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Most micro-architectures seem to prefer an additional ZIP1 instruction
in READYUV422 to needing a lane-indexed LD1 load instruction.
We introduce a new macro to handle the YUV to RGB conversion where the U
and V components are in separate vectors. This avoids causing a slowdown
for the UV-interleaved input format kernels (NV12 and NV21) where we do
not want to separate them.
Reduction in runtime for selected kernels on Cortex cores (no
performance difference observed on Cortex-A55):
A510 A76 A720 X1 X2
I422AlphaToARGBRow_NEON -4.3% -7.3% -10.1% -4.0% -4.4%
I422ToARGB1555Row_NEON -4.5% +0.4% -7.9% -4.8% -3.9%
I422ToARGB4444Row_NEON -7.7% -2.6% -4.1% -1.9% -1.3%
I422ToARGBRow_NEON -3.7% -2.9% -10.2% -3.8% -4.4%
I422ToRGB24Row_NEON -5.9% +5.4% -3.2% -4.3% -4.3%
I422ToRGB565Row_NEON -4.8% -2.8% -8.5% -3.8% -4.6%
I422ToRGBARow_NEON -3.7% +4.6% -10.5% -3.0% -4.5%
I444AlphaToARGBRow_NEON -3.5% +2.7% -3.7% -5.0% -8.2%
I444ToARGBRow_NEON -1.8% -15.1% -3.5% -6.5% -8.1%
I444ToRGB24Row_NEON -2.0% -6.8% +0.1% -4.7% +1.2%
There are a few cases which are slower on Cortex-A76, but significant
speedups elsewhere.
Bug: libyuv:976
Change-Id: Ib3b4ef81f7bfc1d7ff9c4c24aef9ad86741410ff
Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/5465580
Reviewed-by: Frank Barchard <fbarchard@chromium.org>
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| build_overrides | ||
| docs | ||
| include | ||
| infra/config | ||
| riscv_script | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython | ||
| .vpython3 | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| DIR_METADATA | ||
| download_vs_toolchain.py | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon on Arm.
- Optimized for MSA on Mips.
- Optimized for RVV on RISC-V.
Development
See Getting started for instructions on how to get started developing.
You can also browse the docs directory for more documentation.