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ARGBBlend functions that handle any alignment and number of pixels
BUG=none TEST=none Review URL: https://webrtc-codereview.appspot.com/635011 git-svn-id: http://libyuv.googlecode.com/svn/trunk@285 16f28f9a-4ce2-e073-06de-1de4eb20be90
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@ -1,6 +1,6 @@
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Name: libyuv
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URL: http://code.google.com/p/libyuv/
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Version: 284
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Version: 285
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License: BSD
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License File: LICENSE
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@ -231,7 +231,7 @@ typedef void (*ARGBBlendRow)(const uint8* src_argb0,
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uint8* dst_argb, int width);
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// Get function to Alpha Blend ARGB pixels and store to destination.
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ARGBBlendRow GetARGBBlend(uint8* dst_argb, int dst_stride_argb, int width);
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ARGBBlendRow GetARGBBlend();
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// Alpha Blend ARGB images and store to destination.
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int ARGBBlend(const uint8* src_argb0, int src_stride_argb0,
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@ -11,7 +11,7 @@
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#ifndef INCLUDE_LIBYUV_VERSION_H_
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#define INCLUDE_LIBYUV_VERSION_H_
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#define LIBYUV_VERSION 284
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#define LIBYUV_VERSION 285
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#endif // INCLUDE_LIBYUV_VERSION_H_
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@ -163,36 +163,18 @@ int ARGBCopy(const uint8* src_argb, int src_stride_argb,
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// Get a blender that optimized for the CPU, alignment and pixel count.
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// As there are 6 blenders to choose from, the caller should try to use
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// the same blend function for all pixels if possible.
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ARGBBlendRow GetARGBBlend(uint8* dst_argb, int dst_stride_argb, int width) {
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ARGBBlendRow GetARGBBlend() {
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void (*ARGBBlendRow)(const uint8* src_argb, const uint8* src_argb1,
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uint8* dst_argb, int width) = ARGBBlendRow_C;
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#if defined(HAS_ARGBBLENDROW1_SSSE3)
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if (TestCpuFlag(kCpuHasSSSE3)) {
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ARGBBlendRow = ARGBBlendRow1_SSSE3;
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#if defined(HAS_ARGBBLENDROW_SSSE3)
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if (width >= 4) {
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ARGBBlendRow = ARGBBlendRow_Any_SSSE3;
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if (IS_ALIGNED(width, 4) &&
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IS_ALIGNED(dst_argb, 16) && IS_ALIGNED(dst_stride_argb, 16)) {
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ARGBBlendRow = ARGBBlendRow_Aligned_SSSE3;
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}
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}
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#endif
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if (TestCpuFlag(kCpuHasSSSE3)) {
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ARGBBlendRow = ARGBBlendRow_SSSE3;
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return ARGBBlendRow;
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}
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#endif
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#if defined(HAS_ARGBBLENDROW1_SSE2)
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if (TestCpuFlag(kCpuHasSSE2)) {
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ARGBBlendRow = ARGBBlendRow1_SSE2;
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#if defined(HAS_ARGBBLENDROW_SSE2)
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if (width >= 4) {
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ARGBBlendRow = ARGBBlendRow_Any_SSE2;
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if (IS_ALIGNED(width, 4) &&
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IS_ALIGNED(dst_argb, 16) && IS_ALIGNED(dst_stride_argb, 16)) {
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ARGBBlendRow = ARGBBlendRow_Aligned_SSE2;
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}
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}
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#endif
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if (TestCpuFlag(kCpuHasSSE2)) {
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ARGBBlendRow = ARGBBlendRow_SSE2;
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}
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#endif
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return ARGBBlendRow;
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@ -213,8 +195,7 @@ int ARGBBlend(const uint8* src_argb0, int src_stride_argb0,
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dst_stride_argb = -dst_stride_argb;
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}
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void (*ARGBBlendRow)(const uint8* src_argb, const uint8* src_argb1,
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uint8* dst_argb, int width) =
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GetARGBBlend(dst_argb, dst_stride_argb, width);
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uint8* dst_argb, int width) = GetARGBBlend();
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for (int y = 0; y < height; ++y) {
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ARGBBlendRow(src_argb0, src_argb1, dst_argb, width);
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@ -626,8 +607,8 @@ int ARGB1555ToARGB(const uint8* src_argb1555, int src_stride_argb1555,
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src_argb1555 = src_argb1555 + (height - 1) * src_stride_argb1555;
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src_stride_argb1555 = -src_stride_argb1555;
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}
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void (*ARGB1555ToARGBRow)(const uint8* src_argb1555, uint8* dst_argb, int pix) =
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ARGB1555ToARGBRow_C;
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void (*ARGB1555ToARGBRow)(const uint8* src_argb1555, uint8* dst_argb,
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int pix) = ARGB1555ToARGBRow_C;
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#if defined(HAS_ARGB1555TOARGBROW_SSE2)
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if (TestCpuFlag(kCpuHasSSE2) &&
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IS_ALIGNED(width, 8) &&
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@ -653,8 +634,8 @@ int ARGB4444ToARGB(const uint8* src_argb4444, int src_stride_argb4444,
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src_argb4444 = src_argb4444 + (height - 1) * src_stride_argb4444;
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src_stride_argb4444 = -src_stride_argb4444;
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}
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void (*ARGB4444ToARGBRow)(const uint8* src_argb4444, uint8* dst_argb, int pix) =
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ARGB4444ToARGBRow_C;
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void (*ARGB4444ToARGBRow)(const uint8* src_argb4444, uint8* dst_argb,
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int pix) = ARGB4444ToARGBRow_C;
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#if defined(HAS_ARGB4444TOARGBROW_SSE2)
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if (TestCpuFlag(kCpuHasSSE2) &&
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IS_ALIGNED(width, 8) &&
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@ -1691,7 +1672,7 @@ int ARGBComputeCumulativeSum(const uint8* src_argb, int src_stride_argb,
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ComputeCumulativeSumRow = ComputeCumulativeSumRow_SSE2;
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}
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#endif
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memset(dst_cumsum, 0, width * sizeof(dst_cumsum[0]) * 4); // 4 ints per pixel.
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memset(dst_cumsum, 0, width * sizeof(dst_cumsum[0]) * 4); // 4 int per pixel.
