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https://chromium.googlesource.com/libyuv/libyuv
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ARGBGray function for convertion a rectangle of ARGB to gray scale
BUG=none TEST=none Review URL: https://webrtc-codereview.appspot.com/582007 git-svn-id: http://libyuv.googlecode.com/svn/trunk@269 16f28f9a-4ce2-e073-06de-1de4eb20be90
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@ -1,6 +1,6 @@
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Name: libyuv
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URL: http://code.google.com/p/libyuv/
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Version: 268
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Version: 269
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License: BSD
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License File: LICENSE
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@ -133,6 +133,11 @@ int ARGBRect(uint8* dst_argb, int dst_stride_argb,
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int width, int height,
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uint32 value);
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// Make a rectangle of ARGB gray scale.
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int ARGBGray(uint8* dst_argb, int dst_stride_argb,
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int x, int y,
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int width, int height);
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// Copy ARGB to ARGB.
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int ARGBCopy(const uint8* src_argb, int src_stride_argb,
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uint8* dst_argb, int dst_stride_argb,
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@ -12,19 +12,13 @@
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#define INCLUDE_LIBYUV_SCALE_ARGB_H_
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#include "libyuv/basic_types.h"
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#include "libyuv/scale.h" // For FilterMode
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#ifdef __cplusplus
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namespace libyuv {
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extern "C" {
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#endif
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// Supported filtering
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enum FilterMode {
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kFilterNone = 0, // Point sample; Fastest
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kFilterBilinear = 1, // Faster than box, but lower quality scaling down.
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kFilterBox = 2 // Highest quality (not supported for ARGB)
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};
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int ARGBScale(const uint8* src_argb, int src_stride_argb,
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int src_width, int src_height,
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uint8* dst_argb, int dst_stride_argb,
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@ -11,7 +11,7 @@
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#ifndef INCLUDE_LIBYUV_VERSION_H_
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#define INCLUDE_LIBYUV_VERSION_H_
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#define LIBYUV_VERSION 268
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#define LIBYUV_VERSION 269
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#endif // INCLUDE_LIBYUV_VERSION_H_
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@ -1037,6 +1037,28 @@ AddRow GetSubRow(uint16* dst, int width) {
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return SubRowF;
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}
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// Make a rectangle of ARGB gray scale.
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int ARGBGray(uint8* dst_argb, int dst_stride_argb,
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int dst_x, int dst_y,
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int width, int height) {
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if (!dst_argb || width <= 0 || height <= 0 || dst_x < 0 || dst_y < 0) {
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return -1;
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}
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void (*ARGBGrayRow)(uint8* dst_argb, int width) = ARGBGrayRow_C;
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#if defined(HAS_ARGBGRAYROW_SSSE3)
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if (TestCpuFlag(kCpuHasSSSE3) && IS_ALIGNED(width, 8) &&
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IS_ALIGNED(dst_argb, 16) && IS_ALIGNED(dst_stride_argb, 16)) {
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ARGBGrayRow = ARGBGrayRow_SSSE3;
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}
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#endif
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uint8* dst = dst_argb + dst_y * dst_stride_argb + dst_x * 4;
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for (int y = 0; y < height; ++y) {
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ARGBGrayRow(dst, width);
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dst += dst_stride_argb;
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}
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return 0;
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}
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#ifdef __cplusplus
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} // extern "C"
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} // namespace libyuv
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@ -71,6 +71,7 @@ extern "C" {
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#define HAS_YTOARGBROW_SSE2
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#define HAS_YUY2TOUVROW_SSE2
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#define HAS_YUY2TOYROW_SSE2
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#define HAS_ARGBGRAYROW_SSSE3
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#endif
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// The following are available only useful when SSSE3 is unavailable.
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@ -399,6 +400,9 @@ extern uint32 fixed_invtbl8[256];
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void ARGBUnattenuateRow_C(const uint8* src_argb, uint8* dst_argb, int width);
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void ARGBUnattenuateRow_SSE2(const uint8* src_argb, uint8* dst_argb, int width);
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void ARGBGrayRow_C(uint8* dst_argb, int width);
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void ARGBGrayRow_SSSE3(uint8* dst_argb, int width);
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#ifdef __cplusplus
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} // extern "C"
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} // namespace libyuv
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@ -234,6 +234,21 @@ MAKEROWY(ARGB, 2, 1, 0)
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MAKEROWY(BGRA, 1, 2, 3)
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MAKEROWY(ABGR, 0, 1, 2)
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// http://en.wikipedia.org/wiki/Grayscale.
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// 0.11 * B + 0.59 * G + 0.30 * R
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// Coefficients rounded to multiple of 2 for consistency with SSSE3 version.
