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ARGBcolorMatrix for applying transforms such as grey and sepia in a more general form. Unittest does sepia for comparison.
BUG=none TEST=none Review URL: https://webrtc-codereview.appspot.com/656004 git-svn-id: http://libyuv.googlecode.com/svn/trunk@288 16f28f9a-4ce2-e073-06de-1de4eb20be90
This commit is contained in:
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@ -1,6 +1,6 @@
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Name: libyuv
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URL: http://code.google.com/p/libyuv/
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Version: 287
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Version: 288
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License: BSD
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License File: LICENSE
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@ -216,6 +216,18 @@ int ARGBGray(uint8* dst_argb, int dst_stride_argb,
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int ARGBSepia(uint8* dst_argb, int dst_stride_argb,
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int x, int y, int width, int height);
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// Apply a 4x3 matrix rotation to each ARGB pixel.
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// matrix_argb is 3 signed ARGB values. -128 to 127 representing -1 to 1.
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int ARGBColorMatrix(uint8* dst_argb, int dst_stride_argb,
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const int8* matrix_argb,
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int x, int y, int width, int height);
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// Apply a color table each ARGB pixel.
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// Table contains 256 ARGB values.
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int ARGBColorTable(uint8* dst_argb, int dst_stride_argb,
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const uint8* table_argb,
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int x, int y, int width, int height);
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// Copy ARGB to ARGB.
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int ARGBCopy(const uint8* src_argb, int src_stride_argb,
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uint8* dst_argb, int dst_stride_argb,
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@ -11,7 +11,7 @@
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#ifndef INCLUDE_LIBYUV_VERSION_H_
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#define INCLUDE_LIBYUV_VERSION_H_
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#define LIBYUV_VERSION 287
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#define LIBYUV_VERSION 288
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#endif // INCLUDE_LIBYUV_VERSION_H_
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@ -1468,7 +1468,51 @@ int ARGBSepia(uint8* dst_argb, int dst_stride_argb,
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return 0;
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}
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// Apply a 4x3 matrix rotation to each ARGB pixel.
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int ARGBColorMatrix(uint8* dst_argb, int dst_stride_argb,
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const int8* matrix_argb,
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int dst_x, int dst_y, int width, int height) {
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if (!dst_argb || width <= 0 || height <= 0 || dst_x < 0 || dst_y < 0) {
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return -1;
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}
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void (*ARGBColorMatrixRow)(uint8* dst_argb, const int8* matrix_argb,
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int width) = ARGBColorMatrixRow_C;
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#if defined(HAS_ARGBCOLORMATRIXROW_SSSE3)
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if (TestCpuFlag(kCpuHasSSSE3) && IS_ALIGNED(width, 8) &&
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IS_ALIGNED(dst_argb, 16) && IS_ALIGNED(dst_stride_argb, 16)) {
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ARGBColorMatrixRow = ARGBColorMatrixRow_SSSE3;
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}
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#endif
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uint8* dst = dst_argb + dst_y * dst_stride_argb + dst_x * 4;
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for (int y = 0; y < height; ++y) {
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ARGBColorMatrixRow(dst, matrix_argb, width);
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dst += dst_stride_argb;
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}
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return 0;
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}
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// Apply a color table each ARGB pixel.
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// Table contains 256 ARGB values.
