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Call a row function for each row, based on ARGBToI400 code. But implement row functions as 2 step conversion. Adds the row functions: RAWToYJ, RGBToYJ, SSSE3 and AVX2 versions, and Any versions. The smaller row buffer is more cache friendly on large images. The max cache size can be configured, and is currently: // Maximum temporary width for wrappers to process at a time, in pixels. And the row buffer is SIMD_ALIGNED(uint8_t row[MAXTWIDTH * 4]); So 8192 bytes are used for the row buffer, leaving the rest for source and destination buffers. blaze-bin/third_party/libyuv/libyuv_test '--gunit_filter=*R*To?400_Opt' --libyuv_width=3600 --libyuv_height=2500 --libyuv_repeat=1000 --libyuv_flags=-1 --libyuv_cpu_info=-1 | sortms Was RAWToJ400_Opt (3996 ms) ARGBToI400_Opt (3964 ms) RGB24ToJ400_Opt (3960 ms) ARGBToJ400_Opt (3909 ms) RGBAToJ400_Opt (3885 ms) Now ARGBToJ400_Opt (4091 ms) ARGBToI400_Opt (3936 ms) RGBAToJ400_Opt (3428 ms) RGB24ToJ400_Opt (3324 ms) RAWToJ400_Opt (3309 ms) Bug: libyuv:854, b/147753855 Change-Id: Ieb65fbda94e812c737f4c3c74107354b73c4bcd2 Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/2016203 Reviewed-by: richard winterton <rrwinterton@gmail.com> Commit-Queue: Frank Barchard <fbarchard@chromium.org> |
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| docs | ||
| include | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| cleanup_links.py | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| download_vs_toolchain.py | ||
| libyuv.gni | ||
| LICENSE | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon on Arm.
- Optimized for MSA on Mips.
Development
See Getting started for instructions on how to get started developing.
You can also browse the docs directory for more documentation.