/* * Copyright (c) 2011 The LibYuv project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "libyuv/convert.h" #include "conversion_tables.h" #include "libyuv/basic_types.h" #include "libyuv/cpu_id.h" #include "row.h" //#define SCALEOPT //Currently for windows only. June 2010 #ifdef SCALEOPT #include #endif namespace libyuv { static inline uint8 Clip(int32 val) { if (val < 0) { return (uint8) 0; } else if (val > 255){ return (uint8) 255; } return (uint8) val; } int I420ToRGB24(const uint8* src_y, int src_stride_y, const uint8* src_u, int src_stride_u, const uint8* src_v, int src_stride_v, uint8* dst_frame, int dst_stride_frame, int width, int height) { if (src_y == NULL || src_u == NULL || src_v == NULL || dst_frame == NULL) { return -1; } // RGB orientation - bottom up // TODO(fbarchard): support inversion uint8* out = dst_frame + dst_stride_frame * height - dst_stride_frame; uint8* out2 = out - dst_stride_frame; int h, w; int tmp_r, tmp_g, tmp_b; const uint8 *y1, *y2 ,*u, *v; y1 = src_y; y2 = y1 + src_stride_y; u = src_u; v = src_v; for (h = ((height + 1) >> 1); h > 0; h--){ // 2 rows at a time, 2 y's at a time for (w = 0; w < ((width + 1) >> 1); w++){ // Vertical and horizontal sub-sampling tmp_r = (int32)((mapYc[y1[0]] + mapVcr[v[0]] + 128) >> 8); tmp_g = (int32)((mapYc[y1[0]] + mapUcg[u[0]] + mapVcg[v[0]] + 128) >> 8); tmp_b = (int32)((mapYc[y1[0]] + mapUcb[u[0]] + 128) >> 8); out[0] = Clip(tmp_b); out[1] = Clip(tmp_g); out[2] = Clip(tmp_r); tmp_r = (int32)((mapYc[y1[1]] + mapVcr[v[0]] + 128) >> 8); tmp_g = (int32)((mapYc[y1[1]] + mapUcg[u[0]] + mapVcg[v[0]] + 128) >> 8); tmp_b = (int32)((mapYc[y1[1]] + mapUcb[u[0]] + 128) >> 8); out[3] = Clip(tmp_b); out[4] = Clip(tmp_g); out[5] = Clip(tmp_r); tmp_r = (int32)((mapYc[y2[0]] + mapVcr[v[0]] + 128) >> 8); tmp_g = (int32)((mapYc[y2[0]] + mapUcg[u[0]] + mapVcg[v[0]] + 128) >> 8); tmp_b = (int32)((mapYc[y2[0]] + mapUcb[u[0]] + 128) >> 8); out2[0] = Clip(tmp_b); out2[1] = Clip(tmp_g); out2[2] = Clip(tmp_r); tmp_r = (int32)((mapYc[y2[1]] + mapVcr[v[0]] + 128) >> 8); tmp_g = (int32)((mapYc[y2[1]] + mapUcg[u[0]] + mapVcg[v[0]] + 128) >> 8); tmp_b = (int32)((mapYc[y2[1]] + mapUcb[u[0]] + 128) >> 8); out2[3] = Clip(tmp_b); out2[4] = Clip(tmp_g); out2[5] = Clip(tmp_r); out += 6; out2 += 6; y1 += 2; y2 += 2; u++; v++; } y1 += src_stride_y + src_stride_y - width; y2 += src_stride_y + src_stride_y - width; u += src_stride_u - ((width + 1) >> 1); v += src_stride_v - ((width + 1) >> 1); out -= dst_stride_frame * 3; out2 -= dst_stride_frame * 3; } // end height for return 0; } // Little Endian... int I420ToARGB4444(const uint8* src_y, int src_stride_y, const uint8* src_u, int src_stride_u, const uint8* src_v, int src_stride_v, uint8* dst_frame, int dst_stride_frame, int width, int height) { if (src_y == NULL || src_u == NULL || src_v == NULL || dst_frame == NULL) { return -1; } // RGB orientation - bottom up uint8* out = dst_frame + dst_stride_frame * (height - 1); uint8* out2 = out - dst_stride_frame; int tmp_r, tmp_g, tmp_b; const uint8 *y1,*y2, *u, *v; y1 = src_y; y2 = y1 + src_stride_y; u = src_u; v = src_v; int h, w; for (h = ((height + 1) >> 1); h > 0; h--) { // 2 rows at a time, 2 y's at a time for (w = 0; w < ((width + 1) >> 1); w++) { // Vertical and horizontal sub-sampling // Convert to RGB888 and re-scale to 4 bits tmp_r = (int32)((mapYc[y1[0]] + mapVcr[v[0]] + 128) >> 8); tmp_g = (int32)((mapYc[y1[0]] + mapUcg[u[0]] + mapVcg[v[0]] + 128) >> 8); tmp_b = (int32)((mapYc[y1[0]] + mapUcb[u[0]] + 128) >> 8); out[0] =(uint8)((Clip(tmp_g) & 0xf0) + (Clip(tmp_b) >> 4)); out[1] = (uint8)(0xf0 + (Clip(tmp_r) >> 4)); tmp_r = (int32)((mapYc[y1[1]] + mapVcr[v[0]] + 128) >> 8); tmp_g = (int32)((mapYc[y1[1]] + mapUcg[u[0]] + mapVcg[v[0]] + 128) >> 8); tmp_b = (int32)((mapYc[y1[1]] + mapUcb[u[0]] + 128) >> 8); out[2] = (uint8)((Clip(tmp_g) & 0xf0 ) + (Clip(tmp_b) >> 4)); out[3] = (uint8)(0xf0 + (Clip(tmp_r) >> 4)); tmp_r = (int32)((mapYc[y2[0]] + mapVcr[v[0]] + 128) >> 8); tmp_g = (int32)((mapYc[y2[0]] + mapUcg[u[0]] + mapVcg[v[0]] + 128) >> 8); tmp_b = (int32)((mapYc[y2[0]] + mapUcb[u[0]] + 128) >> 8); out2[0] = (uint8)((Clip(tmp_g) & 0xf0 ) + (Clip(tmp_b) >> 4)); out2[1] = (uint8) (0xf0 + (Clip(tmp_r) >> 4)); tmp_r = (int32)((mapYc[y2[1]] + mapVcr[v[0]] + 128) >> 8); tmp_g = (int32)((mapYc[y2[1]] + mapUcg[u[0]] + mapVcg[v[0]] + 128) >> 8); tmp_b = (int32)((mapYc[y2[1]] + mapUcb[u[0]] + 128) >> 8); out2[2] = (uint8)((Clip(tmp_g) & 0xf0 ) + (Clip(tmp_b) >> 4)); out2[3] = (uint8)(0xf0 + (Clip(tmp_r) >> 4)); out += 4; out2 += 4; y1 += 2; y2 += 2; u++; v++; } y1 += 2 * src_stride_y - width; y2 += 2 * src_stride_y - width; u += src_stride_u - ((width + 1) >> 1); v += src_stride_v - ((width + 1) >> 1); out -= (dst_stride_frame + width) * 2; out2 -= (dst_stride_frame + width) * 2; } // end height for return 0; } int I420ToRGB565(const uint8* src_y, int src_stride_y, const uint8* src_u, int src_stride_u, const uint8* src_v, int src_stride_v, uint8* dst_frame, int dst_stride_frame, int width, int height) { if (src_y == NULL || src_u == NULL || src_v == NULL || dst_frame == NULL) { return -1; } // Negative height means invert the image. if (height < 0) { height = -height; src_y = src_y + (height - 1) * src_stride_y; src_u = src_u + (height - 1) * src_stride_u; src_v = src_v + (height - 1) * src_stride_v; src_stride_y = -src_stride_y; src_stride_u = -src_stride_u; src_stride_v = -src_stride_v; } uint16* out = (uint16*)(dst_frame) + dst_stride_frame * (height - 1); uint16* out2 = out - dst_stride_frame; int tmp_r, tmp_g, tmp_b; const uint8* y1,* y2, * u, * v; y1 = src_y; y2 = y1 + src_stride_y; u = src_u; v = src_v; int h, w; for (h = ((height + 1) >> 1); h > 0; h--){ // 2 rows at a time, 2 y's at a time for (w = 0; w < ((width + 1) >> 1); w++){ // Vertical and horizontal sub-sampling // 1. Convert to RGB888 // 2. Shift to adequate location (in the 16 bit word) - RGB 565 tmp_r = (int32)((mapYc[y1[0]] + mapVcr[v[0]] + 128) >> 8); tmp_g = (int32)((mapYc[y1[0]] + mapUcg[u[0]] + mapVcg[v[0]] + 128) >> 8); tmp_b = (int32)((mapYc[y1[0]] + mapUcb[u[0]] + 128) >> 8); out[0] = (uint16)((Clip(tmp_r) & 