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https://chromium.googlesource.com/libyuv/libyuv
synced 2025-12-06 16:56:55 +08:00
Rotate functions ported to C. This completes all rotate functionality under c89, for overall 71% complete port.
BUG=303 TESTED=cl /c /TC /Iinclude source/rotate_argb.cc R=tpsiaki@google.com Review URL: https://webrtc-codereview.appspot.com/6959004 git-svn-id: http://libyuv.googlecode.com/svn/trunk@963 16f28f9a-4ce2-e073-06de-1de4eb20be90
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@ -1,6 +1,6 @@
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Name: libyuv
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URL: http://code.google.com/p/libyuv/
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Version: 961
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Version: 962
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License: BSD
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License File: LICENSE
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@ -11,6 +11,6 @@
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#ifndef INCLUDE_LIBYUV_VERSION_H_ // NOLINT
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#define INCLUDE_LIBYUV_VERSION_H_
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#define LIBYUV_VERSION 961
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#define LIBYUV_VERSION 962
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#endif // INCLUDE_LIBYUV_VERSION_H_ NOLINT
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@ -772,7 +772,8 @@ static void TransposeUVWx8_SSE2(const uint8* src, int src_stride,
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static void TransposeWx8_C(const uint8* src, int src_stride,
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uint8* dst, int dst_stride,
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int width) {
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for (int i = 0; i < width; ++i) {
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int i;
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for (i = 0; i < width; ++i) {
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dst[0] = src[0 * src_stride];
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dst[1] = src[1 * src_stride];
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dst[2] = src[2 * src_stride];
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@ -789,8 +790,10 @@ static void TransposeWx8_C(const uint8* src, int src_stride,
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static void TransposeWxH_C(const uint8* src, int src_stride,
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uint8* dst, int dst_stride,
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int width, int height) {
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for (int i = 0; i < width; ++i) {
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for (int j = 0; j < height; ++j) {
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int i;
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for (i = 0; i < width; ++i) {
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int j;
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for (j = 0; j < height; ++j) {
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dst[i * dst_stride + j] = src[j * src_stride + i];
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}
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}
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@ -800,6 +803,7 @@ LIBYUV_API
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void TransposePlane(const uint8* src, int src_stride,
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uint8* dst, int dst_stride,
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int width, int height) {
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int i = height;
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void (*TransposeWx8)(const uint8* src, int src_stride,
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uint8* dst, int dst_stride,
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int width) = TransposeWx8_C;
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@ -832,7 +836,6 @@ void TransposePlane(const uint8* src, int src_stride,
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#endif
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// Work across the source in 8x8 tiles
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int i = height;
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while (i >= 8) {
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TransposeWx8(src, src_stride, dst, dst_stride, width);
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src += 8 * src_stride; // Go down 8 rows.
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@ -871,7 +874,14 @@ LIBYUV_API
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void RotatePlane180(const uint8* src, int src_stride,
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uint8* dst, int dst_stride,
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int width, int height) {
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// Swap first and last row and mirror the content. Uses a temporary row.
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align_buffer_64(row, width);
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const uint8* src_bot = src + src_stride * (height - 1);
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uint8* dst_bot = dst + dst_stride * (height - 1);
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int half_height = (height + 1) >> 1;
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int y;
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void (*MirrorRow)(const uint8* src, uint8* dst, int width) = MirrorRow_C;
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void (*CopyRow)(const uint8* src, uint8* dst, int width) = CopyRow_C;
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#if defined(HAS_MIRRORROW_NEON)
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if (TestCpuFlag(kCpuHasNEON) && IS_ALIGNED(width, 16)) {
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MirrorRow = MirrorRow_NEON;
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@ -903,7 +913,6 @@ void RotatePlane180(const uint8* src, int src_stride,
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MirrorRow = MirrorRow_MIPS_DSPR2;
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}
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#endif
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void (*CopyRow)(const uint8* src, uint8* dst, int width) = CopyRow_C;
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#if defined(HAS_COPYROW_NEON)
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if (TestCpuFlag(kCpuHasNEON) && IS_ALIGNED(width, 32)) {
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CopyRow = CopyRow_NEON;
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@ -932,13 +941,8 @@ void RotatePlane180(const uint8* src, int src_stride,
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}
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#endif
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// Swap first and last row and mirror the content. Uses a temporary row.
