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The use of LD4 and ST4 to de-interleave ARGB color channels is unnecessary here since we can just adjust the scale multiplicand to match the interleaved layout. LD4 and ST4 are known to perform poorly on some micro-architectures so using LD1 and ST1 here should be preferred. Reduction in runtime for ARGBShadeRow_NEON: Cortex-A55: -19.9% Cortex-A510: -50.8% Cortex-A76: -36.0% Cortex-X2: -46.4% Bug: libyuv:976 Change-Id: I10a0e6a0a62242826d39b1e963063770f084226a Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/5494093 Commit-Queue: Frank Barchard <fbarchard@chromium.org> Reviewed-by: Frank Barchard <fbarchard@chromium.org> |
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| build_overrides | ||
| docs | ||
| include | ||
| infra/config | ||
| riscv_script | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython | ||
| .vpython3 | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| DIR_METADATA | ||
| download_vs_toolchain.py | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon on Arm.
- Optimized for MSA on Mips.
- Optimized for RVV on RISC-V.
Development
See Getting started for instructions on how to get started developing.
You can also browse the docs directory for more documentation.