functions.h"
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#include "libyuv/row.h"
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#include "libyuv/scale_row.h" /* for ScaleARGBRowDownEven_ */
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#ifdef __cplusplus
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namespace libyuv {
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extern "C" {
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#endif
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// ARGBScale has a function to copy pixels to a row, striding each source
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// pixel by a constant.
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#if !defined(LIBYUV_DISABLE_X86) && \
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(defined(_M_IX86) || defined(__x86_64__) || defined(__i386__))
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#define HAS_SCALEARGBROWDOWNEVEN_SSE2
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void ScaleARGBRowDownEven_SSE2(const uint8_t* src_ptr,
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int src_stride,
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int src_stepx,
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uint8_t* dst_ptr,
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int dst_width);
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#endif
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#if !defined(LIBYUV_DISABLE_NEON) && \
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(defined(__ARM_NEON__) || defined(LIBYUV_NEON) || defined(__aarch64__))
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#define HAS_SCALEARGBROWDOWNEVEN_NEON
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void ScaleARGBRowDownEven_NEON(const uint8_t* src_ptr,
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int src_stride,
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int src_stepx,
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uint8_t* dst_ptr,
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int dst_width);
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#endif
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void ScaleARGBRowDownEven_C(const uint8_t* src_ptr,
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int,
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int src_stepx,
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uint8_t* dst_ptr,
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int dst_width);
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static void ARGBTranspose(const uint8_t* src,
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int src_stride,
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uint8_t* dst,
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int dst_stride,
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static void ARGBTranspose(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_argb,
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int dst_stride_argb,
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int width,
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int height) {
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int i;
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int src_pixel_step = src_stride >> 2;
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void (*ScaleARGBRowDownEven)(const uint8_t* src_ptr, int src_stride,
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int src_step, uint8_t* dst_ptr, int dst_width) =
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int src_pixel_step = src_stride_argb >> 2;
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void (*ScaleARGBRowDownEven)(const uint8_t* src_argb, ptrdiff_t src_stride_argb,
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int src_step, uint8_t* dst_argb, int dst_width) =
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ScaleARGBRowDownEven_C;
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#if defined(HAS_SCALEARGBROWDOWNEVEN_SSE2)
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if (TestCpuFlag(kCpuHasSSE2) && IS_ALIGNED(height, 4)) { // Width of dest.
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ScaleARGBRowDownEven = ScaleARGBRowDownEven_SSE2;
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if (TestCpuFlag(kCpuHasSSE2)) {
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ScaleARGBRowDownEven = ScaleARGBRowDownEven_Any_SSE2;
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if (IS_ALIGNED(height, 4)) { // Width of dest.
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ScaleARGBRowDownEven = ScaleARGBRowDownEven_SSE2;
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}
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}
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#endif
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#if defined(HAS_SCALEARGBROWDOWNEVEN_NEON)
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if (TestCpuFlag(kCpuHasNEON) && IS_ALIGNED(height, 4)) { // Width of dest.
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ScaleARGBRowDownEven = ScaleARGBRowDownEven_NEON;
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if (TestCpuFlag(kCpuHasNEON)) {
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ScaleARGBRowDownEven = ScaleARGBRowDownEven_Any_NEON;
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if (IS_ALIGNED(height, 4)) { // Width of dest.
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ScaleARGBRowDownEven = ScaleARGBRowDownEven_NEON;
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}
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}
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#endif
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#if defined(HAS_SCALEARGBROWDOWNEVEN_MSA)
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if (TestCpuFlag(kCpuHasMSA)) {
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ScaleARGBRowDownEven = ScaleARGBRowDownEven_Any_MSA;
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if (IS_ALIGNED(height, 4)) { // Width of dest.
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ScaleARGBRowDownEven = ScaleARGBRowDownEven_MSA;
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}
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}
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#endif
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for (i = 0; i < width; ++i) { // column of source to row of dest.