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int ARGBColorTable(uint8* dst_argb, int dst_stride_argb,
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const uint8* table_argb,
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int dst_x, int dst_y, int width, int height) {
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if (!dst_argb || width <= 0 || height <= 0 || dst_x < 0 || dst_y < 0) {
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return -1;
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}
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void (*ARGBColorTableRow)(uint8* dst_argb, const uint8* table_argb,
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int width) = ARGBColorTableRow_C;
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#if defined(HAS_ARGBCOLORTABLEROW_X86)
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if (TestCpuFlag(kCpuHasX86)) {
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ARGBColorTableRow = ARGBColorTableRow_X86;
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}
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#endif
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uint8* dst = dst_argb + dst_y * dst_stride_argb + dst_x * 4;
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for (int y = 0; y < height; ++y) {
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ARGBColorTableRow(dst, table_argb, width);
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dst += dst_stride_argb;
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}
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return 0;
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}
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#ifdef HAVE_JPEG
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struct ARGBBuffers {
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uint8* argb;
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15
source/row.h
15
source/row.h
@ -75,10 +75,17 @@ extern "C" {
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#define HAS_YUY2TOYROW_SSE2
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#define HAS_ARGBGRAYROW_SSSE3
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#define HAS_ARGBSEPIAROW_SSSE3
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#define HAS_ARGBCOLORMATRIXROW_SSSE3
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#define HAS_COMPUTECUMULATIVESUMROW_SSE2
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#define HAS_CUMULATIVESUMTOAVERAGE_SSE2
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#endif
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// The following are Windows only:
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#if !defined(YUV_DISABLE_ASM) && defined(_M_IX86)
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#define HAS_ARGBCOLORTABLEROW_X86
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#endif
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// The following are disabled when SSSE3 is available:
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#if !defined(YUV_DISABLE_ASM) && \
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(defined(_M_IX86) || defined(__x86_64__) || defined(__i386__)) && \
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@ -482,6 +489,14 @@ void ARGBGrayRow_SSSE3(uint8* dst_argb, int width);
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void ARGBSepiaRow_C(uint8* dst_argb, int width);
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void ARGBSepiaRow_SSSE3(uint8* dst_argb, int width);
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void ARGBColorMatrixRow_C(uint8* dst_argb, const int8* matrix_argb, int width);
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void ARGBColorMatrixRow_SSSE3(uint8* dst_argb, const int8* matrix_argb,
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int width);
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void ARGBColorTableRow_C(uint8* dst_argb, const uint8* table_argb, int width);
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void ARGBColorTableRow_X86(uint8* dst_argb, const uint8* table_argb,
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int width);
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// Used for blur.
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void CumulativeSumToAverage_SSE2(const int32* topleft, const int32* botleft,
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int width, int area, uint8* dst, int count);
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@ -293,16 +293,54 @@ void ARGBSepiaRow_C(uint8* dst_argb, int width) {
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int b = dst_argb[0];
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int g = dst_argb[1];
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int r = dst_argb[2];
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int sb = (r * 35 + g * 68 + b * 17) >> 7;
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int sg = (r * 45 + g * 88 + b * 22) >> 7;
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int sr = (r * 50 + g * 98 + b * 24) >> 7;
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int sb = (b * 17 + g * 68 + r * 35) >> 7;
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int sg = (b * 22 + g * 88 + r * 45) >> 7;
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int sr = (b * 24 + g * 98 + r * 50) >> 7;
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// b does not over flow. a is preserved from original.
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if (sg > 255) {
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sg = 255;
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}
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if (sr > 255) {
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sr = 255;
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}
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dst_argb[0] = sb;
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dst_argb[1] = sg;
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dst_argb[2] = sr;
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dst_argb += 4;
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}
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}
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// Apply color matrix to a row of image. Matrix is signed.
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void ARGBColorMatrixRow_C(uint8* dst_argb, const int8* matrix_argb, int width) {
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for (int x = 0; x < width; ++x) {
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int b = dst_argb[0];
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int g = dst_argb[1];
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int r = dst_argb[2];
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int a = dst_argb[3];
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int sb = (b * matrix_argb[0] + g * matrix_argb[1] +
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r * matrix_argb[2] + a * matrix_argb[3]) >> 7;
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int sg = (b * matrix_argb[4] + g * matrix_argb[5] +
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r * matrix_argb[6] + a * matrix_argb[7]) >> 7;
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int sr = (b * matrix_argb[8] + g * matrix_argb[9] +
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r * matrix_argb[10] + a * matrix_argb[11]) >> 7;
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if (sb < 0) {
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sb = 0;
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}
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if (sb > 255) {
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sb = 255;
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}
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if (sg < 0) {
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sg = 0;
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}
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if (sg > 255) {
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sg = 255;
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}
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// b does not over flow. a is preserved from original.