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int32* previous_cumsum = dst_cumsum;
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for (int y = 0; y < height; ++y) {
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ComputeCumulativeSumRow(src_argb, dst_cumsum, previous_cumsum, width);
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16
source/row.h
16
source/row.h
@ -41,7 +41,6 @@ extern "C" {
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#define HAS_ARGB4444TOARGBROW_SSE2
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#define HAS_ARGBATTENUATE_SSSE3
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#define HAS_ARGBBLENDROW_SSSE3
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#define HAS_ARGBBLENDROW1_SSSE3
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#define HAS_ARGBTOARGB1555ROW_SSE2
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#define HAS_ARGBTOARGB4444ROW_SSE2
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#define HAS_ARGBTORAWROW_SSSE3
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@ -88,7 +87,6 @@ extern "C" {
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#define HAS_MIRRORROW_SSE2
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#define HAS_ARGBATTENUATE_SSE2
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#define HAS_ARGBBLENDROW_SSE2
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#define HAS_ARGBBLENDROW1_SSE2
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#endif
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// The following are available on Neon platforms
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@ -404,18 +402,10 @@ void YToARGBRow_SSE2(const uint8* y_buf,
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int width);
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// ARGB preattenuated alpha blend.
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void ARGBBlendRow_Aligned_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
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uint8* dst_argb, int width);
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void ARGBBlendRow_Aligned_SSE2(const uint8* src_argb0, const uint8* src_argb1,
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uint8* dst_argb, int width);
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void ARGBBlendRow1_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
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uint8* dst_argb, int width);
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void ARGBBlendRow1_SSE2(const uint8* src_argb0, const uint8* src_argb1,
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void ARGBBlendRow_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
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uint8* dst_argb, int width);
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void ARGBBlendRow_Any_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
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uint8* dst_argb, int width);
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void ARGBBlendRow_Any_SSE2(const uint8* src_argb0, const uint8* src_argb1,
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uint8* dst_argb, int width);
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void ARGBBlendRow_SSE2(const uint8* src_argb0, const uint8* src_argb1,
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uint8* dst_argb, int width);
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void ARGBBlendRow_C(const uint8* src_argb0, const uint8* src_argb1,
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uint8* dst_argb, int width);
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@ -685,66 +685,6 @@ void ARGBBlendRow_C(const uint8* src_argb0, const uint8* src_argb1,
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}
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}
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#ifdef HAS_ARGBBLENDROW_SSE2
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void ARGBBlendRow_Any_SSE2(const uint8* src_argb0, const uint8* src_argb1,
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uint8* dst_argb, int width) {
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// Do 1 to 3 pixels to get destination aligned.
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if ((uintptr_t)(dst_argb) & 15) {
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int count = width;
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if (count > 4 && ((intptr_t)(dst_argb) & 3) == 0) {
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count = (-(intptr_t)(dst_argb) >> 2) & 3;
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}
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ARGBBlendRow1_SSE2(src_argb0, src_argb1, dst_argb, count);
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src_argb0 += count * 4;
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src_argb1 += count * 4;
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dst_argb += count * 4;
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width -= count;
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}
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// Do multiple of 4 pixels
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if (width & ~3) {
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ARGBBlendRow_Aligned_SSE2(src_argb0, src_argb1, dst_argb, width & ~3);
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}
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// Do remaining 1 to 3 pixels
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if (width & 3) {
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src_argb0 += (width & ~3) * 4;
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src_argb1 += (width & ~3) * 4;
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dst_argb += (width & ~3) * 4;
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width &= 3;
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ARGBBlendRow1_SSE2(src_argb0, src_argb1, dst_argb, width);
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}
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}
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#endif // HAS_ARGBBLENDROW_SSE2
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#ifdef HAS_ARGBBLENDROW_SSSE3
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void ARGBBlendRow_Any_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
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uint8* dst_argb, int width) {
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// Do 1 to 3 pixels to get destination aligned.
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if ((uintptr_t)(dst_argb) & 15) {
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int count = width;
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if (count > 4 && ((intptr_t)(dst_argb) & 3) == 0) {
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count = (-(intptr_t)(dst_argb) >> 2) & 3;
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}
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ARGBBlendRow1_SSSE3(src_argb0, src_argb1, dst_argb, count);
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src_argb0 += count * 4;
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src_argb1 += count * 4;
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dst_argb += count * 4;
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width -= count;
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}
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// Do multiple of 4 pixels.
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if (width & ~3) {
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ARGBBlendRow_Aligned_SSSE3(src_argb0, src_argb1, dst_argb, width & ~3);
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}
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// Do remaining 1 to 3 pixels
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if (width & 3) {
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src_argb0 += (width & ~3) * 4;
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src_argb1 += (width & ~3) * 4;
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dst_argb += (width & ~3) * 4;
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width &= 3;
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ARGBBlendRow1_SSSE3(src_argb0, src_argb1, dst_argb, width);
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}
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}
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#endif // HAS_ARGBBLENDROW_SSSE3
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// Wrappers to handle odd width
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#define YANY(NAMEANY, I420TORGB_SSE, I420TORGB_C, UV_SHIFT) \
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void NAMEANY(const uint8* y_buf, \
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@ -2391,11 +2391,8 @@ void UYVYToUVRow_Unaligned_SSE2(const uint8* src_uyvy, int stride_uyvy,
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#ifdef HAS_ARGBBLENDROW_SSE2
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// Blend 8 pixels at a time.
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// src_argb0 unaligned.
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// src_argb1 and dst_argb aligned to 16 bytes.
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// width must be multiple of 4 pixels.