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ScaleARGBRowDownEven(src, 0, src_pixel_step, dst, height);
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dst += dst_stride;
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src += 4;
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ScaleARGBRowDownEven(src_argb, 0, src_pixel_step, dst_argb, height);
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dst_argb += dst_stride_argb;
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src_argb += 4;
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}
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}
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void ARGBRotate90(const uint8_t* src,
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int src_stride,
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uint8_t* dst,
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int dst_stride,
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void ARGBRotate90(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_argb,
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int dst_stride_argb,
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int width,
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int height) {
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// Rotate by 90 is a ARGBTranspose with the source read
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// from bottom to top. So set the source pointer to the end
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// of the buffer and flip the sign of the source stride.
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src += src_stride * (height - 1);
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src_stride = -src_stride;
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ARGBTranspose(src, src_stride, dst, dst_stride, width, height);
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src_argb += src_stride_argb * (height - 1);
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src_stride_argb = -src_stride_argb;
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ARGBTranspose(src_argb, src_stride_argb, dst_argb, dst_stride_argb, width, height);
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}
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void ARGBRotate270(const uint8_t* src,
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int src_stride,
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uint8_t* dst,
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int dst_stride,
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void ARGBRotate270(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_argb,
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int dst_stride_argb,
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int width,
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int height) {
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// Rotate by 270 is a ARGBTranspose with the destination written
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// from bottom to top. So set the destination pointer to the end
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// of the buffer and flip the sign of the destination stride.
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dst += dst_stride * (width - 1);
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dst_stride = -dst_stride;
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ARGBTranspose(src, src_stride, dst, dst_stride, width, height);
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dst_argb += dst_stride_argb * (width - 1);
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dst_stride_argb = -dst_stride_argb;
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ARGBTranspose(src_argb, src_stride_argb, dst_argb, dst_stride_argb, width, height);
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}
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void ARGBRotate180(const uint8_t* src,
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int src_stride,
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uint8_t* dst,
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int dst_stride,
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void ARGBRotate180(const uint8_t* src_argb,
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int src_stride_argb,
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uint8_t* dst_argb,
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int dst_stride_argb,
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int width,
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int height) {
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// Swap first and last row and mirror the content. Uses a temporary row.
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align_buffer_64(row, width * 4);
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const uint8_t* src_bot = src + src_stride * (height - 1);
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uint8_t* dst_bot = dst + dst_stride * (height - 1);
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const uint8_t* src_bot = src_argb + src_stride_argb * (height - 1);
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uint8_t* dst_bot = dst_argb + dst_stride_argb * (height - 1);
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int half_height = (height + 1) >> 1;
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int y;
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void (*ARGBMirrorRow)(const uint8_t* src, uint8_t* dst, int width) =
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void (*ARGBMirrorRow)(const uint8_t* src_argb, uint8_t* dst_argb, int width) =
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ARGBMirrorRow_C;
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void (*CopyRow)(const uint8_t* src, uint8_t* dst, int width) = CopyRow_C;
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void (*CopyRow)(const uint8_t* src_argb, uint8_t* dst_argb, int width) = CopyRow_C;
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#if defined(HAS_ARGBMIRRORROW_NEON)
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if (TestCpuFlag(kCpuHasNEON)) {
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ARGBMirrorRow = ARGBMirrorRow_Any_NEON;
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@ -174,13 +162,13 @@ void ARGBRotate180(const uint8_t* src,
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// Odd height will harmlessly mirror the middle row twice.
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for (y = 0; y < half_height; ++y) {
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ARGBMirrorRow(src, row, width); // Mirror first row into a buffer
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ARGBMirrorRow(src_bot, dst, width); // Mirror last row into first row
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ARGBMirrorRow(src_argb, row, width); // Mirror first row into a buffer
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ARGBMirrorRow(src_bot, dst_argb, width); // Mirror last row into first row
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CopyRow(row, dst_bot, width * 4); // Copy first mirrored row into last
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src += src_stride;
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dst += dst_stride;
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src_bot -= src_stride;
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dst_bot -= dst_stride;
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src_argb += src_stride_argb;
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dst_argb += dst_stride_argb;
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src_bot -= src_stride_argb;
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dst_bot -= dst_stride_argb;
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}
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free_aligned_buffer_64(row);
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}
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