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https://chromium.googlesource.com/libyuv/libyuv
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Improve accuracy of J422 color space using higher precission fixed point and bias.
BUG=414 TESTED=TestFullYUVJ R=tpsiaki@google.com Review URL: https://webrtc-codereview.appspot.com/44679004 git-svn-id: http://libyuv.googlecode.com/svn/trunk@1327 16f28f9a-4ce2-e073-06de-1de4eb20be90
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@ -994,30 +994,34 @@ void I400ToARGBRow_C(const uint8* src_y, uint8* dst_argb, int width) {
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}
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}
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// YUV to RGB conversion constants.
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// BT.601 YUV to RGB reference
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// R = (Y - 16) * 1.164 - V * -1.596
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// G = (Y - 16) * 1.164 - U * 0.391 - V * 0.813
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// B = (Y - 16) * 1.164 - U * -2.018
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// Y contribution to R,G,B. Scale and bias.
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// TODO(fbarchard): Consider moving constants into a common header.
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#define YG 18997 /* round(1.164 * 64 * 256 * 256 / 257) */
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#define YGB 1160 /* 1.164 * 64 * 16 - adjusted for even error distribution */
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#define YGB -1160 /* 1.164 * 64 * -16 + 64 / 2 */
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// U and V contributions to R,G,B.
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#define UB -128 /* -min(128, round(2.018 * 64)) */
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#define UG 25 /* -round(-0.391 * 64) */
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#define VG 52 /* -round(-0.813 * 64) */
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#define VR -102 /* -round(1.596 * 64) */
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#define UB -128 /* max(-128, round(-2.018 * 64)) */
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#define UG 25 /* round(0.391 * 64) */
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#define VG 52 /* round(0.813 * 64) */
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#define VR -102 /* round(-1.596 * 64) */
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// Bias values to subtract 16 from Y and 128 from U and V.
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#define BB (UB * 128 - YGB)
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#define BG (UG * 128 + VG * 128 - YGB)
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#define BR (VR * 128 - YGB)
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#define BB (UB * 128 + YGB)
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#define BG (UG * 128 + VG * 128 + YGB)
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#define BR (VR * 128 + YGB)
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// C reference code that mimics the YUV assembly.
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static __inline void YuvPixel(uint8 y, uint8 u, uint8 v,
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uint8* b, uint8* g, uint8* r) {
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uint32 y1 = (uint32)(y * 0x0101 * YG) >> 16;
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*b = Clamp((int32)(BB - ( u * UB) + y1) >> 6);
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*g = Clamp((int32)(BG - (v * VG + u * UG) + y1) >> 6);
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*r = Clamp((int32)(BR - (v * VR ) + y1) >> 6);
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*b = Clamp((int32)(-( u * UB) + y1 + BB) >> 6);
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*g = Clamp((int32)(-(v * VG + u * UG) + y1 + BG) >> 6);
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*r = Clamp((int32)(-(v * VR ) + y1 + BR) >> 6);
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}
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// C reference code that mimics the YUV assembly.
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@ -1038,6 +1042,46 @@ static __inline void YPixel(uint8 y, uint8* b, uint8* g, uint8* r) {
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#undef BG
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#undef BR
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// JPEG YUV to RGB reference
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// * R = Y - V * -1.40200
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// * G = Y - U * 0.34414 - V * 0.71414
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// * B = Y - U * -1.77200
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// Y contribution to R,G,B. Scale and bias.
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// TODO(fbarchard): Consider moving constants into a common header.
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#define YGJ 16320 /* round(1.000 * 64 * 256 * 256 / 257) */
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#define YGBJ 32 /* 64 / 2 */
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// U and V contributions to R,G,B.
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#define UBJ -113 /* round(-1.77200 * 64) */
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#define UGJ 22 /* round(0.34414 * 64) */
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#define VGJ 46 /* round(0.71414 * 64) */
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#define VRJ -90 /* round(-1.40200 * 64) */
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// Bias values to subtract 16 from Y and 128 from U and V.
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#define BBJ (UBJ * 128 + YGBJ)
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#define BGJ (UGJ * 128 + VGJ * 128 + YGBJ)
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#define BRJ (VRJ * 128 + YGBJ)
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// C reference code that mimics the YUV assembly.
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static __inline void YuvJPixel(uint8 y, uint8 u, uint8 v,
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uint8* b, uint8* g, uint8* r) {
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uint32 y1 = (uint32)(y * 0x0101 * YGJ) >> 16;
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*b = Clamp((int32)(-( u * UBJ) + y1 + BBJ) >> 6);
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*g = Clamp((int32)(-(v * VGJ + u * UGJ) + y1 + BGJ) >> 6);
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*r = Clamp((int32)(-(v * VRJ ) + y1 + BRJ) >> 6);
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}
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#undef YGJ
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#undef YGBJ
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#undef UBJ
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#undef UGJ
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#undef VGJ
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#undef VRJ
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#undef BBJ
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#undef BGJ
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#undef BRJ
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#if !defined(LIBYUV_DISABLE_NEON) && \
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(defined(__ARM_NEON__) || defined(__aarch64__) || defined(LIBYUV_NEON))
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// C mimic assembly.
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@ -1110,34 +1154,6 @@ void I422ToARGBRow_C(const uint8* src_y,
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}
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}
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// C reference code that mimics the YUV assembly.
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// * R = Y + 1.40200 * Cr
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// * G = Y - 0.34414 * Cb - 0.71414 * Cr
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// * B = Y + 1.77200 * Cb
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#define YGJ 64 /* (int8)round(1.000 * 64) */
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#define UBJ 113 /* (int8)round(1.772 * 64) */
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#define UGJ -22 /* (int8)round(-0.34414 * 64) */
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#define URJ 0
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#define VBJ 0
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#define VGJ -46 /* (int8)round(-0.71414 * 64) */
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#define VRJ 90 /* (int8)round(1.402 * 64) */
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// Bias
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#define BBJ (UBJ * 128 + VBJ * 128)
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#define BGJ (UGJ * 128 + VGJ * 128)
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#define BRJ (URJ * 128 + VRJ * 128)
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static __inline void YuvJPixel(uint8 y, uint8 u, uint8 v,
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uint8* b, uint8* g, uint8* r) {
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uint32 y1 = (uint32)(y * YGJ);
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*b = Clamp((int32)(u * UBJ + v * VBJ + y1 - BBJ) >> 6);
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*g = Clamp((int32)(u * UGJ + v * VGJ + y1 - BGJ) >> 6);
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*r = Clamp((int32)(u * URJ + v * VRJ + y1 - BRJ) >> 6);
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}
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void J422ToARGBRow_C(const uint8* src_y,
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const uint8* src_u,
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const uint8* src_v,
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