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void ARGBBlendRow_Aligned_SSE2(const uint8* src_argb0, const uint8* src_argb1,
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uint8* dst_argb, int width) {
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void ARGBBlendRow_SSE2(const uint8* src_argb0, const uint8* src_argb1,
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uint8* dst_argb, int width) {
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asm volatile (
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"pcmpeqb %%xmm7,%%xmm7 \n"
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"psrlw $0xf,%%xmm7 \n"
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@ -2405,86 +2402,14 @@ void ARGBBlendRow_Aligned_SSE2(const uint8* src_argb0, const uint8* src_argb1,
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"psllw $0x8,%%xmm5 \n"
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"pcmpeqb %%xmm4,%%xmm4 \n"
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"pslld $0x18,%%xmm4 \n"
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"sub $0x1,%3 \n"
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"je 91f \n"
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"jl 99f \n"
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// 8 pixel loop
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".p2align 4 \n"
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"1: \n"
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"movdqu (%0),%%xmm3 \n"
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"movdqa %%xmm3,%%xmm0 \n"
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"pxor %%xmm4,%%xmm3 \n"
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"movdqu (%1),%%xmm2 \n"
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"psrlw $0x8,%%xmm3 \n"
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"pshufhw $0xf5,%%xmm3,%%xmm3 \n"
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"pshuflw $0xf5,%%xmm3,%%xmm3 \n"
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"pand %%xmm6,%%xmm2 \n"
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"paddw %%xmm7,%%xmm3 \n"
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"pmullw %%xmm3,%%xmm2 \n"
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"movdqu (%1),%%xmm1 \n"
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"psrlw $0x8,%%xmm1 \n"
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"por %%xmm4,%%xmm0 \n"
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"pmullw %%xmm3,%%xmm1 \n"
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"movdqu 0x10(%0),%%xmm3 \n"
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"lea 0x20(%0),%0 \n"
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"psrlw $0x8,%%xmm2 \n"
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"paddusb %%xmm2,%%xmm0 \n"
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"pand %%xmm5,%%xmm1 \n"
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"paddusb %%xmm1,%%xmm0 \n"
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"sub $0x4,%3 \n"
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"movdqa %%xmm0,(%2) \n"
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"jle 9f \n"
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"movdqa %%xmm3,%%xmm0 \n"
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"pxor %%xmm4,%%xmm3 \n"
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"movdqu 0x10(%1),%%xmm2 \n"
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"psrlw $0x8,%%xmm3 \n"
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"pshufhw $0xf5,%%xmm3,%%xmm3 \n"
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"pshuflw $0xf5,%%xmm3,%%xmm3 \n"
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"pand %%xmm6,%%xmm2 \n"
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"paddw %%xmm7,%%xmm3 \n"
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"pmullw %%xmm3,%%xmm2 \n"
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"movdqu 0x10(%1),%%xmm1 \n"
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"lea 0x20(%1),%1 \n"
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"psrlw $0x8,%%xmm1 \n"
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"por %%xmm4,%%xmm0 \n"
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"pmullw %%xmm3,%%xmm1 \n"
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"psrlw $0x8,%%xmm2 \n"
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"paddusb %%xmm2,%%xmm0 \n"
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"pand %%xmm5,%%xmm1 \n"
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"paddusb %%xmm1,%%xmm0 \n"
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"sub $0x4,%3 \n"
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"movdqa %%xmm0,0x10(%2) \n"
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"lea 0x20(%2),%2 \n"
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"jg 1b \n"
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"9: \n"
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: "+r"(src_argb0), // %0
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"+r"(src_argb1), // %1
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"+r"(dst_argb), // %2
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"+r"(width) // %3
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:
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: "memory", "cc"
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#if defined(__SSE2__)
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, "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5", "xmm6", "xmm7"
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#endif
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);
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}
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#endif // HAS_ARGBBLENDROW_SSE2
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#ifdef HAS_ARGBBLENDROW1_SSE2
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// Blend 1 pixel at a time, unaligned
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void ARGBBlendRow1_SSE2(const uint8* src_argb0, const uint8* src_argb1,
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uint8* dst_argb, int width) {
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asm volatile (
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"pcmpeqb %%xmm7,%%xmm7 \n"
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"psrlw $0xf,%%xmm7 \n"
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"pcmpeqb %%xmm6,%%xmm6 \n"
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"psrlw $0x8,%%xmm6 \n"
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"pcmpeqb %%xmm5,%%xmm5 \n"
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"psllw $0x8,%%xmm5 \n"
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"pcmpeqb %%xmm4,%%xmm4 \n"
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"pslld $0x18,%%xmm4 \n"
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// 1 pixel loop
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".p2align 4 \n"
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"1: \n"
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// 1 pixel loop until destination pointer is aligned.
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"10: \n"
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"test $0xf,%2 \n"
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"je 19f \n"
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"movd (%0),%%xmm3 \n"
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"lea 0x4(%0),%0 \n"
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"movdqa %%xmm3,%%xmm0 \n"
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@ -2508,11 +2433,96 @@ void ARGBBlendRow1_SSE2(const uint8* src_argb0, const uint8* src_argb1,
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"sub $0x1,%3 \n"
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"movd %%xmm0,(%2) \n"
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"lea 0x4(%2),%2 \n"
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"jg 1b \n"
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: "+r"(src_argb0), // %0
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"+r"(src_argb1), // %1
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"+r"(dst_argb), // %2
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"+r"(width) // %3
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"jge 10b \n"
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"19: \n"
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"add $1-$4,%3 \n"
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"jl 49f \n"
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// 8 pixel loop.
