/* * Copyright (c) 2011 The LibYuv project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "source/row.h" #include // For memcpy #include "libyuv/basic_types.h" #ifdef __cplusplus namespace libyuv { extern "C" { #endif void ABGRToARGBRow_C(const uint8* src_abgr, uint8* dst_argb, int width) { for (int x = 0; x < width; ++x) { // To support in-place conversion. uint8 r = src_abgr[0]; uint8 g = src_abgr[1]; uint8 b = src_abgr[2]; uint8 a = src_abgr[3]; dst_argb[0] = b; dst_argb[1] = g; dst_argb[2] = r; dst_argb[3] = a; dst_argb += 4; src_abgr += 4; } } void BGRAToARGBRow_C(const uint8* src_bgra, uint8* dst_argb, int width) { for (int x = 0; x < width; ++x) { // To support in-place conversion. uint8 a = src_bgra[0]; uint8 r = src_bgra[1]; uint8 g = src_bgra[2]; uint8 b = src_bgra[3]; dst_argb[0] = b; dst_argb[1] = g; dst_argb[2] = r; dst_argb[3] = a; dst_argb += 4; src_bgra += 4; } } void RGB24ToARGBRow_C(const uint8* src_rgb24, uint8* dst_argb, int width) { for (int x = 0; x < width; ++x) { uint8 b = src_rgb24[0]; uint8 g = src_rgb24[1]; uint8 r = src_rgb24[2]; dst_argb[0] = b; dst_argb[1] = g; dst_argb[2] = r; dst_argb[3] = 255u; dst_argb += 4; src_rgb24 += 3; } } void RAWToARGBRow_C(const uint8* src_raw, uint8* dst_argb, int width) { for (int x = 0; x < width; ++x) { uint8 r = src_raw[0]; uint8 g = src_raw[1]; uint8 b = src_raw[2]; dst_argb[0] = b; dst_argb[1] = g; dst_argb[2] = r; dst_argb[3] = 255u; dst_argb += 4; src_raw += 3; } } void RGB565ToARGBRow_C(const uint8* src_rgb, uint8* dst_argb, int width) { for (int x = 0; x < width; ++x) { uint8 b = src_rgb[0] & 0x1f; uint8 g = (src_rgb[0] >> 5) | ((src_rgb[1] & 0x07) << 3); uint8 r = src_rgb[1] >> 3; dst_argb[0] = (b << 3) | (b >> 2); dst_argb[1] = (g << 2) | (g >> 4); dst_argb[2] = (r << 3) | (r >> 2); dst_argb[3] = 255u; dst_argb += 4; src_rgb += 2; } } void ARGB1555ToARGBRow_C(const uint8* src_rgb, uint8* dst_argb, int width) { for (int x = 0; x < width; ++x) { uint8 b = src_rgb[0] & 0x1f; uint8 g = (src_rgb[0] >> 5) | ((src_rgb[1] & 0x03) << 3); uint8 r = (src_rgb[1] & 0x7c) >> 2; uint8 a = src_rgb[1] >> 7; dst_argb[0] = (b << 3) | (b >> 2); dst_argb[1] = (g << 3) | (g >> 2); dst_argb[2] = (r << 3) | (r >> 2); dst_argb[3] = -a; dst_argb += 4; src_rgb += 2; } } void ARGB4444ToARGBRow_C(const uint8* src_rgb, uint8* dst_argb, int width) { for (int x = 0; x < width; ++x) { uint8 a = src_rgb[1] >> 4; uint8 r = src_rgb[1] & 0x0f; uint8 g = src_rgb[0] >> 4; uint8 b = src_rgb[0] & 0x0f; dst_argb[0] = (b << 4) | b; dst_argb[1] = (g << 4) | g; dst_argb[2] = (r << 4) | r; dst_argb[3] = (a << 4) | a; dst_argb += 4; src_rgb += 2; } } void ARGBToRGB24Row_C(const uint8* src_argb, uint8* dst_rgb, int width) { for (int x = 0; x < width; ++x) { uint8 b = src_argb[0]; uint8 g = src_argb[1]; uint8 r = src_argb[2]; dst_rgb[0] = b; dst_rgb[1] = g; dst_rgb[2] = r; dst_rgb += 3; src_argb += 4; } } void ARGBToRAWRow_C(const