0xf8) << 8) + ((Clip(tmp_g) & 0xfc) << 3) + (Clip(tmp_b) >> 3); tmp_r = (int32)((mapYc[y1[1]] + mapVcr[v[0]] + 128) >> 8); tmp_g = (int32)((mapYc[y1[1]] + mapUcg[u[0]] + mapVcg[v[0]] + 128) >> 8); tmp_b = (int32)((mapYc[y1[1]] + mapUcb[u[0]] + 128) >> 8); out[1] = (uint16)((Clip(tmp_r) & 0xf8) << 8) + ((Clip(tmp_g) & 0xfc) << 3) + (Clip(tmp_b ) >> 3); tmp_r = (int32)((mapYc[y2[0]] + mapVcr[v[0]] + 128) >> 8); tmp_g = (int32)((mapYc[y2[0]] + mapUcg[u[0]] + mapVcg[v[0]] + 128) >> 8); tmp_b = (int32)((mapYc[y2[0]] + mapUcb[u[0]] + 128) >> 8); out2[0] = (uint16)((Clip(tmp_r) & 0xf8) << 8) + ((Clip(tmp_g) & 0xfc) << 3) + (Clip(tmp_b) >> 3); tmp_r = (int32)((mapYc[y2[1]] + mapVcr[v[0]] + 128) >> 8); tmp_g = (int32)((mapYc[y2[1]] + mapUcg[u[0]] + mapVcg[v[0]] + 128) >> 8); tmp_b = (int32)((mapYc[y2[1]] + mapUcb[u[0]] + 128) >> 8); out2[1] = (uint16)((Clip(tmp_r) & 0xf8) << 8) + ((Clip(tmp_g) & 0xfc) << 3) + (Clip(tmp_b) >> 3); y1 += 2; y2 += 2; out += 2; out2 += 2; u++; v++; } y1 += 2 * src_stride_y - width; y2 += 2 * src_stride_y - width; u += src_stride_u - ((width + 1) >> 1); v += src_stride_v - ((width + 1) >> 1); out -= 2 * dst_stride_frame + width; out2 -= 2 * dst_stride_frame + width; } return 0; } int I420ToARGB1555(const uint8* src_y, int src_stride_y, const uint8* src_u, int src_stride_u, const uint8* src_v, int src_stride_v, uint8* dst_frame, int dst_stride_frame, int width, int height) { if (src_y == NULL || src_u == NULL || src_v == NULL || dst_frame == NULL) { return -1; } uint16* out = (uint16*)(dst_frame) + dst_stride_frame * (height - 1); uint16* out2 = out - dst_stride_frame ; int32 tmp_r, tmp_g, tmp_b; const uint8 *y1,*y2, *u, *v; int h, w; y1 = src_y; y2 = y1 + src_stride_y; u = src_u; v = src_v; for (h = ((height + 1) >> 1); h > 0; h--){ // 2 rows at a time, 2 y's at a time for (w = 0; w < ((width + 1) >> 1); w++){ // Vertical and horizontal sub-sampling // 1. Convert to RGB888 // 2. Shift to adequate location (in the 16 bit word) - RGB 555 // 3. Add 1 for alpha value tmp_r = (int32)((mapYc[y1[0]] + mapVcr[v[0]] + 128) >> 8); tmp_g = (int32)((mapYc[y1[0]] + mapUcg[u[0]] + mapVcg[v[0]] + 128) >> 8); tmp_b = (int32)((mapYc[y1[0]] + mapUcb[u[0]] + 128) >> 8); out[0] = (uint16)(0x8000 + ((Clip(tmp_r) & 0xf8) << 10) + ((Clip(tmp_g) & 0xf8) << 3) + (Clip(tmp_b) >> 3)); tmp_r = (int32)((mapYc[y1[1]] + mapVcr[v[0]] + 128) >> 8); tmp_g = (int32)((mapYc[y1[1]] + mapUcg[u[0]] + mapVcg[v[0]] + 128) >> 8); tmp_b = (int32)((mapYc[y1[1]] + mapUcb[u[0]] + 128) >> 8); out[1] = (uint16)(0x8000 + ((Clip(tmp_r) & 0xf8) << 10) + ((Clip(tmp_g) & 0xf8) << 3) + (Clip(tmp_b) >> 3)); tmp_r = (int32)((mapYc[y2[0]] + mapVcr[v[0]] + 128) >> 8); tmp_g = (int32)((mapYc[y2[0]] + mapUcg[u[0]] + mapVcg[v[0]] + 128) >> 8); tmp_b = (int32)((mapYc[y2[0]] + mapUcb[u[0]] + 128) >> 8); out2[0] = (uint16)(0x8000 + ((Clip(tmp_r) & 0xf8) << 10) + ((Clip(tmp_g) & 0xf8) << 3) + (Clip(tmp_b) >> 3)); tmp_r = (int32)((mapYc[y2[1]] + mapVcr[v[0]] + 128) >> 8); tmp_g = (int32)((mapYc[y2[1]] + mapUcg[u[0]] + mapVcg[v[0]] + 128) >> 8); tmp_b = (int32)((mapYc[y2[1]] + mapUcb[u[0]] + 128) >> 8); out2[1] = (uint16)(0x8000 + ((Clip(tmp_r) & 0xf8) << 10) + ((Clip(tmp_g) & 0xf8) << 3) + (Clip(tmp_b) >> 3)); y1 += 2; y2 += 2; out += 2; out2 += 2; u++; v++; } y1 += 2 * src_stride_y - width; y2 += 2 * src_stride_y - width; u += src_stride_u - ((width + 1) >> 1); v += src_stride_v - ((width + 1) >> 1); out -= 2 * dst_stride_frame + width; out2 -= 2 * dst_stride_frame + width; } return 0; } int I420ToYUY2(const uint8* src_y, int src_stride_y, const uint8* src_u, int src_stride_u, const uint8* src_v, int src_stride_v, uint8* dst_frame, int dst_stride_frame, int width, int height) { if (src_y == NULL || src_u == NULL || src_v == NULL || dst_frame == NULL) { return -1; } const uint8* in1 = src_y; const uint8* in2 = src_y + src_stride_y; uint8* out1 = dst_frame; uint8* out2 = dst_frame + dst_stride_frame; // YUY2 - Macro-pixel = 2 image pixels // Y0U0Y1V0....Y2U2Y3V2...Y4U4Y5V4.... #ifndef SCALEOPT for (int i = 0; i < ((height + 1) >> 1); i++){ for (int j = 0; j < ((width + 1) >> 1); j++){ out1[0] = in1[0]; out1[1] = *src_u; out1[2] = in1[1]; out1[3] = *src_v; out2[0] = in2[0]; out2[1] = *src_u; out2[2] = in2[1]; out2[3] = *src_v; out1 += 4; out2 += 4; src_u++; src_v++; in1 += 2; in2 += 2; } in1 += 2 * src_stride_y - width; in2 += 2 * src_stride_y - width; src_u += src_stride_u - ((width + 1) >> 1); src_v += src_stride_v - ((width + 1) >> 1); out1 += dst_stride_frame + dst_stride_frame - 2 * width; out2 += dst_stride_frame + dst_stride_frame - 2 * width; } #else for (WebRtc_UWord32 i = 0; i < ((height + 1) >> 1);i++) { int32 width__ = (width >> 4); _asm { ;pusha mov eax, DWORD PTR [in1] ;1939.33 mov ecx, DWORD PTR [in2] ;1939.33 mov ebx, DWORD PTR [src_u] ;1939.33 mov edx, DWORD PTR [src_v] ;1939.33 loop0: movq xmm6, QWORD PTR [ebx] ;src_u movq xmm0, QWORD PTR [edx] ;src_v punpcklbw xmm6, xmm0 ;src_u, src_v mix ;movdqa xmm1, xmm6 ;movdqa xmm2, xmm6 ;movdqa xmm4, xmm6 movdqu xmm3, XMMWORD PTR [eax] ;in1 movdqa xmm1, xmm3 punpcklbw xmm1, xmm6 ;in1, src_u, in1, src_v mov esi, DWORD PTR [out1] movdqu XMMWORD PTR [esi], xmm1 ;write to out1 movdqu xmm5, XMMWORD PTR [ecx] ;in2 movdqa xmm2, xmm5 punpcklbw xmm2, xmm6 ;in2, src_u, in2, src_v mov edi, DWORD PTR [out2] movdqu XMMWORD PTR [edi], xmm2 ;write to out2 punpckhbw xmm3, xmm6 ;in1, src_u, in1, src_v again movdqu XMMWORD PTR [esi+16], xmm3 ;write to out1 again add esi, 32 mov DWORD PTR [out1], esi punpckhbw xmm5, xmm6 ;src_u, in2, src_v again movdqu XMMWORD PTR [edi+16], xmm5 ;write to out2 again add edi, 32 mov DWORD PTR [out2], edi add ebx, 8 add edx, 8 add eax, 16 add ecx, 16 mov esi, DWORD PTR [width__] sub esi, 1 mov DWORD PTR [width__], esi jg loop0 mov DWORD PTR [in1], eax ;1939.33 mov DWORD PTR [in2], ecx ;1939.33 mov DWORD PTR [src_u], ebx ;1939.33 mov DWORD PTR [src_v], edx ;1939.33 ;popa emms } in1 += 2 * src_stride_y - width; in2 += 2 * src_stride_y - width; out1 += dst_stride_frame + dst_stride_frame - 2 * width; out2 += dst_stride_frame + dst_stride_frame - 2 * width; } #endif return 0; } int I420ToUYVY(const