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https://chromium.googlesource.com/libyuv/libyuv
synced 2025-12-08 01:36:47 +08:00
Fix aligned version of SSSE3 alpha blend and re-enable SSE2 alpha blend for performance evaluation on low end CPUs where pshufb is slow.
BUG=none TEST=none Review URL: https://webrtc-codereview.appspot.com/728009 git-svn-id: http://libyuv.googlecode.com/svn/trunk@322 16f28f9a-4ce2-e073-06de-1de4eb20be90
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@ -1,6 +1,6 @@
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Name: libyuv
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URL: http://code.google.com/p/libyuv/
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Version: 321
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Version: 322
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License: BSD
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License File: LICENSE
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@ -11,6 +11,6 @@
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#ifndef INCLUDE_LIBYUV_VERSION_H_ // NOLINT
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#define INCLUDE_LIBYUV_VERSION_H_
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#define LIBYUV_VERSION 321
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#define LIBYUV_VERSION 322
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#endif // INCLUDE_LIBYUV_VERSION_H_ NOLINT
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@ -80,6 +80,9 @@ extern "C" {
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#define HAS_CUMULATIVESUMTOAVERAGE_SSE2
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#define HAS_ARGBSHADE_SSE2
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#define HAS_ARGBAFFINEROW_SSE2
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// HAS_ARGBBLENDROW_SSE2 may be faster than SSSE3 version on some CPUs, so
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// enable it here instead of LIBYUV_SSSE3_ONLY section.
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#define HAS_ARGBBLENDROW_SSE2
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#endif
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// The following are Windows only:
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@ -96,7 +99,6 @@ extern "C" {
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!defined(LIBYUV_SSSE3_ONLY)
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#define HAS_MIRRORROW_SSE2
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#define HAS_ARGBATTENUATE_SSE2
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#define HAS_ARGBBLENDROW_SSE2
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#endif
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// The following are available on Neon platforms
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@ -2548,16 +2548,16 @@ void ARGBBlendRow_SSSE3(const uint8* src_argb0, const uint8* src_argb1,
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// 4 pixel loop.
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".p2align 2 \n"
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"40: \n"
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"movdqu (%0),%%xmm3 \n"
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"movdqa (%0),%%xmm3 \n"
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"lea 0x10(%0),%0 \n"
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"movdqa %%xmm3,%%xmm0 \n"
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"pxor %%xmm4,%%xmm3 \n"
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"movdqu (%1),%%xmm2 \n"
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"movdqa (%1),%%xmm2 \n"
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"pshufb %4,%%xmm3 \n"
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"pand %%xmm6,%%xmm2 \n"
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"paddw %%xmm7,%%xmm3 \n"
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"pmullw %%xmm3,%%xmm2 \n"
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"movdqu (%1),%%xmm1 \n"
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"movdqa (%1),%%xmm1 \n"
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"lea 0x10(%1),%1 \n"
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"psrlw $0x8,%%xmm1 \n"
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"por %%xmm4,%%xmm0 \n"
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