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align_buffer_64(row, width);
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const uint8* src_bot = src + src_stride * (height - 1);
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uint8* dst_bot = dst + dst_stride * (height - 1);
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int half_height = (height + 1) >> 1;
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// Odd height will harmlessly mirror the middle row twice.
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for (int y = 0; y < half_height; ++y) {
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for (y = 0; y < half_height; ++y) {
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MirrorRow(src, row, width); // Mirror first row into a buffer
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src += src_stride;
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MirrorRow(src_bot, dst, width); // Mirror last row into first row
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@ -954,7 +958,8 @@ static void TransposeUVWx8_C(const uint8* src, int src_stride,
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uint8* dst_a, int dst_stride_a,
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uint8* dst_b, int dst_stride_b,
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int width) {
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for (int i = 0; i < width; ++i) {
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int i;
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for (i = 0; i < width; ++i) {
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dst_a[0] = src[0 * src_stride + 0];
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dst_b[0] = src[0 * src_stride + 1];
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dst_a[1] = src[1 * src_stride + 0];
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@ -981,11 +986,14 @@ static void TransposeUVWxH_C(const uint8* src, int src_stride,
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uint8* dst_a, int dst_stride_a,
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uint8* dst_b, int dst_stride_b,
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int width, int height) {
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for (int i = 0; i < width * 2; i += 2)
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for (int j = 0; j < height; ++j) {
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int i;
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for (i = 0; i < width * 2; i += 2) {
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int j;
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for (j = 0; j < height; ++j) {
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dst_a[j + ((i >> 1) * dst_stride_a)] = src[i + (j * src_stride)];
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dst_b[j + ((i >> 1) * dst_stride_b)] = src[i + (j * src_stride) + 1];
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}
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}
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}
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LIBYUV_API
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@ -993,6 +1001,7 @@ void TransposeUV(const uint8* src, int src_stride,
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uint8* dst_a, int dst_stride_a,
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uint8* dst_b, int dst_stride_b,
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int width, int height) {
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int i = height;
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void (*TransposeUVWx8)(const uint8* src, int src_stride,
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uint8* dst_a, int dst_stride_a,
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uint8* dst_b, int dst_stride_b,
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@ -1015,7 +1024,6 @@ void TransposeUV(const uint8* src, int src_stride,
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#endif
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// Work through the source in 8x8 tiles.
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int i = height;
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while (i >= 8) {
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TransposeUVWx8(src, src_stride,
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dst_a, dst_stride_a,
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@ -1069,6 +1077,7 @@ void RotateUV180(const uint8* src, int src_stride,
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uint8* dst_a, int dst_stride_a,
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uint8* dst_b, int dst_stride_b,
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int width, int height) {
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int i;
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void (*MirrorRowUV)(const uint8* src, uint8* dst_u, uint8* dst_v, int width) =
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MirrorUVRow_C;
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#if defined(HAS_MIRRORUVROW_NEON)
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@ -1090,7 +1099,7 @@ void RotateUV180(const uint8* src, int src_stride,
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dst_a += dst_stride_a * (height - 1);
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dst_b += dst_stride_b * (height - 1);
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for (int i = 0; i < height; ++i) {
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for (i = 0; i < height; ++i) {
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MirrorRowUV(src, dst_a, dst_b, width);
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src += src_stride;
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dst_a -= dst_stride_a;
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@ -1151,12 +1160,12 @@ int I420Rotate(const uint8* src_y, int src_stride_y,
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uint8* dst_v, int dst_stride_v,
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int width, int height,
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enum RotationMode mode) {
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int halfwidth = (width + 1) >> 1;
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int halfheight = (height + 1) >> 1;
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if (!src_y || !src_u || !src_v || width <= 0 || height == 0 ||
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!dst_y || !dst_u || !dst_v) {
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return -1;
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}
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int halfwidth = (width + 1) >> 1;
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int halfheight = (height + 1) >> 1;
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// Negative height means invert the image.