uint8* src_y, int src_stride_y, const uint8* src_u, int src_stride_u, const uint8* src_v, int src_stride_v, uint8* dst_frame, int dst_stride_frame, int width, int height) { if (src_y == NULL || src_u == NULL || src_v == NULL || dst_frame == NULL) { return -1; } int i = 0; const uint8* y1 = src_y; const uint8* y2 = y1 + src_stride_y; const uint8* u = src_u; const uint8* v = src_v; uint8* out1 = dst_frame; uint8* out2 = dst_frame + dst_stride_frame; // Macro-pixel = 2 image pixels // U0Y0V0Y1....U2Y2V2Y3...U4Y4V4Y5..... #ifndef SCALEOPT for (; i < ((height + 1) >> 1); i++) { for (int j = 0; j < ((width + 1) >> 1); j++) { out1[0] = *u; out1[1] = y1[0]; out1[2] = *v; out1[3] = y1[1]; out2[0] = *u; out2[1] = y2[0]; out2[2] = *v; out2[3] = y2[1]; out1 += 4; out2 += 4; u++; v++; y1 += 2; y2 += 2; } y1 += 2 * src_stride_y - width; y2 += 2 * src_stride_y - width; u += src_stride_u - ((width + 1) >> 1); v += src_stride_v - ((width + 1) >> 1); out1 += 2 * (dst_stride_frame - width); out2 += 2 * (dst_stride_frame - width); } #else for (; i < (height >> 1);i++) { int32 width__ = (width >> 4); _asm { ;pusha mov eax, DWORD PTR [in1] ;1939.33 mov ecx, DWORD PTR [in2] ;1939.33 mov ebx, DWORD PTR [src_u] ;1939.33 mov edx, DWORD PTR [src_v] ;1939.33 loop0: movq xmm6, QWORD PTR [ebx] ;src_u movq xmm0, QWORD PTR [edx] ;src_v punpcklbw xmm6, xmm0 ;src_u, src_v mix movdqa xmm1, xmm6 movdqa xmm2, xmm6 movdqa xmm4, xmm6 movdqu xmm3, XMMWORD PTR [eax] ;in1 punpcklbw xmm1, xmm3 ;src_u, in1, src_v mov esi, DWORD PTR [out1] movdqu XMMWORD PTR [esi], xmm1 ;write to out1 movdqu xmm5, XMMWORD PTR [ecx] ;in2 punpcklbw xmm2, xmm5 ;src_u, in2, src_v mov edi, DWORD PTR [out2] movdqu XMMWORD PTR [edi], xmm2 ;write to out2 punpckhbw xmm4, xmm3 ;src_u, in1, src_v again movdqu XMMWORD PTR [esi+16], xmm4 ;write to out1 again add esi, 32 mov DWORD PTR [out1], esi punpckhbw xmm6, xmm5 ;src_u, in2, src_v again movdqu XMMWORD PTR [edi+16], xmm6 ;write to out2 again add edi, 32 mov DWORD PTR [out2], edi add ebx, 8 add edx, 8 add eax, 16 add ecx, 16 mov esi, DWORD PTR [width__] sub esi, 1 mov DWORD PTR [width__], esi jg loop0 mov DWORD PTR [in1], eax ;1939.33 mov DWORD PTR [in2], ecx ;1939.33 mov DWORD PTR [src_u], ebx ;1939.33 mov DWORD PTR [src_v], edx ;1939.33 ;popa emms } in1 += width; in2 += width; out1 += 2 * (dst_stride_frame - width); out2 += 2 * (dst_stride_frame - width); } #endif return 0; } int NV12ToRGB565(const uint8* src_y, int src_stride_y, const uint8* src_uv, int src_stride_uv, uint8* dst_frame, int dst_stride_frame, int width, int height) { if (src_y == NULL || src_uv == NULL || dst_frame == NULL) { return -1; } // Bi-Planar: Y plane followed by an interlaced U and V plane const uint8* interlacedSrc = src_uv; uint16* out = (uint16*)(src_y) + dst_stride_frame * (height - 1); uint16* out2 = out - dst_stride_frame; int32 tmp_r, tmp_g, tmp_b; const uint8 *y1,*y2; y1 = src_y; y2 = y1 + src_stride_y; int h, w; for (h = ((height + 1) >> 1); h > 0; h--) { // 2 rows at a time, 2 y's at a time for (w = 0; w < ((width + 1) >> 1); w++) { // Vertical and