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static __inline int RGBToGray(uint8 r, uint8 g, uint8 b) {
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return (( 76 * r + 152 * g + 28 * b) >> 8);
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}
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void ARGBGrayRow_C(uint8* dst_argb, int width) {
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for (int x = 0; x < width; ++x) {
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uint8 y = RGBToGray(dst_argb[2], dst_argb[1], dst_argb[0]);
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dst_argb[2] = dst_argb[1] = dst_argb[0] = y;
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dst_argb += 4;
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}
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}
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void I400ToARGBRow_C(const uint8* src_y, uint8* dst_argb, int width) {
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// Copy a Y to RGB.
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for (int x = 0; x < width; ++x) {
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@ -108,6 +108,11 @@ CONST uvec8 kShuffleMaskARGBToRAW = {
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2u, 1u, 0u, 6u, 5u, 4u, 10u, 9u, 8u, 14u, 13u, 12u, 128u, 128u, 128u, 128u
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};
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// Constant for ARGB color to gray scale. 0.11 * B + 0.59 * G + 0.30 * R
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CONST vec8 kARGBToGray = {
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14, 76, 38, 0, 14, 76, 38, 0, 14, 76, 38, 0, 14, 76, 38, 0
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};
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void I400ToARGBRow_SSE2(const uint8* src_y, uint8* dst_argb, int pix) {
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asm volatile (
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"pcmpeqb %%xmm5,%%xmm5 \n"
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@ -2527,6 +2532,53 @@ void ARGBUnattenuateRow_SSE2(const uint8* src_argb, uint8* dst_argb,
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}
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#endif // HAS_ARGBUNATTENUATE_SSE2
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#ifdef HAS_ARGBGRAYROW_SSSE3
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// Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels
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void ARGBGrayRow_SSSE3(uint8* dst_argb, int width) {
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asm volatile (
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"movdqa %2,%%xmm4 \n"
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"pcmpeqb %%xmm5,%%xmm5 \n"
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"pslld $0x18,%%xmm5 \n"
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"pcmpeqb %%xmm3,%%xmm3 \n"
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"psrld $0x8,%%xmm3 \n"
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// 8 pixel loop \n"
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".p2align 4 \n"
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"1: \n"
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"movdqa (%0),%%xmm0 \n"
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"movdqa 0x10(%0),%%xmm1 \n"
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"pmaddubsw %%xmm4,%%xmm0 \n"
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"pmaddubsw %%xmm4,%%xmm1 \n"
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"movdqa (%0),%%xmm6 \n"
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"movdqa 0x10(%0),%%xmm7 \n"
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"pand %%xmm5,%%xmm6 \n"
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"pand %%xmm5,%%xmm7 \n"
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"phaddw %%xmm1,%%xmm0 \n"
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"psrlw $0x7,%%xmm0 \n"
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"packuswb %%xmm0,%%xmm0 \n"
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"punpcklbw %%xmm0,%%xmm0 \n"
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"movdqa %%xmm0,%%xmm1 \n"
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"punpcklwd %%xmm0,%%xmm0 \n"
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"punpckhwd %%xmm1,%%xmm1 \n"
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"pand %%xmm3,%%xmm0 \n"
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"pand %%xmm3,%%xmm1 \n"
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"por %%xmm6,%%xmm0 \n"
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"por %%xmm7,%%xmm1 \n"
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"sub $0x8,%1 \n"
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"movdqa %%xmm0,(%0) \n"
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"movdqa %%xmm1,0x10(%0) \n"
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"lea 0x20(%0),%0 \n"
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"jg 1b \n"
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: "+r"(dst_argb), // %0
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"+r"(width) // %1
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: "m"(kARGBToGray) // %2
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: "memory", "cc"
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#if defined(__SSE2__)
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, "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5", "xmm6", "xmm7"
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#endif
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);
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}
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#endif // HAS_ARGBGRAYROW_SSSE3
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#endif // defined(__x86_64__) || defined(__i386__)
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#ifdef __cplusplus
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@ -93,12 +93,16 @@ static const uvec8 kShuffleMaskARGBToRGB24 = {
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0u, 1u, 2u, 4u, 5u, 6u, 8u, 9u, 10u, 12u, 13u, 14u, 128u, 128u, 128u, 128u
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};
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// Shuffle table for converting ARGB to RAW.