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if (sr < 0) {
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sr = 0;
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}
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if (sr > 255) {
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sr = 255;
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}
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dst_argb[0] = sb;
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dst_argb[1] = sg;
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dst_argb[2] = sr;
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@ -310,6 +348,21 @@ void ARGBSepiaRow_C(uint8* dst_argb, int width) {
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}
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}
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// Apply color table to a row of image.
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void ARGBColorTableRow_C(uint8* dst_argb, const uint8* table_argb, int width) {
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for (int x = 0; x < width; ++x) {
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int b = dst_argb[0];
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int g = dst_argb[1];
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int r = dst_argb[2];
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int a = dst_argb[3];
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dst_argb[0] = table_argb[b * 4 + 0];
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dst_argb[1] = table_argb[g * 4 + 1];
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dst_argb[2] = table_argb[r * 4 + 2];
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dst_argb[3] = table_argb[a * 4 + 3];
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dst_argb += 4;
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}
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}
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void I400ToARGBRow_C(const uint8* src_y, uint8* dst_argb, int width) {
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// Copy a Y to RGB.
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for (int x = 0; x < width; ++x) {
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@ -790,9 +843,9 @@ YANY(I422ToBGRARow_Any_SSSE3, I422ToBGRARow_Unaligned_SSSE3, I422ToBGRARow_C, 1)
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YANY(I422ToABGRRow_Any_SSSE3, I422ToABGRRow_Unaligned_SSSE3, I422ToABGRRow_C, 1)
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#endif
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#if defined(HAS_I422TOARGBROW_NEON)
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YANY(I422ToARGBRow_Any_NEON, I422ToARGBRow_NEON, I422ToARGBRow_C)
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YANY(I422ToBGRARow_Any_NEON, I422ToBGRARow_NEON, I422ToBGRARow_C)
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YANY(I422ToABGRRow_Any_NEON, I422ToABGRRow_NEON, I422ToABGRRow_C)
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YANY(I422ToARGBRow_Any_NEON, I422ToARGBRow_NEON, I422ToARGBRow_C, 1)
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YANY(I422ToBGRARow_Any_NEON, I422ToBGRARow_NEON, I422ToBGRARow_C, 1)
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YANY(I422ToABGRRow_Any_NEON, I422ToABGRRow_NEON, I422ToABGRRow_C, 1)
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#endif
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#undef YANY
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@ -2800,7 +2800,7 @@ CONST vec8 kARGBToSepiaR = {
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24, 98, 50, 0, 24, 98, 50, 0, 24, 98, 50, 0, 24, 98, 50, 0
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};
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// Convert 8 ARGB pixels (64 bytes) to 8 Sepia ARGB pixels
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// Convert 8 ARGB pixels (32 bytes) to 8 Sepia ARGB pixels.
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void ARGBSepiaRow_SSSE3(uint8* dst_argb, int width) {
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asm volatile (
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"movdqa %2,%%xmm2 \n"
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@ -2859,6 +2859,69 @@ void ARGBSepiaRow_SSSE3(uint8* dst_argb, int width) {
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}
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#endif // HAS_ARGBSEPIAROW_SSSE3
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#ifdef HAS_ARGBCOLORMATRIXROW_SSSE3
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// Tranform 8 ARGB pixels (32 bytes) with color matrix.
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// Same as Sepia except matrix is provided.
