diff --git a/dc630852d7e90c27003ce0c7e322f7d02baff122 b/dc630852d7e90c27003ce0c7e322f7d02baff122 index 160cef7fc..abeb5b2be 100644 --- a/dc630852d7e90c27003ce0c7e322f7d02baff122 +++ b/dc630852d7e90c27003ce0c7e322f7d02baff122 @@ -34,6 +34,23 @@ "parentUuid": "855cc898_0b4e2e44", "revId": "dc630852d7e90c27003ce0c7e322f7d02baff122", "serverId": "3ce6091f-6c88-37e8-8c75-72f92ae8dfba" + }, + { + "unresolved": false, + "key": { + "uuid": "842b548f_fa5f01da", + "filename": "/PATCHSET_LEVEL", + "patchSetId": 1 + }, + "lineNbr": 0, + "author": { + "id": 1115898 + }, + "writtenOn": "2026-10-27T19:31:27Z", + "side": 1, + "message": "btw I did some refactoring of rotate using 8 bit as a basis, making 16 and 32 bit elements work the same way. Instead of \u0027scaling\u0027 to read a column and write a row, a tile is transposed. The transpose is intended to scale with sve or sme, or rvv. avx512/avx/sse are different tile sizes and in practice a common theme emerged - 4 int32 wide by vector length tall as a read, then 4 rows written.\nI\u0027m considering 24 bit, but that may be done a tile wrapper, allowing ld3 to be avoided. on sve, rvv and avx512 masking helps avoid C.", + "revId": "dc630852d7e90c27003ce0c7e322f7d02baff122", + "serverId": "3ce6091f-6c88-37e8-8c75-72f92ae8dfba" } ] } \ No newline at end of file