/* * Copyright (c) 2011 The LibYuv project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include #include "libyuv/cpu_id.h" #include "video_common.h" namespace libyuv { // Most code in here is inspired by the material at // http://www.siliconimaging.com/RGB%20Bayer.htm // Forces compiler to inline, even against its better judgement. Use wisely. #if defined(__GNUC__) #define FORCE_INLINE __attribute__((always_inline)) #elif defined(WIN32) #define FORCE_INLINE __forceinline #else #define FORCE_INLINE #endif // Note: to do this with Neon vld4.8 would load ARGB values into 4 registers // and vst would select which 2 components to write. The low level would need // to be ARGBToBG, ARGBToGB, ARGBToRG, ARGBToGR #if defined(WIN32) && !defined(COVERAGE_ENABLED) #define HAS_ARGBTOBAYERROW_SSSE3 __declspec(naked) static void ARGBToBayerRow_SSSE3(const uint8* src_argb, uint8* dst_bayer, uint32 selector, int pix) { __asm { mov eax, [esp + 4] // src_argb mov edx, [esp + 8] // dst_bayer movd xmm7, [esp + 12] // selector mov ecx, [esp + 16] // pix pshufd xmm7, xmm7, 0 wloop: movdqa xmm0, [eax] lea eax, [eax + 16] pshufb xmm0, xmm7 movd [edx], xmm0 lea edx, [edx + 4] sub ecx, 4 ja wloop ret } } #elif (defined(__x86_64__) || defined(__i386__)) && \ !defined(COVERAGE_ENABLED) && !defined(TARGET_IPHONE_SIMULATOR) #define HAS_ARGBTOBAYERROW_SSSE3 static void ARGBToBayerRow_SSSE3(const uint8* src_argb, uint8* dst_bayer, uint32 selector, int pix) { asm volatile( "movd %3,%%xmm7\n" "pshufd $0x0,%%xmm7,%%xmm7\n" "1:" "movdqa (%0),%%xmm0\n" "lea 0x10(%0),%0\n" "pshufb %%xmm7,%%xmm0\n" "movd %%xmm0,(%1)\n" "lea 0x4(%1),%1\n" "sub $0x4,%2\n" "ja 1b\n" : "+r"(src_argb), // %0 "+r"(dst_bayer), // %1 "+r"(pix) // %2 : "r"(selector) // %3 : "memory" ); } #endif static void ARGBToBayerRow_C(const uint8* src_argb, uint8* dst_bayer, uint32 selector, int pix) { int index0 = selector & 0xff; int index1 = (selector >> 8) & 0xff; // Copy a row of Bayer. for (int x = 0; x < (pix - 1); x += 2) { dst_bayer[0] = src_argb[index0]; dst_bayer[1] = src_argb[index1]; src_argb += 8; dst_bayer += 2; } if (pix & 1) { dst_bayer[0] = src_argb[index0]; } } // generate a selector mask useful for pshufb static uint32 GenerateSelector(int select0, int select1) { return static_cast(select0) | static_cast((select1 + 4) << 8) | static_cast((select0 + 8) << 16) | static_cast((select1 + 12) << 24); } // Converts 32 bit ARGB to any Bayer RGB format. int ARGBToBayerRGB(const uint8* src_rgb, int src_stride_rgb, uint8* dst_bayer, int dst_stride_bayer, uint32 dst_fourcc_bayer, int width, int height) { if (height < 0) { height = -height; src_rgb = src_rgb + (height - 1) * src_stride_rgb; src_stride_rgb = -src_stride_rgb; } void (*ARGBToBayerRow)(const uint8* src_argb, uint8* dst_bayer, uint32 selector, int pix); #if defined(HAS_ARGBTOBAYERROW_SSSE3) if (libyuv::TestCpuFlag(libyuv::kCpuHasSSSE3) && (width % 4 == 0) && IS_ALIGNED(src_rgb, 16) && (src_stride_rgb % 16 == 0) && IS_ALIGNED(dst_bayer, 4) && (dst_stride_bayer % 4 == 0)) { ARGBToBayerRow = ARGBToBayerRow_SSSE3; } else #endif { ARGBToBayerRow = ARGBToBayerRow_C; } int blue_index = 0; int green_index = 1; int red_index = 2; // Now build a lookup table containing the indices for the four pixels in each // 2x2 Bayer grid. uint32 index_map[2]; switch (dst_fourcc_bayer) { default: assert(false); case FOURCC_RGGB: index_map[0] = GenerateSelector(red_index, green_index); index_map[1] = GenerateSelector(green_index, blue_index); break; case FOURCC_BGGR: index_map[0] = GenerateSelector(blue_index, green_index); index_map[1] = GenerateSelector(green_index, red_index); break; case FOURCC_GRBG: index_map[0] = GenerateSelector(green_index, red_index); index_map[1] = GenerateSelector(blue_index, green_index); break; case FOURCC_GBRG: index_map[0] = GenerateSelector(green_index, blue_index); index_map[1] = GenerateSelector(red_index, green_index); break; } // Now convert. for (int y = 0; y < height; ++y) { ARGBToBayerRow(src_rgb, dst_bayer, index_map[y & 1], width); src_rgb += src_stride_rgb; dst_bayer += dst_stride_bayer; } return 0; } #define AVG(a,b) (((a) + (b)) >> 1) static void BayerRowBG(const uint8* src_bayer0, int src_stride_bayer, uint8* dst_rgb, int pix) { const uint8* src_bayer1 = src_bayer0 + src_stride_bayer; uint8 g = src_bayer0[1]; uint8 r = src_bayer1[1]; for (int x = 0; x < (pix - 2); x += 2) { dst_rgb[0] = src_bayer0[0]; dst_rgb[1] = AVG(g, src_bayer0[1]); dst_rgb[2] = AVG(r, src_bayer1[1]); dst_rgb[3] = 255U; dst_rgb[4] = AVG(src_bayer0[0], src_bayer0[2]); dst_rgb[5] = src_bayer0[1]; dst_rgb[6] = src_bayer1[1]; dst_rgb[7] = 255U; g = src_bayer0[1]; r = src_bayer1[1]; src_bayer0 += 2; src_bayer1 += 2; dst_rgb += 8; } dst_rgb[0] = src_bayer0[0]; dst_rgb[1] = AVG(g, src_bayer0[1]); dst_rgb[2] = AVG(r, src_bayer1[1]); dst_rgb[3] = 255U; dst_rgb[4] = src_bayer0[0]; dst_rgb[5] = src_bayer0[1]; dst_rgb[6] = src_bayer1[1]; dst_rgb[7] = 255U; } static void BayerRowRG(const uint8* src_bayer0, int src_stride_bayer, uint8* dst_rgb, int pix) { const uint8* src_bayer1 = src_bayer0 + src_stride_bayer; uint8 g = src_bayer0[1]; uint8 b = src_bayer1[1]; for (int x = 0; x < (pix - 2); x += 2) { dst_rgb[0] = AVG(b, src_bayer1[1]); dst_rgb[1] = AVG(g, src_bayer0[1]); dst_rgb[2] = src_bayer0[0]; dst_rgb[3] = 255U; dst_rgb[4] = src_bayer1[1]; dst_rgb[5] = src_bayer0[1]; dst_rgb[6] = AVG(src_bayer0[0], src_bayer0[2]); dst_rgb[7] = 255U; g = src_bayer0[1]; b = src_bayer1[1]; src_bayer0 += 2; src_bayer1 += 2; dst_rgb += 8; } dst_rgb[0] = AVG(b, src_bayer1[1]); dst_rgb[1] = AVG(g, src_bayer0[1]); dst_rgb[2] = src_bayer0[0]; dst_rgb[3] = 255U; dst_rgb[4] = src_bayer1[1]; dst_rgb[5] = src_bayer0[1]; dst_rgb[6] = src_bayer0[0]; dst_rgb[7] = 