uint8* src_argb, uint8* dst_rgb, int width) { for (int x = 0; x < width; ++x) { uint8 b = src_argb[0]; uint8 g = src_argb[1]; uint8 r = src_argb[2]; dst_rgb[0] = r; dst_rgb[1] = g; dst_rgb[2] = b; dst_rgb += 3; src_argb += 4; } } // TODO(fbarchard): support big endian CPU void ARGBToRGB565Row_C(const uint8* src_argb, uint8* dst_rgb, int width) { for (int x = 0; x < width; ++x) { uint8 b = src_argb[0] >> 3; uint8 g = src_argb[1] >> 2; uint8 r = src_argb[2] >> 3; *reinterpret_cast(dst_rgb) = (r << 11) | (g << 5) | b; dst_rgb += 2; src_argb += 4; } } void ARGBToARGB1555Row_C(const uint8* src_argb, uint8* dst_rgb, int width) { for (int x = 0; x < width; ++x) { uint8 b = src_argb[0] >> 3; uint8 g = src_argb[1] >> 3; uint8 r = src_argb[2] >> 3; uint8 a = src_argb[2] >> 7; *reinterpret_cast(dst_rgb) = (a << 15) | (r << 10) | (g << 5) | b; dst_rgb += 2; src_argb += 4; } } void ARGBToARGB4444Row_C(const uint8* src_argb, uint8* dst_rgb, int width) { for (int x = 0; x < width; ++x) { uint8 b = src_argb[0] >> 4; uint8 g = src_argb[1] >> 4; uint8 r = src_argb[2] >> 4; uint8 a = src_argb[2] >> 4; *reinterpret_cast(dst_rgb) = (a << 12) | (r << 8) | (g << 4) | b; dst_rgb += 2; src_argb += 4; } } static __inline int RGBToY(uint8 r, uint8 g, uint8 b) { return (( 66 * r + 129 * g + 25 * b + 128) >> 8) + 16; } static __inline int RGBToU(uint8 r, uint8 g, uint8 b) { return ((-38 * r - 74 * g + 112 * b + 128) >> 8) + 128; } static __inline int RGBToV(uint8 r, uint8 g, uint8 b) { return ((112 * r - 94 * g - 18 * b + 128) >> 8) + 128; } #define MAKEROWY(NAME, R, G, B) \ void NAME ## ToYRow_C(const uint8* src_argb0, uint8* dst_y, int width) { \ for (int x = 0; x < width; ++x) { \ dst_y[0] = RGBToY(src_argb0[R], src_argb0[G], src_argb0[B]); \ src_argb0 += 4; \ dst_y += 1; \ } \ } \ void NAME ## ToUVRow_C(const uint8* src_rgb0, int src_stride_rgb, \ uint8* dst_u, uint8* dst_v, int width) { \ const uint8* src_rgb1 = src_rgb0 + src_stride_rgb; \ for (int x = 0; x < width - 1; x += 2) { \ uint8 ab = (src_rgb0[B] + src_rgb0[B + 4] + \ src_rgb1[B] + src_rgb1[B + 4]) >> 2; \ uint8 ag = (src_rgb0[G] + src_rgb0[G + 4] + \ src_rgb1[G] + src_rgb1[G + 4]) >> 2; \ uint8 ar = (src_rgb0[R] + src_rgb0[R + 4] + \ src_rgb1[R] + src_rgb1[R + 4]) >> 2; \ dst_u[0] = RGBToU(ar, ag, ab); \ dst_v[0] = RGBToV(ar, ag, ab); \ src_rgb0 += 8; \ src_rgb1 += 8; \ dst_u += 1; \ dst_v += 1; \ } \ if (width & 1) { \ uint8 ab = (src_rgb0[B] + src_rgb1[B]) >> 1; \ uint8 ag = (src_rgb0[G] + src_rgb1[G]) >> 1; \ uint8 ar = (src_rgb0[R] + src_rgb1[R]) >> 1; \ dst_u[0] = RGBToU(ar, ag, ab); \ dst_v[0] = RGBToV(ar, ag, ab); \ } \ } MAKEROWY(ARGB, 2, 1, 0) MAKEROWY(BGRA, 1, 2, 3) MAKEROWY(ABGR, 0, 1, 2) void I400ToARGBRow_C(const uint8* src_y, uint8* dst_argb, int width) { // Copy a Y to RGB. for (int x = 0; x < width; ++x) { uint8 y = src_y[0]; dst_argb[2] = dst_argb[1] = dst_argb[0] = y; dst_argb[3] = 255u; dst_argb += 4; ++src_y; } } // C reference code that mimics the YUV assembly. #define YG 74 /* static_cast(1.164 * 64 + 0.5) */ #define UB 127 /* min(63,static_cast(2.018 * 64)) */ #define UG -25 /* static_cast(-0.391 * 64 - 0.5) */ #define UR 0 #define VB 0 #define VG -52 /* static_cast(-0.813 * 64 - 0.5) */ #define VR 102 /* static_cast(1.596 * 64 + 0.5) */ // Bias #define BB UB * 128 + VB * 128 #define BG UG * 128 + VG * 128 #define BR UR * 128 + VR * 128 static __inline uint32 Clip(int32 val) { if (val < 0) { return static_cast(0); } else if (val > 255) { return static_cast(255); } return static_cast(val); } static __inline void YuvPixel(uint8 y, uint8 u, uint8 v, uint8* rgb_buf, int ashift, int rshift, int gshift, int bshift) { int32 y1 = (static_cast(y) - 16) * YG; uint32 b = Clip(static_cast((u * UB + v * VB) - (BB) + y1) >> 6); uint32 g = Clip(static_cast((u * UG + v * VG) - (BG) + y1) >> 6); uint32 r = Clip(static_cast((u * UR + v * VR) - (BR) + y1) >> 6); *reinterpret_cast(rgb_buf) = (b << bshift) | (g << gshift) | (r << rshift) | (255u << ashift); } void I420ToARGBRow_C(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* rgb_buf, int width) { for (int x = 0; x < width - 1; x += 2) { YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 24, 16, 8, 0); YuvPixel(y_buf[1], u_buf[0], v_buf[0], rgb_buf + 4, 24, 16, 8, 0); y_buf += 2; u_buf += 1; v_buf += 1; rgb_buf += 8; // Advance 2 pixels. } if (width & 1) { YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 24, 16, 8, 0); } } void I420ToBGRARow_C(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* rgb_buf, int width) { for (int x = 0; x < width - 1; x += 2) { YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 0, 8, 16, 24); YuvPixel(y_buf[1], u_buf[0], v_buf[0], rgb_buf + 4, 0, 8, 16, 24); y_buf += 2; u_buf += 1; v_buf += 1; rgb_buf += 8; // Advance 2 pixels. } if (width & 1) { YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf, 0, 8, 16, 24); } } void I420ToABGRRow_C(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* rgb_buf, int width) { for (int x = 0; x < width - 1; x += 2) { YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 24, 0, 8, 16); YuvPixel(y_buf[1], u_buf[0], v_buf[0], rgb_buf + 4, 24, 0, 8, 16); y_buf += 2; u_buf += 1; v_buf += 1; rgb_buf += 8; // Advance 2 pixels. } if (width & 1) { YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf + 0, 24, 0, 8, 16); } } void I444ToARGBRow_C(const uint8* y_buf, const uint8* u_buf, const uint8* v_buf, uint8* rgb_buf, int width) { for (int x = 0; x < width; ++x) { YuvPixel(y_buf[0], u_buf[0], v_buf[0], rgb_buf, 24, 16, 8, 0); y_buf += 1; u_buf += 1; v_buf += 1; rgb_buf += 4; // Advance 1 pixel. } } void YToARGBRow_C(const uint8* y_buf, uint8* rgb_buf, int width) { for (int x = 0; x < width; ++x) { YuvPixel(y_buf[0], 128, 128, rgb_buf, 24, 16, 8, 0); y_buf += 1; rgb_buf += 4; // Advance 1 pixel. } } void MirrorRow_C(const