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static const uvec8 kShuffleMaskARGBToRAW = {
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2u, 1u, 0u, 6u, 5u, 4u, 10u, 9u, 8u, 14u, 13u, 12u, 128u, 128u, 128u, 128u
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};
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// Constant for ARGB color to gray scale. 0.11 * B + 0.59 * G + 0.30 * R
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static const vec8 kARGBToGray = {
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14, 76, 38, 0, 14, 76, 38, 0, 14, 76, 38, 0, 14, 76, 38, 0
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};
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__declspec(naked) __declspec(align(16))
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void I400ToARGBRow_SSE2(const uint8* src_y, uint8* dst_argb, int pix) {
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__asm {
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@ -2553,6 +2557,50 @@ void ARGBUnattenuateRow_SSE2(const uint8* src_argb, uint8* dst_argb,
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}
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#endif // HAS_ARGBUNATTENUATE_SSE2
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#ifdef HAS_ARGBGRAYROW_SSSE3
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// Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels
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__declspec(naked) __declspec(align(16))
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void ARGBGrayRow_SSSE3(uint8* dst_argb, int width) {
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__asm {
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mov eax, [esp + 4] /* dst_argb */
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mov ecx, [esp + 8] /* width */
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movdqa xmm4, kARGBToGray
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pcmpeqb xmm5, xmm5 // generate mask 0xff000000
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pslld xmm5, 24
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pcmpeqb xmm3, xmm3 // generate mask 0x00ffffff
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psrld xmm3, 8
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align 16
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convertloop:
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movdqa xmm0, [eax]
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movdqa xmm1, [eax + 16]
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pmaddubsw xmm0, xmm4
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pmaddubsw xmm1, xmm4
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movdqa xmm6, [eax] // preserve alpha
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movdqa xmm7, [eax + 16]
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pand xmm6, xmm5
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pand xmm7, xmm5
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phaddw xmm0, xmm1
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psrlw xmm0, 7
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packuswb xmm0, xmm0 // 8 Y values
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punpcklbw xmm0, xmm0
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movdqa xmm1, xmm0
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punpcklwd xmm0, xmm0
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punpckhwd xmm1, xmm1
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pand xmm0, xmm3 // mask in alpha
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pand xmm1, xmm3
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por xmm0, xmm6
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por xmm1, xmm7
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sub ecx, 8
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movdqa [eax], xmm0
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movdqa [eax + 16], xmm1
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lea eax, [eax + 32]
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jg convertloop
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ret
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}
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}
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#endif // HAS_ARGBGRAYROW_SSSE3
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#endif // _M_IX86
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#ifdef __cplusplus
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@ -220,4 +220,57 @@ TEST_F(libyuvTest, TestAddRow) {
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AddRow(orig_pixels, added_pixels, 256);
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}
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}
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TEST_F(libyuvTest, TestARGBGray) {
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SIMD_ALIGNED(uint8 orig_pixels[256][4]);
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// Test blue
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orig_pixels[0][0] = 255u;
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orig_pixels[0][1] = 0u;
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orig_pixels[0][2] = 0u;
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orig_pixels[0][3] = 128u;
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// Test green
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orig_pixels[1][0] = 0u;
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orig_pixels[1][1] = 255u;
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orig_pixels[1][2] = 0u;
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orig_pixels[1][3] = 0u;
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// Test red
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orig_pixels[2][0] = 0u;
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orig_pixels[2][1] = 0u;
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orig_pixels[2][2] = 255u;
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orig_pixels[2][3] = 255u;
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// Test color
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orig_pixels[3][0] = 16u;
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orig_pixels[3][1] = 64u;
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orig_pixels[3][2] = 192u;
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orig_pixels[3][3] = 224u;
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ARGBGray(&orig_pixels[0][0], 0, 0, 0, 4, 1);
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EXPECT_EQ(27u, orig_pixels[0][0]);
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EXPECT_EQ(27u, orig_pixels[0][1]);
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EXPECT_EQ(27u, orig_pixels[0][2]);
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EXPECT_EQ(128u, orig_pixels[0][3]);
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EXPECT_EQ(151u, orig_pixels[1][0]);
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EXPECT_EQ(151u, orig_pixels[1][1]);
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EXPECT_EQ(151u, orig_pixels[1][2]);
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EXPECT_EQ(0u, orig_pixels[1][3]);
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EXPECT_EQ(75u, orig_pixels[2][0]);
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EXPECT_EQ(75u, orig_pixels[2][1]);
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EXPECT_EQ(75u, orig_pixels[2][2]);
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EXPECT_EQ(255u, orig_pixels[2][3]);
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EXPECT_EQ(96u, orig_pixels[3][0]);
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EXPECT_EQ(96u, orig_pixels[3][1]);
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EXPECT_EQ(96u, orig_pixels[3][2]);
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EXPECT_EQ(224u, orig_pixels[3][3]);
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for (int i = 0; i < 256; ++i) {
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orig_pixels[i][0] = i;
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orig_pixels[i][1] = i / 2;
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orig_pixels[i][2] = i / 3;
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orig_pixels[i][3] = i;
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}
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for (int i = 0; i < 1000 * 1280 * 720 / 256; ++i) {
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ARGBGray(&orig_pixels[0][0], 0, 0, 0, 256, 1);
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}
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}
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} // namespace libyuv
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