255U; } static void BayerRowGB(const uint8* src_bayer0, int src_stride_bayer, uint8* dst_rgb, int pix) { const uint8* src_bayer1 = src_bayer0 + src_stride_bayer; uint8 b = src_bayer0[1]; for (int x = 0; x < (pix - 2); x += 2) { dst_rgb[0] = AVG(b, src_bayer0[1]); dst_rgb[1] = src_bayer0[0]; dst_rgb[2] = src_bayer1[0]; dst_rgb[3] = 255U; dst_rgb[4] = src_bayer0[1]; dst_rgb[5] = AVG(src_bayer0[0], src_bayer0[2]); dst_rgb[6] = AVG(src_bayer1[0], src_bayer1[2]); dst_rgb[7] = 255U; b = src_bayer0[1]; src_bayer0 += 2; src_bayer1 += 2; dst_rgb += 8; } dst_rgb[0] = AVG(b, src_bayer0[1]); dst_rgb[1] = src_bayer0[0]; dst_rgb[2] = src_bayer1[0]; dst_rgb[3] = 255U; dst_rgb[4] = src_bayer0[1]; dst_rgb[5] = src_bayer0[0]; dst_rgb[6] = src_bayer1[0]; dst_rgb[7] = 255U; } static void BayerRowGR(const uint8* src_bayer0, int src_stride_bayer, uint8* dst_rgb, int pix) { const uint8* src_bayer1 = src_bayer0 + src_stride_bayer; uint8 r = src_bayer0[1]; for (int x = 0; x < (pix - 2); x += 2) { dst_rgb[0] = src_bayer1[0]; dst_rgb[1] = src_bayer0[0]; dst_rgb[2] = AVG(r, src_bayer0[1]); dst_rgb[3] = 255U; dst_rgb[4] = AVG(src_bayer1[0], src_bayer1[2]); dst_rgb[5] = AVG(src_bayer0[0], src_bayer0[2]); dst_rgb[6] = src_bayer0[1]; dst_rgb[7] = 255U; r = src_bayer0[1]; src_bayer0 += 2; src_bayer1 += 2; dst_rgb += 8; } dst_rgb[0] = src_bayer1[0]; dst_rgb[1] = src_bayer0[0]; dst_rgb[2] = AVG(r, src_bayer0[1]); dst_rgb[3] = 255U; dst_rgb[4] = src_bayer1[0]; dst_rgb[5] = src_bayer0[0]; dst_rgb[6] = src_bayer0[1]; dst_rgb[7] = 255U; } // Converts any Bayer RGB format to ARGB. int BayerRGBToARGB(const uint8* src_bayer, int src_stride_bayer, uint32 src_fourcc_bayer, uint8* dst_rgb, int dst_stride_rgb, int width, int height) { if (height < 0) { height = -height; dst_rgb = dst_rgb + (height - 1) * dst_stride_rgb; dst_stride_rgb = -dst_stride_rgb; } void (*BayerRow0)(const uint8* src_bayer, int src_stride_bayer, uint8* dst_rgb, int pix); void (*BayerRow1)(const uint8* src_bayer, int src_stride_bayer, uint8* dst_rgb, int pix); switch (src_fourcc_bayer) { default: assert(false); case FOURCC_RGGB: BayerRow0 = BayerRowRG; BayerRow1 = BayerRowGB; break; case FOURCC_BGGR: BayerRow0 = BayerRowBG; BayerRow1 = BayerRowGR; break; case FOURCC_GRBG: BayerRow0 = BayerRowGR; BayerRow1 = BayerRowBG; break; case FOURCC_GBRG: BayerRow0 = BayerRowGB; BayerRow1 = BayerRowRG; break; } for (int y = 0; y < (height - 1); y += 2) { BayerRow0(src_bayer, src_stride_bayer, dst_rgb, width); BayerRow1(src_bayer + src_stride_bayer, -src_stride_bayer, dst_rgb + dst_stride_rgb, width); src_bayer += src_stride_bayer * 2; dst_rgb += dst_stride_rgb * 2; } if (height & 1) { BayerRow0(src_bayer, -src_stride_bayer, dst_rgb, width); } return 0; } // Taken from http://en.wikipedia.org/wiki/YUV static FORCE_INLINE int RGBToY(uint8 r, uint8 g, uint8 