horizontal sub-sampling // 1. Convert to RGB888 // 2. Shift to adequate location (in the 16 bit word) - RGB 565 tmp_r = (int32)((mapYc[y1[0]] + mapVcr[interlacedSrc[1]] + 128) >> 8); tmp_g = (int32)((mapYc[y1[0]] + mapUcg[interlacedSrc[0]] + mapVcg[interlacedSrc[1]] + 128) >> 8); tmp_b = (int32)((mapYc[y1[0]] + mapUcb[interlacedSrc[0]] + 128) >> 8); out[0] = (uint16)((Clip(tmp_r) & 0xf8) << 8) + ((Clip(tmp_g) & 0xfc) << 3) + (Clip(tmp_b) >> 3); tmp_r = (int32)((mapYc[y1[1]] + mapVcr[interlacedSrc[1]] + 128) >> 8); tmp_g = (int32)((mapYc[y1[1]] + mapUcg[interlacedSrc[0]] + mapVcg[interlacedSrc[1]] + 128) >> 8); tmp_b = (int32)((mapYc[y1[1]] + mapUcb[interlacedSrc[0]] + 128) >> 8); out[1] = (uint16)((Clip(tmp_r) & 0xf8) << 8) + ((Clip(tmp_g) & 0xfc) << 3) + (Clip(tmp_b ) >> 3); tmp_r = (int32)((mapYc[y2[0]] + mapVcr[interlacedSrc[1]] + 128) >> 8); tmp_g = (int32)((mapYc[y2[0]] + mapUcg[interlacedSrc[0]] + mapVcg[interlacedSrc[1]] + 128) >> 8); tmp_b = (int32)((mapYc[y2[0]] + mapUcb[interlacedSrc[0]] + 128) >> 8); out2[0] = (uint16)((Clip(tmp_r) & 0xf8) << 8) + ((Clip(tmp_g) & 0xfc) << 3) + (Clip(tmp_b) >> 3); tmp_r = (int32)((mapYc[y2[1]] + mapVcr[interlacedSrc[1]] + 128) >> 8); tmp_g = (int32)((mapYc[y2[1]] + mapUcg[interlacedSrc[0]] + mapVcg[interlacedSrc[1]] + 128) >> 8); tmp_b = (int32)((mapYc[y2[1]] + mapUcb[interlacedSrc[0]] + 128) >> 8); out2[1] = (uint16)((Clip(tmp_r) & 0xf8) << 8) + ((Clip(tmp_g) & 0xfc) << 3) + (Clip(tmp_b) >> 3); y1 += 2; y2 += 2; out += 2; out2 += 2; interlacedSrc += 2; } y1 += 2 * src_stride_y - width; y2 += 2 * src_stride_y - width; interlacedSrc += src_stride_uv - ((width + 1) >> 1); out -= 3 * dst_stride_frame + dst_stride_frame - width; out2 -= 3 * dst_stride_frame + dst_stride_frame - width; } return 0; } // TODO(fbarchard): Deprecated - this is same as BG24ToARGB with -height int RGB24ToARGB(const uint8* src_frame, int src_stride_frame, uint8* dst_frame, int dst_stride_frame, int width, int height) { if (src_frame == NULL || dst_frame == NULL) { return -1; } int i, j, offset; uint8* outFrame = dst_frame; const uint8* inFrame = src_frame; outFrame += dst_stride_frame * (height - 1) * 4; for (i = 0; i < height; i++) { for (j = 0; j < width; j++) { offset = j * 4; outFrame[0 + offset] = inFrame[0]; outFrame[1 + offset] = inFrame[1]; outFrame[2 + offset] = inFrame[2]; outFrame[3 + offset] = 0xff; inFrame += 3; } outFrame -= 4 * (dst_stride_frame - width); inFrame += src_stride_frame - width; } return 0; } // ARGBToI420Row_C etc row functions use the following macro, generating // code with RGB offsets/strides different for each version. Less error // prone than duplicating the code. // template could be used, but macro method works for C and asm and this is // performance critical code. #define MAKEROWRGBTOI420(NAME,R,G,B,BPP) \ static void \ NAME(const uint8* src_row0, const uint8* src_row1, \ uint8* dst_yplane0, uint8* dst_yplane1, \ uint8* dst_u, \ uint8* dst_v, \ int width) { \ for (int x = 0; x < width - 1; x += 2) { \ dst_yplane0[0] = (uint8)((src_row0[R] * 66 + \ src_row0[G] * 