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void ARGBColorMatrixRow_SSSE3(uint8* dst_argb, const int8* matrix_argb,
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int width) {
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asm volatile (
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"movd (%2),%%xmm2 \n"
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"movd 0x4(%2),%%xmm3 \n"
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"movd 0x8(%2),%%xmm4 \n"
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"pshufd $0x0,%%xmm2,%%xmm2 \n"
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"pshufd $0x0,%%xmm3,%%xmm3 \n"
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"pshufd $0x0,%%xmm4,%%xmm4 \n"
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// 8 pixel loop \n"
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".p2align 4 \n"
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"1: \n"
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"movdqa (%0),%%xmm0 \n"
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"movdqa 0x10(%0),%%xmm6 \n"
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"pmaddubsw %%xmm2,%%xmm0 \n"
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"pmaddubsw %%xmm2,%%xmm6 \n"
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"phaddw %%xmm6,%%xmm0 \n"
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"psrlw $0x7,%%xmm0 \n"
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"packuswb %%xmm0,%%xmm0 \n"
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"movdqa (%0),%%xmm5 \n"
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"movdqa 0x10(%0),%%xmm1 \n"
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"pmaddubsw %%xmm3,%%xmm5 \n"
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"pmaddubsw %%xmm3,%%xmm1 \n"
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"phaddw %%xmm1,%%xmm5 \n"
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"psrlw $0x7,%%xmm5 \n"
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"packuswb %%xmm5,%%xmm5 \n"
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"punpcklbw %%xmm5,%%xmm0 \n"
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"movdqa (%0),%%xmm5 \n"
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"movdqa 0x10(%0),%%xmm1 \n"
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"pmaddubsw %%xmm4,%%xmm5 \n"
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"pmaddubsw %%xmm4,%%xmm1 \n"
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"phaddw %%xmm1,%%xmm5 \n"
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"psrlw $0x7,%%xmm5 \n"
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"packuswb %%xmm5,%%xmm5 \n"
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"movdqa (%0),%%xmm6 \n"
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"movdqa 0x10(%0),%%xmm1 \n"
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"psrld $0x18,%%xmm6 \n"
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"psrld $0x18,%%xmm1 \n"
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"packuswb %%xmm1,%%xmm6 \n"
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"packuswb %%xmm6,%%xmm6 \n"
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"punpcklbw %%xmm6,%%xmm5 \n"
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"movdqa %%xmm0,%%xmm1 \n"
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"punpcklwd %%xmm5,%%xmm0 \n"
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"punpckhwd %%xmm5,%%xmm1 \n"
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"sub $0x8,%1 \n"
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"movdqa %%xmm0,(%0) \n"
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"movdqa %%xmm1,0x10(%0) \n"
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"lea 0x20(%0),%0 \n"
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"jg 1b \n"
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: "+r"(dst_argb), // %0
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"+r"(width) // %1
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: "r"(matrix_argb) // %2
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: "memory", "cc"
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#if defined(__SSE2__)
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, "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5", "xmm6"
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#endif
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);
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}
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#endif // HAS_ARGBCOLORMATRIXROW_SSSE3
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#ifdef HAS_COMPUTECUMULATIVESUMROW_SSE2
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// Creates a table of cumulative sums where each value is a sum of all values
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// above and to the left of the value, inclusive of the value.
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@ -2877,7 +2877,7 @@ static const vec8 kARGBToSepiaR = {
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24, 98, 50, 0, 24, 98, 50, 0, 24, 98, 50, 0, 24, 98, 50, 0
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};
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// Convert 8 ARGB pixels (64 bytes) to 8 Sepia ARGB pixels
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// Convert 8 ARGB pixels (32 bytes) to 8 Sepia ARGB pixels.
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__declspec(naked) __declspec(align(16))
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void ARGBSepiaRow_SSSE3(uint8* dst_argb, int width) {
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__asm {
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@ -2930,6 +2930,117 @@ void ARGBSepiaRow_SSSE3(uint8* dst_argb, int width) {
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}
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}
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#endif // HAS_ARGBSEPIAROW_SSSE3
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#ifdef HAS_ARGBCOLORMATRIXROW_SSSE3
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// Tranform 8 ARGB pixels (32 bytes) with color matrix.
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// Same as Sepia except matrix is provided.
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// TODO(fbarchard): packuswbs only use half of the reg. To make RGBA, combine R
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// and B into a high and low, then G/A, unpackl/hbw and then unpckl/hwd.
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// TODO(fbarchard): phaddw not paired.
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// TODO(fbarchard): Test data copying from mem instead of from reg.
