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Convert planar 8 bit formats to planar 16 bit formats. Includes msan fix for Convert8To16Row_Opt unittest. I420 is YUV bt.601 8 bits per channel with 420 subsampling. I010 is YUV bt.601 10 bits per channel with 420 subsampling. I is color space - bt.601. The function does no color space conversion so H420ToI010 is aliased to this function as well. 0 = 420 subsampling. The chroma channels are half width / height. 10 = 10 bits per channel, stored in low 10 bits of 16 bit samples. For SSSE3 version: out/Release/libyuv_unittest --gtest_filter=*LibYUVConvertTest.I420ToI010_Opt --libyuv_width=1280 --libyuv_height=720 --libyuv_repeat=999 --libyuv_flags=-1 --libyuv_cpu_info=-1 [ RUN ] LibYUVConvertTest.I420ToI010_Opt [ OK ] LibYUVConvertTest.I420ToI010_Opt (276 ms) Bug: libyuv:751 Test: LibYUVConvertTest.I420ToI010_Opt Change-Id: I072876ee4fd74a2b74f459b628838bc808f9bdd2 Reviewed-on: https://chromium-review.googlesource.com/846421 Reviewed-by: Miguel Casas <mcasas@chromium.org> Commit-Queue: Frank Barchard <fbarchard@chromium.org> |
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| docs | ||
| include | ||
| infra/config | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython | ||
| all.gyp | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| cleanup_links.py | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| download_vs_toolchain.py | ||
| gyp_libyuv | ||
| gyp_libyuv.py | ||
| libyuv_nacl.gyp | ||
| libyuv_test.gyp | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| LICENSE_THIRD_PARTY | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon on Arm.
- Optimized for MSA on Mips.
Development
See [Getting started] 1 for instructions on how to get started developing.
You can also browse the [docs directory] 2 for more documentation.