129 + \ src_row0[B] * 25 + 128) >> 8) + 16; \ dst_yplane0[1] = (uint8)((src_row0[R + BPP] * 66 + \ src_row0[G + BPP] * 129 + \ src_row0[B + BPP] * 25 + 128) >> 8) + 16; \ dst_yplane1[0] = (uint8)((src_row1[R] * 66 + \ src_row1[G] * 129 + \ src_row1[B] * 25 + 128) >> 8) + 16; \ dst_yplane1[1] = (uint8)((src_row1[R + BPP] * 66 + \ src_row1[G + BPP] * 129 + \ src_row1[B + BPP] * 25 + 128) >> 8) + 16; \ dst_u[0] = (uint8)(((src_row0[R] + src_row0[R + BPP] + \ src_row1[R] + src_row1[R + BPP]) * -38 + \ (src_row0[G] + src_row0[G + BPP] + \ src_row1[G] + src_row1[G + BPP]) * -74 + \ (src_row0[B] + src_row0[B + BPP] + \ src_row1[B] + src_row1[B + BPP]) * 112 + \ + 512) >> 10) + 128; \ dst_v[0] = (uint8)(((src_row0[R] + src_row0[R + BPP] + \ src_row1[R] + src_row1[R + BPP]) * 112 + \ (src_row0[G] + src_row0[G + BPP] + \ src_row1[G] + src_row1[G + BPP]) * -94 + \ (src_row0[B] + src_row0[B + BPP] + \ src_row1[B] + src_row1[B + BPP]) * -18 + \ + 512) >> 10) + 128; \ dst_yplane0 += 2; \ dst_yplane1 += 2; \ ++dst_u; \ ++dst_v; \ src_row0 += BPP * 2; \ src_row1 += BPP * 2; \ } \ if (width & 1) { \ dst_yplane0[0] = (uint8)((src_row0[R] * 66 + \ src_row0[G] * 129 + \ src_row0[B] * 25 + 128) >> 8) + 16; \ dst_yplane1[0] = (uint8)((src_row1[R] * 66 + \ src_row1[G] * 129 + \ src_row1[B] * 25 + 128) >> 8) + 16; \ dst_u[0] = (uint8)(((src_row0[R] + \ src_row1[R]) * -38 + \ (src_row0[G] + \ src_row1[G]) * -74 + \ (src_row0[B] + \ src_row1[B]) * 112 + \ + 256) >> 9) + 128; \ dst_v[0] = (uint8)(((src_row0[R] + \ src_row1[R]) * 112 + \ (src_row0[G] + \ src_row1[G]) * -94 + \ (src_row0[B] + \ src_row1[B]) * -18 + \ + 256) >> 9) + 128; \ } \ } // Generate variations of RGBToI420. Parameters are r,g,b offsets within a // pixel, and number of bytes per pixel. MAKEROWRGBTOI420(ARGBToI420Row_C, 2, 1, 0, 4) MAKEROWRGBTOI420(BGRAToI420Row_C, 1, 2, 3, 4) MAKEROWRGBTOI420(ABGRToI420Row_C, 0, 1, 2, 4) MAKEROWRGBTOI420(RGB24ToI420Row_C, 2, 1, 0, 3) MAKEROWRGBTOI420(RAWToI420Row_C, 0, 1, 2, 3) static int RGBToI420(const uint8* src_frame, int src_stride_frame, uint8* dst_y, int dst_stride_y, uint8* dst_u, int dst_stride_u, uint8* dst_v, int dst_stride_v, int width, int height, void (*RGBToI420Row)(const uint8* src_row0, const uint8* src_row1, uint8* dst_yplane0, uint8* dst_yplane1, uint8* dst_u, uint8* dst_v, int width)) { if (src_frame == NULL || dst_y == NULL || dst_v == NULL || dst_v == NULL) return -1; if (height < 0) { height = -height; src_frame = src_frame + src_stride_frame * (height -1); src_stride_frame = -src_stride_frame; } for (int y = 0; y < height - 1; y += 2) { RGBToI420Row(src_frame, src_frame + src_stride_frame, dst_y, dst_y + dst_stride_y, dst_u, dst_v, width); src_frame += src_stride_frame * 2; dst_y += dst_stride_y * 2; dst_u += dst_stride_u; dst_v += dst_stride_v; } if (height & 1) { RGBToI420Row(src_frame, src_frame, dst_y, dst_y, dst_u, dst_v, width); } return 0; } int ARGBToI420_Reference(const uint8* src_frame, int src_stride_frame, uint8* dst_y, int dst_stride_y, uint8* dst_u, int dst_stride_u, uint8* dst_v, int