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// TODO(fbarchard): packing and then unpacking the A - is simple pand/por faster
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__declspec(naked) __declspec(align(16))
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void ARGBColorMatrixRow_SSSE3(uint8* dst_argb, const int8* matrix_argb,
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int width) {
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__asm {
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mov eax, [esp + 4] /* dst_argb */
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mov edx, [esp + 8] /* matrix_argb */
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mov ecx, [esp + 12] /* width */
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movd xmm2, [edx]
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movd xmm3, [edx + 4]
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movd xmm4, [edx + 8]
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pshufd xmm2, xmm2, 0
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pshufd xmm3, xmm3, 0
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pshufd xmm4, xmm4, 0
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align 16
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convertloop:
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movdqa xmm0, [eax] // B
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movdqa xmm6, [eax + 16]
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pmaddubsw xmm0, xmm2
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pmaddubsw xmm6, xmm2
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phaddw xmm0, xmm6
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psrlw xmm0, 7
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packuswb xmm0, xmm0 // 8 B values
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movdqa xmm5, [eax] // G
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movdqa xmm1, [eax + 16]
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pmaddubsw xmm5, xmm3
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pmaddubsw xmm1, xmm3
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phaddw xmm5, xmm1
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psrlw xmm5, 7
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packuswb xmm5, xmm5 // 8 G values
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punpcklbw xmm0, xmm5 // 8 BG values
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movdqa xmm5, [eax] // R
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movdqa xmm1, [eax + 16]
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pmaddubsw xmm5, xmm4
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pmaddubsw xmm1, xmm4
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phaddw xmm5, xmm1
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psrlw xmm5, 7
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packuswb xmm5, xmm5 // 8 R values
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movdqa xmm6, [eax] // A
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movdqa xmm1, [eax + 16]
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psrld xmm6, 24
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psrld xmm1, 24
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packuswb xmm6, xmm1
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packuswb xmm6, xmm6 // 8 A values
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punpcklbw xmm5, xmm6 // 8 RA values
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movdqa xmm1, xmm0 // Weave BG, RA together
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punpcklwd xmm0, xmm5 // BGRA first 4
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punpckhwd xmm1, xmm5 // BGRA next 4
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sub ecx, 8
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movdqa [eax], xmm0
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movdqa [eax + 16], xmm1
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lea eax, [eax + 32]
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jg convertloop
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ret
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}
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}
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#endif // HAS_ARGBCOLORMATRIXROW_SSSE3
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#ifdef HAS_ARGBCOLORTABLEROW_X86
|
||||
// Tranform ARGB pixels with color table.
|
||||
__declspec(naked) __declspec(align(16))
|
||||
void ARGBColorTableRow_X86(uint8* dst_argb, const uint8* table_argb,
|
||||
int width) {
|
||||
__asm {
|
||||
push ebx
|
||||
push edi
|
||||
push ebp
|
||||
mov eax, [esp + 12 + 4] /* dst_argb */
|
||||
mov edi, [esp + 12 + 8] /* table_argb */
|
||||
mov ecx, [esp + 12 + 12] /* width */
|
||||
xor ebx, ebx
|
||||
xor edx, edx
|
||||
|
||||
align 16
|
||||
convertloop:
|
||||
mov ebp, dword ptr [eax] // BGRA
|
||||
mov esi, ebp
|
||||
and ebp, 255
|
||||
shr esi, 8
|
||||
and esi, 255
|
||||
mov bl, [edi + ebp * 4 + 0] // B
|
||||
mov dl, [edi + esi * 4 + 1] // G
|
||||
mov ebp, dword ptr [eax] // BGRA
|
||||
mov esi, ebp
|
||||
shr ebp, 16
|
||||
shr esi, 24
|
||||
and ebp, 255
|
||||
mov [eax], bl
|
||||
mov [eax + 1], dl
|
||||
mov bl, [edi + ebp * 4 + 2] // R
|
||||
mov dl, [edi + esi * 4 + 3] // A
|
||||
mov [eax + 2], bl
|
||||
mov [eax + 3], dl
|
||||
lea eax, [eax + 4]
|
||||
sub ecx, 1
|
||||
jg convertloop
|
||||
pop ebp
|
||||
pop edi
|
||||
pop ebx
|
||||
ret
|
||||
}
|
||||
}
|
||||
#endif // HAS_ARGBCOLORTABLEROW_X86
|
||||
|
||||
#ifdef HAS_CUMULATIVESUMTOAVERAGE_SSE2
|
||||
// Consider float CumulativeSum.
