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Tests accuracy of H010ToAR30 on grey scale ramp against float and computes a histogram to detect number of unique shades for each channel. With 2 step intermediate using 8 bit RGB, the test shows 256 unique values. [ RUN ] LibYUVConvertTest.TestH420ToARGB uniques: B 220, G, 220, R 220 [ OK ] LibYUVConvertTest.TestH420ToARGB (0 ms) [ RUN ] LibYUVConvertTest.TestH010ToARGB uniques: B 256, G, 256, R 256 [ OK ] LibYUVConvertTest.TestH010ToARGB (0 ms) [ RUN ] LibYUVConvertTest.TestH010ToAR30 uniques: B 256, G, 256, R 256 [ OK ] LibYUVConvertTest.TestH010ToAR30 (0 ms) Bug: libyuv:751 Test LibYUVConvertTest.TestH010ToAR30 unittest Change-Id: I6b1e1209247cb00b79b594127b02dae5217dc400 Reviewed-on: https://chromium-review.googlesource.com/875317 Reviewed-by: Miguel Casas <mcasas@chromium.org> Commit-Queue: Frank Barchard <fbarchard@chromium.org> |
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| docs | ||
| include | ||
| infra/config | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython | ||
| all.gyp | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| cleanup_links.py | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| download_vs_toolchain.py | ||
| gyp_libyuv | ||
| gyp_libyuv.py | ||
| libyuv_nacl.gyp | ||
| libyuv_test.gyp | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| LICENSE_THIRD_PARTY | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon on Arm.
- Optimized for MSA on Mips.
Development
See [Getting started] 1 for instructions on how to get started developing.
You can also browse the [docs directory] 2 for more documentation.