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".p2align 2 \n"
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"41: \n"
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"movdqu (%0),%%xmm3 \n"
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"movdqa %%xmm3,%%xmm0 \n"
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"pxor %%xmm4,%%xmm3 \n"
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"psrlw $0x8,%%xmm3 \n"
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"pshufhw $0xf5,%%xmm3,%%xmm3 \n"
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"pshuflw $0xf5,%%xmm3,%%xmm3 \n"
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"movdqu (%1),%%xmm2 \n"
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"pand %%xmm6,%%xmm2 \n"
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"paddw %%xmm7,%%xmm3 \n"
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"pmullw %%xmm3,%%xmm2 \n"
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"movdqu (%1),%%xmm1 \n"
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"psrlw $0x8,%%xmm1 \n"
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"por %%xmm4,%%xmm0 \n"
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"pmullw %%xmm3,%%xmm1 \n"
|
||||
"movdqu 0x10(%0),%%xmm3 \n"
|
||||
"lea 0x20(%0),%0 \n"
|
||||
"psrlw $0x8,%%xmm2 \n"
|
||||
"paddusb %%xmm2,%%xmm0 \n"
|
||||
"pand %%xmm5,%%xmm1 \n"
|
||||
"paddusb %%xmm1,%%xmm0 \n"
|
||||
"sub $0x4,%3 \n"
|
||||
"movdqa %%xmm0,(%2) \n"
|
||||
"jl 49f \n"
|
||||
"movdqa %%xmm3,%%xmm0 \n"
|
||||
"pxor %%xmm4,%%xmm3 \n"
|
||||
"movdqu 0x10(%1),%%xmm2 \n"
|
||||
"psrlw $0x8,%%xmm3 \n"
|
||||
"pshufhw $0xf5,%%xmm3,%%xmm3 \n"
|
||||
"pshuflw $0xf5,%%xmm3,%%xmm3 \n"
|
||||
"pand %%xmm6,%%xmm2 \n"
|
||||
"paddw %%xmm7,%%xmm3 \n"
|
||||
"pmullw %%xmm3,%%xmm2 \n"
|
||||
"movdqu 0x10(%1),%%xmm1 \n"
|
||||
"lea 0x20(%1),%1 \n"
|
||||
"psrlw $0x8,%%xmm1 \n"
|
||||
"por %%xmm4,%%xmm0 \n"
|
||||
"pmullw %%xmm3,%%xmm1 \n"
|
||||
"psrlw $0x8,%%xmm2 \n"
|
||||
"paddusb %%xmm2,%%xmm0 \n"
|
||||
"pand %%xmm5,%%xmm1 \n"
|
||||
"paddusb %%xmm1,%%xmm0 \n"
|
||||
"sub $0x4,%3 \n"
|
||||
"movdqa %%xmm0,0x10(%2) \n"
|
||||
"lea 0x20(%2),%2 \n"
|
||||
"jge 41b \n"
|
||||
|
||||
"49: \n"
|
||||
"add $0x3,%3 \n"
|
||||
"jl 99f \n"
|
||||
|
||||
// 1 pixel loop.
|
||||
"91: \n"
|
||||
"movd (%0),%%xmm3 \n"
|
||||
"lea 0x4(%0),%0 \n"
|
||||
"movdqa %%xmm3,%%xmm0 \n"
|
||||
"pxor %%xmm4,%%xmm3 \n"
|
||||
"movd (%1),%%xmm2 \n"
|
||||
"psrlw $0x8,%%xmm3 \n"
|
||||
"pshufhw $0xf5,%%xmm3,%%xmm3 \n"
|
||||
"pshuflw $0xf5,%%xmm3,%%xmm3 \n"
|
||||
"pand %%xmm6,%%xmm2 \n"
|
||||
"paddw %%xmm7,%%xmm3 \n"
|
||||
"pmullw %%xmm3,%%xmm2 \n"
|
||||
"movd (%1),%%xmm1 \n"
|
||||
"lea 0x4(%1),%1 \n"
|
||||
"psrlw $0x8,%%xmm1 \n"
|
||||
"por %%xmm4,%%xmm0 \n"
|
||||
"pmullw %%xmm3,%%xmm1 \n"
|
||||
"psrlw $0x8,%%xmm2 \n"
|
||||
"paddusb %%xmm2,%%xmm0 \n"
|
||||
"pand %%xmm5,%%xmm1 \n"
|
||||
"paddusb %%xmm1,%%xmm0 \n"
|
||||
"sub $0x1,%3 \n"
|
||||
"movd %%xmm0,(%2) \n"
|
||||
"lea 0x4(%2),%2 \n"
|
||||
"jge 91b \n"
|
||||
"99: \n"
|
||||
: "+r"(src_argb0), // %0
|
||||
"+r"(src_argb1), // %1
|
||||
"+r"(dst_argb), // %2
|
||||
"+r"(width) // %3
|
||||
:
|
||||
: "memory", "cc"
|
||||
#if defined(__SSE2__)
|
||||
@ -2520,16 +2530,27 @@ void ARGBBlendRow1_SSE2(const uint8* src_argb0, const uint8* src_argb1,
|
||||
#endif
|
||||
);
|
||||
}
|
||||
#endif // HAS_ARGBBLENDROW1_SSE2
|
||||
#endif // HAS_ARGBBLENDROW_SSE2
|
||||
|
||||
#ifdef HAS_ARGBBLENDROW_SSSE3
|
||||
// Shuffle table for reversing the bytes.
|
||||
// Shuffle table for isolating alpha.
|
||||
CONST uvec8 kShuffleAlpha = {
|
||||
3u, 0x80, 3u, 0x80, 7u, 0x80, 7u, 0x80,
|
||||
11u, 0x80, 11u, 0x80, 15u, 0x80, 15u, 0x80
|
||||
};
|
||||
void ARGBBlendRow_Aligned_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
|
||||
uint8* dst_argb, int width) {
|
||||
|
||||
// Blend 8 pixels at a time
|
||||
// Shuffle table for reversing the bytes.
|
||||
|
||||
// Same as SSE2, but replaces
|
||||
// psrlw xmm3, 8 // alpha
|
||||
// pshufhw xmm3, xmm3,0F5h // 8 alpha words
|
||||
// pshuflw xmm3, xmm3,0F5h
|
||||
// with..
|
||||
// pshufb xmm3, kShuffleAlpha // alpha
|
||||
|
||||
void ARGBBlendRow_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
|
||||
uint8* dst_argb, int width) {
|
||||
asm volatile (
|
||||
"pcmpeqb %%xmm7,%%xmm7 \n"
|
||||
"psrlw $0xf,%%xmm7 \n"
|
||||
@ -2539,10 +2560,44 @@ void ARGBBlendRow_Aligned_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
|
||||
"psllw $0x8,%%xmm5 \n"
|
||||
"pcmpeqb %%xmm4,%%xmm4 \n"
|
||||
"pslld $0x18,%%xmm4 \n"
|
||||
"sub $0x1,%3 \n"
|
||||
"je 91f \n"
|
||||
"jl 99f \n"
|
||||
|
||||
// 8 pixel loop
|
||||
".p2align 4 \n"
|
||||
"1: \n"
|
||||
// 1 pixel loop until destination pointer is aligned.
