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https://chromium.googlesource.com/libyuv/libyuv
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Port ARGBShade to Mac
BUG=none TEST=none Review URL: https://webrtc-codereview.appspot.com/679009 git-svn-id: http://libyuv.googlecode.com/svn/trunk@299 16f28f9a-4ce2-e073-06de-1de4eb20be90
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@ -1,6 +1,6 @@
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Name: libyuv
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URL: http://code.google.com/p/libyuv/
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Version: 298
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Version: 299
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License: BSD
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License File: LICENSE
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@ -11,6 +11,6 @@
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#ifndef INCLUDE_LIBYUV_VERSION_H_ // NOLINT
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#define INCLUDE_LIBYUV_VERSION_H_
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#define LIBYUV_VERSION 298
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#define LIBYUV_VERSION 299
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#endif // INCLUDE_LIBYUV_VERSION_H_ NOLINT
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@ -80,12 +80,12 @@ extern "C" {
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#define HAS_ARGBQUANTIZEROW_SSE2
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#define HAS_COMPUTECUMULATIVESUMROW_SSE2
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#define HAS_CUMULATIVESUMTOAVERAGE_SSE2
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#define HAS_ARGBSHADE_SSE2
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#endif
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// The following are Windows only:
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#if !defined(YUV_DISABLE_ASM) && defined(_M_IX86)
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#define HAS_ARGBCOLORTABLEROW_X86
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#define HAS_ARGBSHADE_SSE2
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#endif
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// The following are disabled when SSSE3 is available:
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@ -3178,7 +3178,44 @@ void CumulativeSumToAverage_SSE2(const int32* topleft, const int32* botleft,
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);
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}
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#endif // HAS_CUMULATIVESUMTOAVERAGE_SSE2
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#ifdef HAS_ARGBSHADE_SSE2
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// Shade 4 pixels at a time by specified value.
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// Aligned to 16 bytes.
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void ARGBShadeRow_SSE2(const uint8* src_argb, uint8* dst_argb, int width,
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uint32 value) {
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asm volatile (
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"movd %3,%%xmm2 \n"
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"sub %0,%1 \n"
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"punpcklbw %%xmm2,%%xmm2 \n"
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"punpcklqdq %%xmm2,%%xmm2 \n"
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// 4 pixel loop.
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".p2align 2 \n"
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"1: \n"
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"movdqa (%0),%%xmm0 \n"
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"movdqa %%xmm0,%%xmm1 \n"
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"punpcklbw %%xmm0,%%xmm0 \n"
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"punpckhbw %%xmm1,%%xmm1 \n"
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"pmulhuw %%xmm2,%%xmm0 \n"
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"pmulhuw %%xmm2,%%xmm1 \n"
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"psrlw $0x8,%%xmm0 \n"
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"psrlw $0x8,%%xmm1 \n"
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"packuswb %%xmm1,%%xmm0 \n"
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"sub $0x4,%2 \n"
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"movdqa %%xmm0,(%0,%1,1) \n"
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"lea 0x10(%0),%0 \n"
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"jg 1b \n"
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: "+r"(src_argb), // %0
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"+r"(dst_argb), // %1
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"+r"(width) // %2
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: "r"(value) // %3
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: "memory", "cc"
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#if defined(__SSE2__)
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, "xmm0", "xmm1", "xmm2"
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#endif
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);
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}
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#endif // HAS_ARGBSHADE_SSE2
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#endif // defined(__x86_64__) || defined(__i386__)
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