|
||||
|
||||
@ -487,4 +487,66 @@ TEST_F(libyuvTest, TestARGBSepia) {
|
||||
ARGBSepia(&orig_pixels[0][0], 0, 0, 0, 256, 1);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(libyuvTest, TestARGBColorMatrix) {
|
||||
SIMD_ALIGNED(uint8 orig_pixels[256][4]);
|
||||
|
||||
// Matrix for Sepia.
|
||||
static const int8 kARGBToSepiaB[] = {
|
||||
17, 68, 35, 0,
|
||||
22, 88, 45, 0,
|
||||
24, 98, 50, 0,
|
||||
};
|
||||
|
||||
// Test blue
|
||||
orig_pixels[0][0] = 255u;
|
||||
orig_pixels[0][1] = 0u;
|
||||
orig_pixels[0][2] = 0u;
|
||||
orig_pixels[0][3] = 128u;
|
||||
// Test green
|
||||
orig_pixels[1][0] = 0u;
|
||||
orig_pixels[1][1] = 255u;
|
||||
orig_pixels[1][2] = 0u;
|
||||
orig_pixels[1][3] = 0u;
|
||||
// Test red
|
||||
orig_pixels[2][0] = 0u;
|
||||
orig_pixels[2][1] = 0u;
|
||||
orig_pixels[2][2] = 255u;
|
||||
orig_pixels[2][3] = 255u;
|
||||
// Test color
|
||||
orig_pixels[3][0] = 16u;
|
||||
orig_pixels[3][1] = 64u;
|
||||
orig_pixels[3][2] = 192u;
|
||||
orig_pixels[3][3] = 224u;
|
||||
// Do 16 to test asm version.
|
||||
ARGBColorMatrix(&orig_pixels[0][0], 0, &kARGBToSepiaB[0], 0, 0, 16, 1);
|
||||
EXPECT_EQ(33u, orig_pixels[0][0]);
|
||||
EXPECT_EQ(43u, orig_pixels[0][1]);
|
||||
EXPECT_EQ(47u, orig_pixels[0][2]);
|
||||
EXPECT_EQ(128u, orig_pixels[0][3]);
|
||||
EXPECT_EQ(135u, orig_pixels[1][0]);
|
||||
EXPECT_EQ(175u, orig_pixels[1][1]);
|
||||
EXPECT_EQ(195u, orig_pixels[1][2]);
|
||||
EXPECT_EQ(0u, orig_pixels[1][3]);
|
||||
EXPECT_EQ(69u, orig_pixels[2][0]);
|
||||
EXPECT_EQ(89u, orig_pixels[2][1]);
|
||||
EXPECT_EQ(99u, orig_pixels[2][2]);
|
||||
EXPECT_EQ(255u, orig_pixels[2][3]);
|
||||
EXPECT_EQ(88u, orig_pixels[3][0]);
|
||||
EXPECT_EQ(114u, orig_pixels[3][1]);
|
||||
EXPECT_EQ(127u, orig_pixels[3][2]);
|
||||
EXPECT_EQ(224u, orig_pixels[3][3]);
|
||||
|
||||
for (int i = 0; i < 256; ++i) {
|
||||
orig_pixels[i][0] = i;
|
||||
orig_pixels[i][1] = i / 2;
|
||||
orig_pixels[i][2] = i / 3;
|
||||
orig_pixels[i][3] = i;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 1000 * 1280 * 720 / 256; ++i) {
|
||||
ARGBColorMatrix(&orig_pixels[0][0], 0, &kARGBToSepiaB[0], 0, 0, 256, 1);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace libyuv
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user