dst_stride_v, int width, int height) { return RGBToI420(src_frame, src_stride_frame, dst_y, dst_stride_y, dst_u, dst_stride_u, dst_v, dst_stride_v, width, height, ARGBToI420Row_C); } int BGRAToI420(const uint8* src_frame, int src_stride_frame, uint8* dst_y, int dst_stride_y, uint8* dst_u, int dst_stride_u, uint8* dst_v, int dst_stride_v, int width, int height) { return RGBToI420(src_frame, src_stride_frame, dst_y, dst_stride_y, dst_u, dst_stride_u, dst_v, dst_stride_v, width, height, BGRAToI420Row_C); } int ABGRToI420(const uint8* src_frame, int src_stride_frame, uint8* dst_y, int dst_stride_y, uint8* dst_u, int dst_stride_u, uint8* dst_v, int dst_stride_v, int width, int height) { return RGBToI420(src_frame, src_stride_frame, dst_y, dst_stride_y, dst_u, dst_stride_u, dst_v, dst_stride_v, width, height, ABGRToI420Row_C); } int RGB24ToI420(const uint8* src_frame, int src_stride_frame, uint8* dst_y, int dst_stride_y, uint8* dst_u, int dst_stride_u, uint8* dst_v, int dst_stride_v, int width, int height) { return RGBToI420(src_frame, src_stride_frame, dst_y, dst_stride_y, dst_u, dst_stride_u, dst_v, dst_stride_v, width, height, RGB24ToI420Row_C); } int RAWToI420(const uint8* src_frame, int src_stride_frame, uint8* dst_y, int dst_stride_y, uint8* dst_u, int dst_stride_u, uint8* dst_v, int dst_stride_v, int width, int height) { return RGBToI420(src_frame, src_stride_frame, dst_y, dst_stride_y, dst_u, dst_stride_u, dst_v, dst_stride_v, width, height, RAWToI420Row_C); } int ARGBToI420(const uint8* src_frame, int src_stride_frame, uint8* dst_y, int dst_stride_y, uint8* dst_u, int dst_stride_u, uint8* dst_v, int dst_stride_v, int width, int height) { if (height < 0) { height = -height; src_frame = src_frame + (height - 1) * src_stride_frame; src_stride_frame = -src_stride_frame; } void (*ARGBToYRow)(const uint8* src_argb, uint8* dst_y, int pix); void (*ARGBToUVRow)(const uint8* src_argb0, int src_stride_argb, uint8* dst_u, uint8* dst_v, int width); #if defined(HAS_ARGBTOYROW_SSSE3) if (libyuv::TestCpuFlag(libyuv::kCpuHasSSSE3) && (width % 8 == 0) && IS_ALIGNED(src_frame, 16) && (src_stride_frame % 16 == 0) && IS_ALIGNED(dst_y, 8) && (dst_stride_y % 8 == 0)) { ARGBToYRow = ARGBToYRow_SSSE3; } else #endif { ARGBToYRow = ARGBToYRow_C; } #if defined(HAS_ARGBTOUVROW_SSSE3) if (libyuv::TestCpuFlag(libyuv::kCpuHasSSSE3) && (width % 8 == 0) && IS_ALIGNED(src_frame, 16) && (src_stride_frame % 16 == 0) && IS_ALIGNED(dst_u, 4) && (dst_stride_u % 4 == 0) && IS_ALIGNED(dst_v, 4) && (dst_stride_v % 4 == 0)) { ARGBToUVRow = ARGBToUVRow_SSSE3; } else #endif { ARGBToUVRow = ARGBToUVRow_C; } for (int y = 0; y < (height - 1); y += 2) { ARGBToYRow(src_frame, dst_y, width); ARGBToYRow(src_frame + src_stride_frame, dst_y + dst_stride_y, width); ARGBToUVRow(src_frame, src_stride_frame, dst_u, dst_v, width); src_frame += src_stride_frame * 2; dst_y += dst_stride_y * 2; dst_u += dst_stride_u; dst_v += dst_stride_v; } if (height & 1) { ARGBToYRow(src_frame, dst_y, width); ARGBToUVRow(src_frame, 0, dst_u, dst_v, width); } return 0; } } // namespace libyuv