|
||||
"10: \n"
|
||||
"test $0xf,%2 \n"
|
||||
"je 19f \n"
|
||||
"movd (%0),%%xmm3 \n"
|
||||
"lea 0x4(%0),%0 \n"
|
||||
"movdqa %%xmm3,%%xmm0 \n"
|
||||
"pxor %%xmm4,%%xmm3 \n"
|
||||
"movd (%1),%%xmm2 \n"
|
||||
"pshufb %4,%%xmm3 \n"
|
||||
"pand %%xmm6,%%xmm2 \n"
|
||||
"paddw %%xmm7,%%xmm3 \n"
|
||||
"pmullw %%xmm3,%%xmm2 \n"
|
||||
"movd (%1),%%xmm1 \n"
|
||||
"lea 0x4(%1),%1 \n"
|
||||
"psrlw $0x8,%%xmm1 \n"
|
||||
"por %%xmm4,%%xmm0 \n"
|
||||
"pmullw %%xmm3,%%xmm1 \n"
|
||||
"psrlw $0x8,%%xmm2 \n"
|
||||
"paddusb %%xmm2,%%xmm0 \n"
|
||||
"pand %%xmm5,%%xmm1 \n"
|
||||
"paddusb %%xmm1,%%xmm0 \n"
|
||||
"sub $0x1,%3 \n"
|
||||
"movd %%xmm0,(%2) \n"
|
||||
"lea 0x4(%2),%2 \n"
|
||||
"jge 10b \n"
|
||||
|
||||
"19: \n"
|
||||
"add $1-$4,%3 \n"
|
||||
"jl 49f \n"
|
||||
|
||||
// 8 pixel loop.
|
||||
".p2align 2 \n"
|
||||
"41: \n"
|
||||
"movdqu (%0),%%xmm3 \n"
|
||||
"movdqa %%xmm3,%%xmm0 \n"
|
||||
"pxor %%xmm4,%%xmm3 \n"
|
||||
@ -2558,12 +2613,12 @@ void ARGBBlendRow_Aligned_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
|
||||
"movdqu 0x10(%0),%%xmm3 \n"
|
||||
"lea 0x20(%0),%0 \n"
|
||||
"psrlw $0x8,%%xmm2 \n"
|
||||
"paddusb %%xmm2,%%xmm0 \n"
|
||||
"paddusb %%xmm2,%%xmm0 \n"
|
||||
"pand %%xmm5,%%xmm1 \n"
|
||||
"paddusb %%xmm1,%%xmm0 \n"
|
||||
"paddusb %%xmm1,%%xmm0 \n"
|
||||
"sub $0x4,%3 \n"
|
||||
"movdqa %%xmm0,(%2) \n"
|
||||
"jle 9f \n"
|
||||
"jl 49f \n"
|
||||
"movdqa %%xmm3,%%xmm0 \n"
|
||||
"pxor %%xmm4,%%xmm3 \n"
|
||||
"movdqu 0x10(%1),%%xmm2 \n"
|
||||
@ -2583,8 +2638,37 @@ void ARGBBlendRow_Aligned_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
|
||||
"sub $0x4,%3 \n"
|
||||
"movdqa %%xmm0,0x10(%2) \n"
|
||||
"lea 0x20(%2),%2 \n"
|
||||
"jg 1b \n"
|
||||
"9: \n"
|
||||
"jge 41b \n"
|
||||
|
||||
"49: \n"
|
||||
"add $0x3,%3 \n"
|
||||
"jl 99f \n"
|
||||
|
||||
// 1 pixel loop.
|
||||
"91: \n"
|
||||
"movd (%0),%%xmm3 \n"
|
||||
"lea 0x4(%0),%0 \n"
|
||||
"movdqa %%xmm3,%%xmm0 \n"
|
||||
"pxor %%xmm4,%%xmm3 \n"
|
||||
"movd (%1),%%xmm2 \n"
|
||||
"pshufb %4,%%xmm3 \n"
|
||||
"pand %%xmm6,%%xmm2 \n"
|
||||
"paddw %%xmm7,%%xmm3 \n"
|
||||
"pmullw %%xmm3,%%xmm2 \n"
|
||||
"movd (%1),%%xmm1 \n"
|
||||
"lea 0x4(%1),%1 \n"
|
||||
"psrlw $0x8,%%xmm1 \n"
|
||||
"por %%xmm4,%%xmm0 \n"
|
||||
"pmullw %%xmm3,%%xmm1 \n"
|
||||
"psrlw $0x8,%%xmm2 \n"
|
||||
"paddusb %%xmm2,%%xmm0 \n"
|
||||
"pand %%xmm5,%%xmm1 \n"
|
||||
"paddusb %%xmm1,%%xmm0 \n"
|
||||
"sub $0x1,%3 \n"
|
||||
"movd %%xmm0,(%2) \n"
|
||||
"lea 0x4(%2),%2 \n"
|
||||
"jge 91b \n"
|
||||
"99: \n"
|
||||
: "+r"(src_argb0), // %0
|
||||
"+r"(src_argb1), // %1
|
||||
"+r"(dst_argb), // %2
|
||||
@ -2598,59 +2682,6 @@ void ARGBBlendRow_Aligned_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
|
||||
}
|
||||
#endif // HAS_ARGBBLENDROW_SSSE3
|
||||
|
||||
|
||||
#ifdef HAS_ARGBBLENDROW1_SSSE3
|
||||
// Blend 1 pixel at a time, unaligned
|
||||
void ARGBBlendRow1_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
|
||||
uint8* dst_argb, int width) {
|
||||
asm volatile (
|
||||
"pcmpeqb %%xmm7,%%xmm7 \n"
|
||||
"psrlw $0xf,%%xmm7 \n"
|
||||
"pcmpeqb %%xmm6,%%xmm6 \n"
|
||||
"psrlw $0x8,%%xmm6 \n"
|
||||
"pcmpeqb %%xmm5,%%xmm5 \n"
|
||||
"psllw $0x8,%%xmm5 \n"
|
||||
"pcmpeqb %%xmm4,%%xmm4 \n"
|
||||
"pslld $0x18,%%xmm4 \n"
|
||||
|
||||
// 1 pixel loop
|
||||
".p2align 4 \n"
|
||||
"1: \n"
|
||||
"movd (%0),%%xmm3 \n"
|
||||
"lea 0x4(%0),%0 \n"
|
||||
"movdqa %%xmm3,%%xmm0 \n"
|
||||
"pxor %%xmm4,%%xmm3 \n"
|
||||
"movd (%1),%%xmm2 \n"
|
||||
"pshufb %4,%%xmm3 \n"
|
||||
"pand %%xmm6,%%xmm2 \n"
|
||||
"paddw %%xmm7,%%xmm3 \n"
|
||||
"pmullw %%xmm3,%%xmm2 \n"
|
||||
"movd (%1),%%xmm1 \n"
|
||||
"lea 0x4(%1),%1 \n"
|
||||
"psrlw $0x8,%%xmm1 \n"
|
||||
"por %%xmm4,%%xmm0 \n"
|
||||
"pmullw %%xmm3,%%xmm1 \n"
|
||||
"psrlw $0x8,%%xmm2 \n"
|
||||
"paddusb %%xmm2,%%xmm0 \n"
|
||||
"pand %%xmm5,%%xmm1 \n"
|
||||
"paddusb %%xmm1,%%xmm0 \n"
|
||||
"sub $0x1,%3 \n"
|
||||
"movd %%xmm0,(%2) \n"
|
||||
"lea 0x4(%2),%2 \n"
|
||||
"jg 1b \n"
|
||||
: "+r"(src_argb0), // %0
|
||||
"+r"(src_argb1), // %1
|
||||
"+r"(dst_argb), // %2
|
||||
"+r"(width) // %3
|
||||
: "m"(kShuffleAlpha) // %4
|
||||
: "memory", "cc"
|
||||
#if defined(__SSE2__)
|
||||
, "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5", "xmm6", "xmm7"
|
||||
#endif
|
||||
);
|
||||
}
|
||||
#endif // HAS_ARGBBLENDROW1_SSSE3
|
||||
|
||||
#ifdef HAS_ARGBATTENUATE_SSE2
|
||||
// Attenuate 4 pixels at a time.