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if (height < 0) {
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@ -1227,12 +1236,12 @@ int NV12ToI420Rotate(const uint8* src_y, int src_stride_y,
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uint8* dst_v, int dst_stride_v,
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int width, int height,
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enum RotationMode mode) {
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int halfwidth = (width + 1) >> 1;
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int halfheight = (height + 1) >> 1;
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if (!src_y || !src_uv || width <= 0 || height == 0 ||
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!dst_y || !dst_u || !dst_v) {
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return -1;
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}
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int halfwidth = (width + 1) >> 1;
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int halfheight = (height + 1) >> 1;
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// Negative height means invert the image.
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if (height < 0) {
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@ -45,6 +45,7 @@ void ScaleARGBRowDownEven_C(const uint8* src_ptr, int,
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static void ARGBTranspose(const uint8* src, int src_stride,
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uint8* dst, int dst_stride,
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int width, int height) {
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int i;
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int src_pixel_step = src_stride >> 2;
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void (*ScaleARGBRowDownEven)(const uint8* src_ptr, int src_stride,
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int src_step, uint8* dst_ptr, int dst_width) = ScaleARGBRowDownEven_C;
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@ -60,7 +61,7 @@ static void ARGBTranspose(const uint8* src, int src_stride,
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}
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#endif
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for (int i = 0; i < width; ++i) { // column of source to row of dest.
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for (i = 0; i < width; ++i) { // column of source to row of dest.
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ScaleARGBRowDownEven(src, 0, src_pixel_step, dst, height);
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dst += dst_stride;
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src += 4;
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@ -92,8 +93,15 @@ void ARGBRotate270(const uint8* src, int src_stride,
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void ARGBRotate180(const uint8* src, int src_stride,
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uint8* dst, int dst_stride,
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int width, int height) {
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// Swap first and last row and mirror the content. Uses a temporary row.
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align_buffer_64(row, width * 4);
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const uint8* src_bot = src + src_stride * (height - 1);
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uint8* dst_bot = dst + dst_stride * (height - 1);
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int half_height = (height + 1) >> 1;
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int y;
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void (*ARGBMirrorRow)(const uint8* src, uint8* dst, int width) =
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ARGBMirrorRow_C;
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void (*CopyRow)(const uint8* src, uint8* dst, int width) = CopyRow_C;
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#if defined(HAS_ARGBMIRRORROW_SSSE3)
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if (TestCpuFlag(kCpuHasSSSE3) && IS_ALIGNED(width, 4) &&
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IS_ALIGNED(src, 16) && IS_ALIGNED(src_stride, 16) &&
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@ -111,7 +119,6 @@ void ARGBRotate180(const uint8* src, int src_stride,
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ARGBMirrorRow = ARGBMirrorRow_NEON;
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}
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#endif
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void (*CopyRow)(const uint8* src, uint8* dst, int width) = CopyRow_C;
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#if defined(HAS_COPYROW_NEON)
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if (TestCpuFlag(kCpuHasNEON) && IS_ALIGNED(width * 4, 32)) {
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CopyRow = CopyRow_NEON;
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@ -140,13 +147,8 @@ void ARGBRotate180(const uint8* src, int src_stride,
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}
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#endif
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// Swap first and last row and mirror the content. Uses a temporary row.
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align_buffer_64(row, width * 4);
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const uint8* src_bot = src + src_stride * (height - 1);
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uint8* dst_bot = dst + dst_stride * (height - 1);
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int half_height = (height + 1) >> 1;
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// Odd height will harmlessly mirror the middle row twice.
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for (int y = 0; y < half_height; ++y) {
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for (y = 0; y < half_height; ++y) {
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ARGBMirrorRow(src, row, width); // Mirror first row into a buffer
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ARGBMirrorRow(src_bot, dst, width); // Mirror last row into first row
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CopyRow(row, dst_bot, width * 4); // Copy first mirrored row into last
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