b) { return (( 66 * r + 129 * g + 25 * b + 128) >> 8) + 16; } static FORCE_INLINE int RGBToU(uint8 r, uint8 g, uint8 b) { return ((-38 * r - 74 * g + 112 * b + 128) >> 8) + 128; } static FORCE_INLINE int RGBToV(uint8 r, uint8 g, uint8 b) { return ((112 * r - 94 * g - 18 * b + 128) >> 8) + 128; } static void ARGBtoYRow(const uint8* src_argb0, uint8* dst_y, int width) { for (int x = 0; x < width; ++x) { dst_y[0] = RGBToY(src_argb0[2], src_argb0[1], src_argb0[0]); src_argb0 += 4; dst_y += 1; } } static void ARGBtoUVRow(const uint8* src_argb0, int src_stride_argb, uint8* dst_u, uint8* dst_v, int width) { const uint8* src_argb1 = src_argb0 + src_stride_argb; for (int x = 0; x < width - 1; x += 2) { uint8 ab = (src_argb0[0] + src_argb0[4] + src_argb1[0] + src_argb1[4]) >> 2; uint8 ag = (src_argb0[1] + src_argb0[5] + src_argb1[1] + src_argb1[5]) >> 2; uint8 ar = (src_argb0[2] + src_argb0[6] + src_argb1[2] + src_argb1[6]) >> 2; dst_u[0] = RGBToU(ar, ag, ab); dst_v[0] = RGBToV(ar, ag, ab); src_argb0 += 8; src_argb1 += 8; dst_u += 1; dst_v += 1; } } // Converts any Bayer RGB format to ARGB. int BayerRGBToI420(const uint8* src_bayer, int src_stride_bayer, uint32 src_fourcc_bayer, uint8* dst_y, int dst_stride_y, uint8* dst_u, int dst_stride_u, uint8* dst_v, int dst_stride_v, int width, int height) { // Negative height means invert the image. if (height < 0) { height = -height; int halfheight = (height + 1) >> 1; dst_y = dst_y + (height - 1) * dst_stride_y; dst_u = dst_u + (halfheight - 1) * dst_stride_u; dst_v = dst_v + (halfheight - 1) * dst_stride_v; dst_stride_y = -dst_stride_y; dst_stride_u = -dst_stride_u; dst_stride_v = -dst_stride_v; } void (*BayerRow0)(const uint8* src_bayer, int src_stride_bayer, uint8* dst_rgb, int pix); void (*BayerRow1)(const uint8* src_bayer, int src_stride_bayer, uint8* dst_rgb, int pix); switch (src_fourcc_bayer) { default: assert(false); case FOURCC_RGGB: BayerRow0 = BayerRowRG; BayerRow1 = BayerRowGB; break; case FOURCC_BGGR: BayerRow0 = BayerRowBG; BayerRow1 = BayerRowGR; break; case FOURCC_GRBG: BayerRow0 = BayerRowGR; BayerRow1 = BayerRowBG; break; case FOURCC_GBRG: BayerRow0 = BayerRowGB; BayerRow1 = BayerRowRG; break; } #define kMaxStride 2048 * 4 uint8 row[kMaxStride * 2]; for (int y = 0; y < (height - 1); y += 2) { BayerRow0(src_bayer, src_stride_bayer, row, width); BayerRow1(src_bayer + src_stride_bayer, -src_stride_bayer, row + kMaxStride, width); ARGBtoYRow(row, dst_y, width); ARGBtoYRow(row + kMaxStride, dst_y + dst_stride_y, width); ARGBtoUVRow(row, kMaxStride, dst_u, dst_v, width); src_bayer += src_stride_bayer * 2; dst_y += dst_stride_y * 2; dst_u += dst_stride_u; dst_v += dst_stride_v; } if (height & 1) { BayerRow0(src_bayer, src_stride_bayer, row, width); ARGBtoYRow(row, dst_y, width); ARGBtoUVRow(row, 0, dst_u, dst_v, width); } return 0; } } // namespace libyuv