uint8* src, uint8* dst, int width) { src += width - 1; for (int x = 0; x < width - 1; x += 2) { dst[x] = src[0]; dst[x + 1] = src[-1]; src -= 2; } if (width & 1) { dst[width - 1] = src[0]; } } void MirrorRowUV_C(const uint8* src_uv, uint8* dst_u, uint8* dst_v, int width) { src_uv += (width - 1) << 1; for (int x = 0; x < width - 1; x += 2) { dst_u[x] = src_uv[0]; dst_u[x + 1] = src_uv[-2]; dst_v[x] = src_uv[1]; dst_v[x + 1] = src_uv[-2 + 1]; src_uv -= 4; } if (width & 1) { dst_u[width - 1] = src_uv[0]; dst_v[width - 1] = src_uv[1]; } } void SplitUV_C(const uint8* src_uv, uint8* dst_u, uint8* dst_v, int width) { for (int x = 0; x < width - 1; x += 2) { dst_u[x] = src_uv[0]; dst_u[x + 1] = src_uv[2]; dst_v[x] = src_uv[1]; dst_v[x + 1] = src_uv[3]; src_uv += 4; } if (width & 1) { dst_u[width - 1] = src_uv[0]; dst_v[width - 1] = src_uv[1]; } } void CopyRow_C(const uint8* src, uint8* dst, int count) { memcpy(dst, src, count); } // Filter 2 rows of YUY2 UV's (422) into U and V (420) void YUY2ToUVRow_C(const uint8* src_yuy2, int src_stride_yuy2, uint8* dst_u, uint8* dst_v, int width) { // Output a row of UV values, filtering 2 rows of YUY2 for (int x = 0; x < width; x += 2) { dst_u[0] = (src_yuy2[1] + src_yuy2[src_stride_yuy2 + 1] + 1) >> 1; dst_v[0] = (src_yuy2[3] + src_yuy2[src_stride_yuy2 + 3] + 1) >> 1; src_yuy2 += 4; dst_u += 1; dst_v += 1; } } void YUY2ToYRow_C(const uint8* src_yuy2, uint8* dst_y, int width) { // Copy a row of yuy2 Y values for (int x = 0; x < width - 1; x += 2) { dst_y[x] = src_yuy2[0]; dst_y[x + 1] = src_yuy2[2]; src_yuy2 += 4; } if (width & 1) { dst_y[width - 1] = src_yuy2[0]; } } void UYVYToUVRow_C(const uint8* src_uyvy, int src_stride_uyvy, uint8* dst_u, uint8* dst_v, int width) { // Copy a row of uyvy UV values for (int x = 0; x < width; x += 2) { dst_u[0] = (src_uyvy[0] + src_uyvy[src_stride_uyvy + 0] + 1) >> 1; dst_v[0] = (src_uyvy[2] + src_uyvy[src_stride_uyvy + 2] + 1) >> 1; src_uyvy += 4; dst_u += 1; dst_v += 1; } } void UYVYToYRow_C(const uint8* src_yuy2, uint8* dst_y, int width) { // Copy a row of uyvy Y values for (int x = 0; x < width - 1; x += 2) { dst_y[x] = src_yuy2[1]; dst_y[x + 1] = src_yuy2[3]; src_yuy2 += 4; } if (width & 1) { dst_y[width - 1] = src_yuy2[1]; } } #define BLENDER(f, b, a) (((256 - a) * b) >> 8) + f // Blend src_argb0 over src_argb1 and store to dst_argb. // dst_argb may be src_argb0 or src_argb1. void ARGBBlendRow_C(const uint8* src_argb0, const uint8* src_argb1, uint8* dst_argb, int width) { for (int x = 0; x < width - 1; x += 2) { uint32 a = src_argb0[3]; if (a == 0) { *reinterpret_cast(dst_argb) = *reinterpret_cast(src_argb1); } else if (a == 255) { *reinterpret_cast(dst_argb) = *reinterpret_cast(src_argb0); } else { const uint32 fb = src_argb0[0]; const uint32 fg = src_argb0[1]; const uint32 fr = src_argb0[2]; const uint32 bb = src_argb1[0]; const uint32 bg = src_argb1[1]; const uint32 br = src_argb1[2]; dst_argb[0] = BLENDER(fb, bb, a); dst_argb[1] = BLENDER(fg, bg, a); dst_argb[2] = BLENDER(fr, br, a); dst_argb[3] = 255u; } a = src_argb0[4 + 3]; if (a == 0) { *reinterpret_cast(dst_argb + 4) = *reinterpret_cast(src_argb1 + 4); } else if (a == 255) { *reinterpret_cast(dst_argb + 4) = *reinterpret_cast(src_argb0 + 4); } else { const uint32 fb = src_argb0[4 + 0]; const uint32 fg = src_argb0[4 + 1]; const uint32 fr = src_argb0[4 + 2]; const uint32 bb = src_argb1[4 + 0]; const uint32 bg = src_argb1[4 + 1]; const uint32 br = src_argb1[4 + 2]; dst_argb[4 + 0] = BLENDER(fb, bb, a); dst_argb[4 + 1] = BLENDER(fg, bg, a); dst_argb[4 + 2] = BLENDER(fr, br, a); dst_argb[4 + 3] = 255u; } src_argb0 += 8; src_argb1 += 8; dst_argb += 8; } if (width & 1) { uint32 a = src_argb0[3]; if (a == 0) { *reinterpret_cast(dst_argb) = *reinterpret_cast(src_argb1); } else if (a == 255) { *reinterpret_cast(dst_argb) = *reinterpret_cast(src_argb0); } else { const uint32 fb = src_argb0[0]; const uint32 fg = src_argb0[1]; const uint32 fr = src_argb0[2]; const uint32 bb = src_argb1[0]; const uint32 bg = src_argb1[1]; const uint32 br = src_argb1[2]; dst_argb[0] = BLENDER(fb, bb, a); dst_argb[1] = BLENDER(fg, bg, a); dst_argb[2] = BLENDER(fr, br, a); dst_argb[3] = 255u; } } } #ifdef HAS_ARGBBLENDROW_SSE2 void ARGBBlendRow_Any_SSE2(const uint8* src_argb0, const uint8* src_argb1, uint8* dst_argb, int width) { // Do 1 to 3 pixels to get destination aligned. if ((uintptr_t)(dst_argb) & 15) { int count = width; if (count > 4 && ((intptr_t)(dst_argb) & 3) == 0) { count = (-(intptr_t)(dst_argb) >> 2) & 3; } ARGBBlendRow1_SSE2(src_argb0, src_argb1, dst_argb, count); src_argb0 += count * 4; src_argb1 += count * 4; dst_argb += count * 4; width -= count; } // Do multiple of 4 pixels if (width & ~3) { ARGBBlendRow_Aligned_SSE2(src_argb0, src_argb1, dst_argb, width & ~3); } // Do remaining 1 to 3 pixels if (width & 3) { src_argb0 += (width & ~3) * 4; src_argb1 += (width & ~3) * 4; dst_argb += (width & ~3) * 4; width &= 3; ARGBBlendRow1_SSE2(src_argb0, src_argb1, dst_argb, width); } } #endif // HAS_ARGBBLENDROW_SSE2 #ifdef HAS_ARGBBLENDROW_SSSE3 void ARGBBlendRow_Any_SSSE3(const uint8* src_argb0, const uint8* src_argb1, uint8* dst_argb, int width) { // Do 1 to 3 pixels to get destination aligned. if ((uintptr_t)(dst_argb) & 15) { int count = width; if (count > 4 && ((intptr_t)(dst_argb) & 3) == 0) { count = (-(intptr_t)(dst_argb) >> 2) & 3; } ARGBBlendRow1_SSE2(src_argb0, src_argb1, dst_argb, count); src_argb0 += count * 4; src_argb1 += count * 4; dst_argb += count * 4; width -= count; } // Do multiple of 4 pixels. if (width & ~3) { ARGBBlendRow_Aligned_SSSE3(src_argb0, src_argb1, dst_argb, width & ~3); } // Do remaining 1 to 3 pixels if (width & 3) { src_argb0 += (width & ~3) * 4; src_argb1 += (width & ~3) * 4; dst_argb += (width & ~3) * 4; width &= 3; ARGBBlendRow1_SSE2(src_argb0, src_argb1, dst_argb, width); } } #endif // HAS_ARGBBLENDROW_SSSE3 // Wrappers to handle odd sizes/alignments #define YUVANY(NAMEANY, I420TORGB_SSE, I420TORGB_C) \ void NAMEANY(const uint8* y_buf, \ const uint8* u_buf, \ const uint8* v_buf, \ uint8* rgb_buf, \ int width) { \ int n = width & ~7; \ I420TORGB_SSE(y_buf, u_buf, v_buf, rgb_buf, n); \ I420TORGB_C(y_buf + n, \ u_buf + (n >> 1), \ v_buf + (n >> 1), \ rgb_buf + n * 4, width & 7); \ } #if defined(HAS_I420TOARGBROW_SSSE3) YUVANY(I420ToARGBRow_Any_SSSE3, I420ToARGBRow_Unaligned_SSSE3, I420ToARGBRow_C) YUVANY(I420ToBGRARow_Any_SSSE3, I420ToBGRARow_Unaligned_SSSE3, I420ToBGRARow_C) YUVANY(I420ToABGRRow_Any_SSSE3, I420ToABGRRow_Unaligned_SSSE3, I420ToABGRRow_C) #endif #if defined(HAS_I420TOARGBROW_NEON) YUVANY(I420ToARGBRow_Any_NEON, I420ToARGBRow_NEON, I420ToARGBRow_C) YUVANY(I420ToBGRARow_Any_NEON, I420ToBGRARow_NEON, I420ToBGRARow_C) YUVANY(I420ToABGRRow_Any_NEON, I420ToABGRRow_NEON, I420ToABGRRow_C) #endif #undef YUVANY #define RGBANY(NAMEANY, ARGBTORGB, BPP) \ void NAMEANY(const uint8* argb_buf, \ uint8* rgb_buf, \ int width) { \ SIMD_ALIGNED(uint8 row[kMaxStride]); \ ARGBTORGB(argb_buf, row, width); \ memcpy(rgb_buf, row, width * BPP); \ } #if defined(HAS_ARGBTORGB24ROW_SSSE3) RGBANY(ARGBToRGB24Row_Any_SSSE3, ARGBToRGB24Row_SSSE3, 3) RGBANY(ARGBToRAWRow_Any_SSSE3, ARGBToRAWRow_SSSE3, 3) RGBANY(ARGBToRGB565Row_Any_SSE2, ARGBToRGB565Row_SSE2, 2) RGBANY(ARGBToARGB1555Row_Any_SSE2, ARGBToARGB1555Row_SSE2, 2) RGBANY(ARGBToARGB4444Row_Any_SSE2, ARGBToARGB4444Row_SSE2, 2) #endif #undef RGBANY #ifdef HAS_ARGBTOYROW_SSSE3 #define YANY(NAMEANY, ARGBTOY_SSE, BPP) \ void NAMEANY(const uint8* src_argb, uint8* dst_y, int width) { \ ARGBTOY_SSE(src_argb, dst_y, width - 16); \ ARGBTOY_SSE(src_argb + (width - 16) * BPP, dst_y + (width - 16), 16); \ } YANY(ARGBToYRow_Any_SSSE3, ARGBToYRow_Unaligned_SSSE3, 4) YANY(BGRAToYRow_Any_SSSE3, BGRAToYRow_Unaligned_SSSE3, 4) YANY(ABGRToYRow_Any_SSSE3, ABGRToYRow_Unaligned_SSSE3, 4) YANY(YUY2ToYRow_Any_SSE2, YUY2ToYRow_Unaligned_SSE2, 2) YANY(UYVYToYRow_Any_SSE2, UYVYToYRow_Unaligned_SSE2, 2) #undef YANY #define UVANY(NAMEANY, ARGBTOUV_SSE, ARGBTOUV_C, BPP) \ void NAMEANY(const uint8* src_argb, int src_stride_argb, \ uint8* dst_u, uint8* dst_v, int width) { \ int n = width & ~15; \ ARGBTOUV_SSE(src_argb, src_stride_argb, dst_u, dst_v, n); \ ARGBTOUV_C(src_argb + n * BPP, src_stride_argb, \ dst_u + (n >> 1), \ dst_v + (n >> 1), \ width & 15); \ } UVANY(ARGBToUVRow_Any_SSSE3, ARGBToUVRow_Unaligned_SSSE3, ARGBToUVRow_C, 4) UVANY(BGRAToUVRow_Any_SSSE3, BGRAToUVRow_Unaligned_SSSE3, BGRAToUVRow_C, 4) UVANY(ABGRToUVRow_Any_SSSE3, ABGRToUVRow_Unaligned_SSSE3, ABGRToUVRow_C, 4) UVANY(YUY2ToUVRow_Any_SSE2, YUY2ToUVRow_Unaligned_SSE2, YUY2ToUVRow_C, 2) UVANY(UYVYToUVRow_Any_SSE2, UYVYToUVRow_Unaligned_SSE2, UYVYToUVRow_C, 2) #undef UVANY #endif #ifdef __cplusplus } // extern "C" } // namespace libyuv #endif