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- P010 and NV12 have the same layout: Full size Y plane and half size UV plane. P010 and NV12 are 4:2:0 subsampling - P010 uses upper 10 bits of 16 bit elements - NV12 uses 8 bit elements - The Convert16To8 used internally will discard the low 2 bits. - UV order is the same - U first in memory, followed by V, interleaved - UV plane is be rounded up in size to allow odd size Y to have UV values - Similar code could be used to convert P210ToNV16, P410ToNV24, with the size of the UV plane affected by subsampling 4:2:2 and 4:4:4 variants. Bug: b/357439226 Change-Id: I5d6ec84d97d0e0cc4008eeb18a929ea28570d6d9 Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/5761958 Reviewed-by: Wan-Teh Chang <wtc@google.com> |
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| .. | ||
| testdata | ||
| basictypes_test.cc | ||
| color_test.cc | ||
| compare_test.cc | ||
| convert_argb_test.cc | ||
| convert_test.cc | ||
| cpu_test.cc | ||
| cpu_thread_test.cc | ||
| math_test.cc | ||
| planar_test.cc | ||
| rotate_argb_test.cc | ||
| rotate_test.cc | ||
| scale_argb_test.cc | ||
| scale_plane_test.cc | ||
| scale_rgb_test.cc | ||
| scale_test.cc | ||
| scale_uv_test.cc | ||
| unit_test.cc | ||
| unit_test.h | ||
| video_common_test.cc | ||