mirror of
https://chromium.googlesource.com/libyuv/libyuv
synced 2025-12-09 10:16:46 +08:00
R=fbarchard@google.com BUG=libyuv:634 Performance Gain (vs C auto-vectorized) NV12ToARGBRow_MSA - ~1.5x NV12ToARGBRow_Any_MSA - ~1.4x NV12ToRGB565Row_MSA - ~1.4x NV12ToRGB565Row_Any_MSA - ~1.4x NV21ToARGBRow_MSA - ~1.5x NV21ToARGBRow_Any_MSA - ~1.5x SobelRow_MSA - ~4.3x SobelRow_Any_MSA - ~3.4x SobelToPlaneRow_MSA - ~8.0x SobelToPlaneRow_Any_MSA - ~4.7x SobelXYRow_MSA - ~3.0x SobelXYRow_Any_MSA - ~2.5x Performance Gain (vs C non-vectorized) NV12ToARGBRow_MSA - ~6.5x NV12ToARGBRow_Any_MSA - ~6.5x NV12ToRGB565Row_MSA - ~6.2x NV12ToRGB565Row_Any_MSA - ~6.1x NV21ToARGBRow_MSA - ~6.5x NV21ToARGBRow_Any_MSA - ~6.5x SobelRow_MSA - ~14.5x SobelRow_Any_MSA - ~11.3x SobelToPlaneRow_MSA - ~34.2x SobelToPlaneRow_Any_MSA - ~19.4x SobelXYRow_MSA - ~11.1x SobelXYRow_Any_MSA - ~9.1x Review-Url: https://codereview.chromium.org/2636483002 . |
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| chromium | ||
| docs | ||
| include | ||
| source | ||
| third_party/gflags | ||
| tools | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| all.gyp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| download_vs_toolchain.py | ||
| gyp_libyuv | ||
| gyp_libyuv.py | ||
| libyuv_nacl.gyp | ||
| libyuv_test.gyp | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| LICENSE_THIRD_PARTY | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| README.chromium | ||
| README.md | ||
| setup_links.py | ||
| sync_chromium.py | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats.
- Convert from YUV to formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSE2/SSSE3/AVX2 on x86/x64.
- Optimized for Neon on Arm.
- Optimized for DSP R2 on Mips.
Development
See [Getting started] 1 for instructions on how to get started developing.
You can also browse the [docs directory] 2 for more documentation.