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libyuv_test --gunit_also_run_disabled_tests '--gunit_filter=**ARGBScaleDown*By3by8_Box' --libyuv_width=1280 --libyuv_height=720 --libyuv_repeat=1000 --libyuv_flags=-1 --libyuv_cpu_info=-1 Was 8x8 tiles [ RUN ] LibYUVScaleTest.ARGBScaleDownBy3by8_Box filter 3 - 15351 us C - 15381 us OPT [ OK ] LibYUVScaleTest.ARGBScaleDownBy3by8_Box (15546 ms) [ RUN ] LibYUVScaleTest.ARGBScaleDownClipBy3by8_Box filter 3 - 15510 us Full - 28289 us Tiled [ OK ] LibYUVScaleTest.ARGBScaleDownClipBy3by8_Box (28505 ms) Now 64x64 tiles and disabled [----------] 2 tests from LibYUVScaleTest [ RUN ] LibYUVScaleTest.ARGBScaleDownBy3by8_Box filter 3 - 15394 us C - 15385 us OPT [ OK ] LibYUVScaleTest.ARGBScaleDownBy3by8_Box (15550 ms) [ RUN ] LibYUVScaleTest.DISABLED_ARGBScaleDownClipBy3by8_Box filter 3 - 15344 us Full - 21153 us Tiled [ OK ] LibYUVScaleTest.DISABLED_ARGBScaleDownClipBy3by8_Box (21368 ms) Bug: None Change-Id: I8a9a6e1b993bb1fd9bee7b43be7fba4ed0435e03 Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/2757267 Reviewed-by: Dale Curtis <dalecurtis@chromium.org> |
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| build_overrides | ||
| docs | ||
| include | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| cleanup_links.py | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| DIR_METADATA | ||
| download_vs_toolchain.py | ||
| libyuv.gni | ||
| LICENSE | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon on Arm.
- Optimized for MSA on Mips.
Development
See Getting started for instructions on how to get started developing.
You can also browse the docs directory for more documentation.