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https://chromium.googlesource.com/libyuv/libyuv
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ARGBToI444 for Neon
BUG=none TEST=libyuvTest.ARGBToI444_Opt Review URL: https://webrtc-codereview.appspot.com/932013 git-svn-id: http://libyuv.googlecode.com/svn/trunk@475 16f28f9a-4ce2-e073-06de-1de4eb20be90
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@ -1,6 +1,6 @@
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Name: libyuv
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URL: http://code.google.com/p/libyuv/
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Version: 474
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Version: 475
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License: BSD
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License File: LICENSE
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@ -193,6 +193,7 @@ extern "C" {
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#define HAS_I444TOARGBROW_NEON
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#define HAS_I411TOARGBROW_NEON
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#define HAS_ARGBTOYROW_NEON
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#define HAS_ARGBTOUV444ROW_NEON
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#define HAS_BGRATOYROW_NEON
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#define HAS_ABGRTOYROW_NEON
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#define HAS_RGBATOYROW_NEON
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@ -342,6 +343,8 @@ void RGBAToYRow_Unaligned_SSSE3(const uint8* src_rgba, uint8* dst_y, int pix);
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void RGB24ToYRow_Unaligned_SSSE3(const uint8* src_rgb24, uint8* dst_y, int pix);
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void RAWToYRow_Unaligned_SSSE3(const uint8* src_raw, uint8* dst_y, int pix);
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void ARGBToYRow_NEON(const uint8* src_argb, uint8* dst_y, int pix);
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void ARGBToUV444Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
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int pix);
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void BGRAToYRow_NEON(const uint8* src_bgra, uint8* dst_y, int pix);
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void ABGRToYRow_NEON(const uint8* src_abgr, uint8* dst_y, int pix);
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void RGBAToYRow_NEON(const uint8* src_rgba, uint8* dst_y, int pix);
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@ -11,6 +11,6 @@
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#ifndef INCLUDE_LIBYUV_VERSION_H_ // NOLINT
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#define INCLUDE_LIBYUV_VERSION_H_
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#define LIBYUV_VERSION 474
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#define LIBYUV_VERSION 475
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#endif // INCLUDE_LIBYUV_VERSION_H_ NOLINT
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@ -38,6 +38,8 @@ int ARGBToI444(const uint8* src_argb, int src_stride_argb,
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}
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void (*ARGBToYRow)(const uint8* src_argb, uint8* dst_y, int pix) =
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ARGBToYRow_C;
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void (*ARGBToUV444Row)(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
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int pix) = ARGBToUV444Row_C;
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#if defined(HAS_ARGBTOYROW_SSSE3)
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if (TestCpuFlag(kCpuHasSSSE3) && width >= 16) {
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ARGBToYRow = ARGBToYRow_Any_SSSE3;
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@ -54,12 +56,13 @@ int ARGBToI444(const uint8* src_argb, int src_stride_argb,
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ARGBToYRow = ARGBToYRow_Any_NEON;
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if (IS_ALIGNED(width, 8)) {
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ARGBToYRow = ARGBToYRow_NEON;
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ARGBToUV444Row = ARGBToUV444Row_NEON;
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}
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}
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#endif
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for (int y = 0; y < height; ++y) {
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ARGBToUV444Row_C(src_argb, dst_u, dst_v, width);
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ARGBToUV444Row(src_argb, dst_u, dst_v, width);
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ARGBToYRow(src_argb, dst_y, width);
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src_argb += src_stride_argb;
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dst_y += dst_stride_y;
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@ -1572,6 +1572,46 @@ void ARGBToYRow_NEON(const uint8* src_argb, uint8* dst_y, int pix) {
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}
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#endif // HAS_ARGBTOYROW_NEON
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#ifdef HAS_ARGBTOYROW_NEON
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void ARGBToUV444Row_NEON(const uint8* src_argb, uint8* dst_u, uint8* dst_v,
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int pix) {
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asm volatile (
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"vmov.u8 d24, #112 / 2 \n" // UB / VR coefficient
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"vmov.u8 d25, #74 / 2 \n" // UG -coefficient
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"vmov.u8 d26, #38 / 2 \n" // UR -coefficient
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"vmov.u8 d27, #18 / 2 \n" // VB -coefficient
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"vmov.u8 d28, #94 / 2 \n" // VG -coefficient
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"vmov.u16 q15, #0x8080 / 2 \n" // 128
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".p2align 2 \n"
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"1: \n"
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"vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 ARGB pixels.
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"subs %3, %3, #8 \n" // 8 processed per loop.
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"vmull.u8 q2, d0, d24 \n" // B
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"vmlsl.u8 q2, d1, d25 \n" // G
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"vmlsl.u8 q2, d2, d26 \n" // R
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"vadd.u16 q2, q2, q15 \n" // +128 -> unsigned
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"vmull.u8 q3, d2, d24 \n" // R
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"vmlsl.u8 q3, d1, d28 \n" // G
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"vmlsl.u8 q3, d0, d27 \n" // B
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"vadd.u16 q3, q3, q15 \n" // +128 -> unsigned
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"vqshrn.u16 d0, q2, #7 \n" // 16 bit to 8 bit U
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"vqshrn.u16 d1, q3, #7 \n" // 16 bit to 8 bit V
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"vst1.8 {d0}, [%1]! \n" // store 8 pixels U.
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"vst1.8 {d1}, [%2]! \n" // store 8 pixels U.
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"bgt 1b \n"
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: "+r"(src_argb), // %0
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"+r"(dst_u), // %1
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"+r"(dst_v), // %2
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"+r"(pix) // %3
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:
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: "memory", "cc", "q0", "q1", "q2", "q3", "q4"
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);
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}
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#endif // HAS_ARGBTOYROW_NEON
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#ifdef HAS_RGB565TOYROW_NEON
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void RGB565ToYRow_NEON(const uint8* src_rgb565, uint8* dst_y, int pix) {
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asm volatile (
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