|
||||
// aligned to 16 bytes
|
||||
|
||||
@ -1252,8 +1252,8 @@ static const vec16 kUVBiasR = { BR, BR, BR, BR, BR, BR, BR, BR };
|
||||
|
||||
// Read 8 UV from 411
|
||||
#define READYUV444 __asm { \
|
||||
__asm movq xmm0, qword ptr [esi] /* U */ \
|
||||
__asm movq xmm1, qword ptr [esi + edi] /* V */ \
|
||||
__asm movq xmm0, qword ptr [esi] /* U */ /* NOLINT */ \
|
||||
__asm movq xmm1, qword ptr [esi + edi] /* V */ /* NOLINT */ \
|
||||
__asm lea esi, [esi + 8] \
|
||||
__asm punpcklbw xmm0, xmm1 /* UV */ \
|
||||
}
|
||||
@ -1279,7 +1279,7 @@ static const vec16 kUVBiasR = { BR, BR, BR, BR, BR, BR, BR, BR };
|
||||
|
||||
// Read 4 UV from NV12, upsample to 8 UV
|
||||
#define READNV12 __asm { \
|
||||
__asm movq xmm0, qword ptr [esi] /* UV */ \
|
||||
__asm movq xmm0, qword ptr [esi] /* UV */ /* NOLINT */ \
|
||||
__asm lea esi, [esi + 8] \
|
||||
__asm punpcklwd xmm0, xmm0 /* UVUV (upsample) */ \
|
||||
}
|
||||
@ -2478,13 +2478,9 @@ void UYVYToUVRow_Unaligned_SSE2(const uint8* src_uyvy, int stride_uyvy,
|
||||
|
||||
#ifdef HAS_ARGBBLENDROW_SSE2
|
||||
// Blend 8 pixels at a time.
|
||||
// src_argb0 unaligned.
|
||||
// src_argb1 and dst_argb aligned to 16 bytes.
|
||||
// width must be multiple of 4 pixels.
|
||||
// TODO(fbarchard): handle less than 4 pixels and unaligned pointer
|
||||
__declspec(naked) __declspec(align(16))
|
||||
void ARGBBlendRow_Aligned_SSE2(const uint8* src_argb0, const uint8* src_argb1,
|
||||
uint8* dst_argb, int width) {
|
||||
void ARGBBlendRow_SSE2(const uint8* src_argb0, const uint8* src_argb1,
|
||||
uint8* dst_argb, int width) {
|
||||
__asm {
|
||||
push esi
|
||||
mov eax, [esp + 4 + 4] // src_argb0
|
||||
@ -2500,18 +2496,56 @@ void ARGBBlendRow_Aligned_SSE2(const uint8* src_argb0, const uint8* src_argb1,
|
||||
pcmpeqb xmm4, xmm4 // generate mask 0xff000000
|
||||
pslld xmm4, 24
|
||||
|
||||
align 16
|
||||
convertloop:
|
||||
movdqu xmm3, [eax]
|
||||
sub ecx, 1
|
||||
je convertloop1 // only 1 pixel?
|
||||
jl convertloop1b
|
||||
|
||||
// 1 pixel loop until destination pointer is aligned.
|
||||
alignloop1:
|
||||
test edx, 15 // aligned?
|
||||
je alignloop1b
|
||||
movd xmm3, [eax]
|
||||
lea eax, [eax + 4]
|
||||
movdqa xmm0, xmm3 // src argb
|
||||
pxor xmm3, xmm4 // ~alpha
|
||||
movdqu xmm2, [esi] // _r_b
|
||||
movd xmm2, [esi] // _r_b
|
||||
psrlw xmm3, 8 // alpha
|
||||
pshufhw xmm3, xmm3,0F5h // 8 alpha words
|
||||
pshuflw xmm3, xmm3,0F5h
|
||||
pand xmm2, xmm6 // _r_b
|
||||
paddw xmm3, xmm7 // 256 - alpha
|
||||
pmullw xmm2, xmm3 // _r_b * alpha
|
||||
movd xmm1, [esi] // _a_g
|
||||
lea esi, [esi + 4]
|
||||
psrlw xmm1, 8 // _a_g
|
||||
por xmm0, xmm4 // set alpha to 255
|
||||
pmullw xmm1, xmm3 // _a_g * alpha
|
||||
psrlw xmm2, 8 // _r_b convert to 8 bits again
|
||||
paddusb xmm0, xmm2 // + src argb
|
||||
pand xmm1, xmm5 // a_g_ convert to 8 bits again
|
||||
paddusb xmm0, xmm1 // + src argb
|
||||
sub ecx, 1
|
||||
movd [edx], xmm0
|
||||
lea edx, [edx + 4]
|
||||
jge alignloop1
|
||||
|
||||
alignloop1b:
|
||||
add ecx, 1 - 4
|
||||
jl convertloop4b
|
||||
|
||||
// 8 pixel loop.
|
||||
align 4
|
||||
convertloop4:
|
||||
movdqu xmm3, [eax]
|
||||
movdqa xmm0, xmm3 // src argb
|
||||
pxor xmm3, xmm4 // ~alpha
|
||||
psrlw xmm3, 8 // alpha
|
||||
pshufhw xmm3, xmm3,0F5h // 8 alpha words
|
||||
pshuflw xmm3, xmm3,0F5h
|
||||
movdqu xmm2, [esi] // _r_b
|
||||
pand xmm2, xmm6 // _r_b
|
||||
paddw xmm3, xmm7 // 256 - alpha
|
||||
pmullw xmm2, xmm3 // _r_b * alpha
|
||||
movdqu xmm1, [esi] // _a_g
|
||||
psrlw xmm1, 8 // _a_g
|
||||
por xmm0, xmm4 // set alpha to 255
|
||||
@ -2524,7 +2558,7 @@ void ARGBBlendRow_Aligned_SSE2(const uint8* src_argb0, const uint8* src_argb1,
|
||||
paddusb xmm0, xmm1 // + src argb
|
||||
sub ecx, 4
|
||||
movdqa [edx], xmm0
|
||||
jle done
|
||||
jl convertloop4b
|
||||
|
||||
movdqa xmm0, xmm3 // src argb
|
||||
pxor xmm3, xmm4 // ~alpha
|
||||
@ -2547,19 +2581,62 @@ void ARGBBlendRow_Aligned_SSE2(const uint8* src_argb0, const uint8* src_argb1,
|
||||
sub ecx, 4
|
||||
movdqa [edx + 16], xmm0
|
||||
lea edx, [edx + 32]
|
||||
jg convertloop
|
||||
jge convertloop4
|
||||
|
||||
done:
|
||||
convertloop4b:
|
||||
add ecx, 4 - 1
|
||||
jl convertloop1b
|
||||
|
||||
// 1 pixel loop.
|
||||
convertloop1:
|
||||
movd xmm3, [eax]
|
||||
lea eax, [eax + 4]
|
||||
movdqa xmm0, xmm3 // src argb
|
||||
pxor xmm3, xmm4 // ~alpha
|
||||
movd xmm2, [esi] // _r_b
|
||||
psrlw xmm3, 8 // alpha
|
||||
pshufhw xmm3, xmm3,0F5h // 8 alpha words
|
||||
pshuflw xmm3, xmm3,0F5h
|
||||
pand xmm2, xmm6 // _r_b
|
||||
paddw xmm3, xmm7 // 256 - alpha
|
||||
pmullw xmm2, xmm3 // _r_b * alpha
|
||||
movd xmm1, [esi] // _a_g
|
||||
lea esi, [esi + 4]
|
||||
psrlw xmm1, 8 // _a_g
|
||||
por xmm0, xmm4 // set alpha to 255
|
||||
pmullw xmm1, xmm3 // _a_g * alpha
|
||||
psrlw xmm2, 8 // _r_b convert to 8 bits again
|
||||
paddusb xmm0, xmm2 // + src argb
|
||||
pand xmm1, xmm5 // a_g_ convert to 8 bits again
|
||||
paddusb xmm0, xmm1 // + src argb
|
||||
sub ecx, 1
|
||||
movd [edx], xmm0
|
||||
lea edx, [edx + 4]
|
||||
jge convertloop1
|
||||
|
||||
convertloop1b:
|
||||
pop esi
|
||||
ret
|
||||
}
|
||||
}
|
||||
#endif // HAS_ARGBBLENDROW_SSE2
|
||||
|
||||
#ifdef HAS_ARGBBLENDROW1_SSE2
|
||||
// Blend 1 pixel at a time, unaligned.
|
||||
#ifdef HAS_ARGBBLENDROW_SSSE3
|
||||
// Shuffle table for isolating alpha.
|
||||
static const uvec8 kShuffleAlpha = {
|
||||
3u, 0x80, 3u, 0x80, 7u, 0x80, 7u, 0x80,
|
||||
11u, 0x80, 11u, 0x80, 15u, 0x80, 15u, 0x80
|
||||
};
|
||||
// Same as SSE2, but replaces
|
||||
// psrlw xmm3, 8 // alpha
|
||||
// pshufhw xmm3, xmm3,0F5h // 8 alpha words
|
||||
// pshuflw xmm3, xmm3,0F5h
|
||||
// with..
|
||||
// pshufb xmm3, kShuffleAlpha // alpha
|
||||
// Blend 8 pixels at a time
|
||||
|
||||
__declspec(naked) __declspec(align(16))
|
||||
void ARGBBlendRow1_SSE2(const uint8* src_argb0, const uint8* src_argb1,
|
||||
void ARGBBlendRow_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
|
||||
uint8* dst_argb, int width) {
|
||||
__asm {
|
||||
push esi
|
||||
@ -2576,16 +2653,20 @@ void ARGBBlendRow1_SSE2(const uint8* src_argb0, const uint8* src_argb1,
|
||||
pcmpeqb xmm4, xmm4 // generate mask 0xff000000
|
||||
pslld xmm4, 24
|
||||
|
||||
align 16
|
||||
convertloop:
|
||||
sub ecx, 1
|
||||
je convertloop1 // only 1 pixel?
|
||||
jl convertloop1b
|
||||
|
||||
// 1 pixel loop until destination pointer is aligned.
|
||||
alignloop1:
|
||||
test edx, 15 // aligned?
|
||||
je alignloop1b
|
||||
movd xmm3, [eax]
|
||||
lea eax, [eax + 4]
|
||||
movdqa xmm0, xmm3 // src argb
|
||||
pxor xmm3, xmm4 // ~alpha
|
||||
movd xmm2, [esi] // _r_b
|
||||
psrlw xmm3, 8 // alpha
|
||||
pshufhw xmm3, xmm3,0F5h // 8 alpha words
|
||||
pshuflw xmm3, xmm3,0F5h
|
||||
pshufb xmm3, kShuffleAlpha // alpha
|
||||
pand xmm2, xmm6 // _r_b
|
||||
paddw xmm3, xmm7 // 256 - alpha
|
||||
pmullw xmm2, xmm3 // _r_b * alpha
|
||||
@ -2601,52 +2682,15 @@ void ARGBBlendRow1_SSE2(const uint8* src_argb0, const uint8* src_argb1,
|
||||
sub ecx, 1
|
||||
movd [edx], xmm0
|
||||
lea edx, [edx + 4]
|
||||
jg convertloop
|
||||
jge alignloop1
|
||||
|
||||
pop esi
|
||||
ret
|
||||
}
|
||||
}
|
||||
#endif // HAS_ARGBBLENDROW1_SSE2
|
||||
alignloop1b:
|
||||
add ecx, 1 - 4
|
||||
jl convertloop4b
|
||||
|
||||
#ifdef HAS_ARGBBLENDROW_SSSE3
|
||||
// Shuffle table for reversing the bytes.
|
||||
static const uvec8 kShuffleAlpha = {
|
||||
3u, 0x80, 3u, 0x80, 7u, 0x80, 7u, 0x80,
|
||||
11u, 0x80, 11u, 0x80, 15u, 0x80, 15u, 0x80
|
||||
};
|
||||
|
||||
// Blend 8 pixels at a time
|
||||
// Shuffle table for reversing the bytes.
|
||||
|
||||
// Same as SSE2, but replaces
|
||||
// psrlw xmm3, 8 // alpha
|
||||
// pshufhw xmm3, xmm3,0F5h // 8 alpha words
|
||||
// pshuflw xmm3, xmm3,0F5h
|
||||
// with..
|
||||
// pshufb xmm3, kShuffleAlpha // alpha
|
||||
|
||||
// Destination aligned to 16 bytes, multiple of 4 pixels.
|
||||
__declspec(naked) __declspec(align(16))
|
||||
void ARGBBlendRow_Aligned_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
|
||||
uint8* dst_argb, int width) {
|
||||
__asm {
|
||||
push esi
|
||||
mov eax, [esp + 4 + 4] // src_argb0
|
||||
mov esi, [esp + 4 + 8] // src_argb1
|
||||
mov edx, [esp + 4 + 12] // dst_argb
|
||||
mov ecx, [esp + 4 + 16] // width
|
||||
pcmpeqb xmm7, xmm7 // generate constant 1
|
||||
psrlw xmm7, 15
|
||||
pcmpeqb xmm6, xmm6 // generate mask 0x00ff00ff
|
||||
psrlw xmm6, 8
|
||||
pcmpeqb xmm5, xmm5 // generate mask 0xff00ff00
|
||||
psllw xmm5, 8
|
||||
pcmpeqb xmm4, xmm4 // generate mask 0xff000000
|
||||
pslld xmm4, 24
|
||||
|
||||
align 16
|
||||
convertloop:
|
||||
// 8 pixel loop.
|
||||
align 4
|
||||
convertloop4:
|
||||
movdqu xmm3, [eax]
|
||||
movdqa xmm0, xmm3 // src argb
|
||||
pxor xmm3, xmm4 // ~alpha
|
||||
@ -2667,7 +2711,7 @@ void ARGBBlendRow_Aligned_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
|
||||
paddusb xmm0, xmm1 // + src argb
|
||||
sub ecx, 4
|
||||
movdqa [edx], xmm0
|
||||
jle done
|
||||
jl convertloop4b
|
||||
|
||||
movdqa xmm0, xmm3 // src argb
|
||||
pxor xmm3, xmm4 // ~alpha
|
||||
@ -2688,37 +2732,14 @@ void ARGBBlendRow_Aligned_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
|
||||
sub ecx, 4
|
||||
movdqa [edx + 16], xmm0
|
||||
lea edx, [edx + 32]
|
||||
jg convertloop
|
||||
jge convertloop4
|
||||
|
||||
done:
|
||||
pop esi
|
||||
ret
|
||||
}
|
||||
}
|
||||
#endif // HAS_ARGBBLENDROW_SSSE3
|
||||
convertloop4b:
|
||||
add ecx, 4 - 1
|
||||
jl convertloop1b
|
||||
|
||||
#ifdef HAS_ARGBBLENDROW1_SSSE3
|
||||
// Blend 1 pixel at a time, unaligned.
|
||||
__declspec(naked) __declspec(align(16))
|
||||
void ARGBBlendRow1_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
|
||||
uint8* dst_argb, int width) {
|
||||
__asm {
|
||||
push esi
|
||||
mov eax, [esp + 4 + 4] // src_argb0
|
||||
mov esi, [esp + 4 + 8] // src_argb1
|
||||
mov edx, [esp + 4 + 12] // dst_argb
|
||||
mov ecx, [esp + 4 + 16] // width
|
||||
pcmpeqb xmm7, xmm7 // generate constant 1
|
||||
psrlw xmm7, 15
|
||||
pcmpeqb xmm6, xmm6 // generate mask 0x00ff00ff
|
||||
psrlw xmm6, 8
|
||||
pcmpeqb xmm5, xmm5 // generate mask 0xff00ff00
|
||||
psllw xmm5, 8
|
||||
pcmpeqb xmm4, xmm4 // generate mask 0xff000000
|
||||
pslld xmm4, 24
|
||||
|
||||
align 16
|
||||
convertloop:
|
||||
// 1 pixel loop.
|
||||
convertloop1:
|
||||
movd xmm3, [eax]
|
||||
lea eax, [eax + 4]
|
||||
movdqa xmm0, xmm3 // src argb
|
||||
@ -2740,13 +2761,14 @@ void ARGBBlendRow1_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
|
||||
sub ecx, 1
|
||||
movd [edx], xmm0
|
||||
lea edx, [edx + 4]
|
||||
jg convertloop
|
||||
jge convertloop1
|
||||
|
||||
convertloop1b:
|
||||
pop esi
|
||||
ret
|
||||
}
|
||||
}
|
||||
#endif // HAS_ARGBBLENDROW1_SSSE3
|
||||
#endif // HAS_ARGBBLENDROW_SSSE3
|
||||
|
||||
#ifdef HAS_ARGBATTENUATE_SSE2
|
||||
// Attenuate 4 pixels at a time.
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user