libyuv/source/rotate.cc
frkoenig@google.com 3de12ae1c6 I420 and NV12 rotate functions.
Consolidate rotate files.  Add unit tests for I420
and NV12 rotate functions.  Fix remaining pitch/stride
references.
Review URL: http://webrtc-codereview.appspot.com/239001

git-svn-id: http://libyuv.googlecode.com/svn/trunk@32 16f28f9a-4ce2-e073-06de-1de4eb20be90
2011-10-19 17:52:15 +00:00

415 lines
13 KiB
C++

/*
* Copyright (c) 2011 The LibYuv project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "libyuv/planar_functions.h"
#include "libyuv/rotate.h"
#include "rotate_priv.h"
namespace libyuv {
typedef void (*reverse_uv_func)(const uint8*, uint8*, uint8*, int);
typedef void (*reverse_func)(const uint8*, uint8*, int);
typedef void (*rotate_uv_wx8_func)(const uint8*, int,
uint8*, int,
uint8*, int, int);
typedef void (*rotate_uv_wxh_func)(const uint8*, int,
uint8*, int,
uint8*, int, int, int);
typedef void (*rotate_wx8_func)(const uint8*, int, uint8*, int, int);
typedef void (*rotate_wxh_func)(const uint8*, int, uint8*, int, int, int);
#ifdef __ARM_NEON__
extern "C" {
void RestoreRegisters_NEON(unsigned long long *restore);
void SaveRegisters_NEON(unsigned long long *store);
void ReverseLine_NEON(const uint8* src, uint8* dst, int width);
void ReverseLineUV_NEON(const uint8* src,
uint8* dst_a, uint8* dst_b,
int width);
void TransposeWx8_NEON(const uint8* src, int src_stride,
uint8* dst, int dst_stride, int width);
void TransposeUVWx8_NEON(const uint8* src, int src_stride,
uint8* dst_a, int dst_stride_a,
uint8* dst_b, int dst_stride_b,
int width);
} // extern "C"
#endif
static void TransposeWx8_C(const uint8* src, int src_stride,
uint8* dst, int dst_stride,
int w) {
int i, j;
for (i = 0; i < w; ++i)
for (j = 0; j < 8; ++j)
dst[i * dst_stride + j] = src[j * src_stride + i];
}
static void TransposeWxH_C(const uint8* src, int src_stride,
uint8* dst, int dst_stride,
int width, int height) {
int i, j;
for (i = 0; i < width; ++i)
for (j = 0; j < height; ++j)
dst[i * dst_stride + j] = src[j * src_stride + i];
}
void TransposePlane(const uint8* src, int src_stride,
uint8* dst, int dst_stride,
int width, int height) {
int i = height;
rotate_wx8_func TransposeWx8;
rotate_wxh_func TransposeWxH;
// do processor detection here.
#ifdef __ARM_NEON__
TransposeWx8 = TransposeWx8_NEON;
TransposeWxH = TransposeWxH_C;
#else
TransposeWx8 = TransposeWx8_C;
TransposeWxH = TransposeWxH_C;
#endif
// work across the source in 8x8 tiles
while (i >= 8) {
TransposeWx8(src, src_stride, dst, dst_stride, width);
src += 8 * src_stride; // go down 8 rows
dst += 8; // move over 8 columns
i -= 8;
}
TransposeWxH(src, src_stride, dst, dst_stride, width, i);
}
void RotatePlane90(const uint8* src, int src_stride,
uint8* dst, int dst_stride,
int width, int height) {
// Rotate by 90 is a transpose with the source read
// from bottom to top. So set the source pointer to the end
// of the buffer and flip the sign of the source stride.
src += src_stride * (height - 1);
src_stride = -src_stride;
TransposePlane(src, src_stride, dst, dst_stride, width, height);
}
void RotatePlane270(const uint8* src, int src_stride,
uint8* dst, int dst_stride,
int width, int height) {
// Rotate by 270 is a transpose with the destination written
// from bottom to top. So set the destination pointer to the end
// of the buffer and flip the sign of the destination stride.
dst += dst_stride * (width - 1);
dst_stride = -dst_stride;
TransposePlane(src, src_stride, dst, dst_stride, width, height);
}
void ReverseLine_C(const uint8* src, uint8* dst, int width) {
int i;
src += width;
for (i = 0; i < width; ++i) {
--src;
dst[i] = src[0];
}
}
void RotatePlane180(const uint8* src, int src_stride,
uint8* dst, int dst_stride,
int width, int height) {
int i;
reverse_func ReverseLine;
// TODO(frkoenig): do processor detection here.
#ifdef __ARM_NEON__
ReverseLine = ReverseLine_NEON;
#else
ReverseLine = ReverseLine_C;
#endif
// Rotate by 180 is a mirror with the destination
// written in reverse.
dst += dst_stride * (height - 1);
for (i = 0; i < height; ++i) {
ReverseLine(src, dst, width);
src += src_stride;
dst -= dst_stride;
}
}
static void TransposeUVWx8_C(const uint8* src, int src_stride,
uint8* dst_a, int dst_stride_a,
uint8* dst_b, int dst_stride_b,
int w) {
int i, j;
for (i = 0; i < w * 2; i += 2)
for (j = 0; j < 8; ++j) {
dst_a[j + ((i >> 1) * dst_stride_a)] = src[i + (j * src_stride)];
dst_b[j + ((i >> 1) * dst_stride_b)] = src[i + (j * src_stride) + 1];
}
}
static void TransposeUVWxH_C(const uint8* src, int src_stride,
uint8* dst_a, int dst_stride_a,
uint8* dst_b, int dst_stride_b,
int w, int h) {
int i, j;
for (i = 0; i < w*2; i += 2)
for (j = 0; j < h; ++j) {
dst_a[j + ((i >> 1) * dst_stride_a)] = src[i + (j * src_stride)];
dst_b[j + ((i >> 1) * dst_stride_b)] = src[i + (j * src_stride) + 1];
}
}
void TransposeUV(const uint8* src, int src_stride,
uint8* dst_a, int dst_stride_a,
uint8* dst_b, int dst_stride_b,
int width, int height) {
int i = height;
rotate_uv_wx8_func TransposeWx8;
rotate_uv_wxh_func TransposeWxH;
// do processor detection here.
#ifdef __ARM_NEON__
unsigned long long store_reg[8];
SaveRegisters_NEON(store_reg);
TransposeWx8 = TransposeUVWx8_NEON;
TransposeWxH = TransposeUVWxH_C;
#else
TransposeWx8 = TransposeUVWx8_C;
TransposeWxH = TransposeUVWxH_C;
#endif
// work through the source in 8x8 tiles
while (i >= 8) {
TransposeWx8(src, src_stride,
dst_a, dst_stride_a,
dst_b, dst_stride_b,
width);
src += 8 * src_stride; // go down 8 rows
dst_a += 8; // move over 8 columns
dst_b += 8; // move over 8 columns
i -= 8;
}
TransposeWxH(src, src_stride,
dst_a, dst_stride_a,
dst_b, dst_stride_b,
width, i);
#ifdef __ARM_NEON__
RestoreRegisters_NEON(store_reg);
#endif
}
void RotateUV90(const uint8* src, int src_stride,
uint8* dst_a, int dst_stride_a,
uint8* dst_b, int dst_stride_b,
int width, int height) {
src += src_stride * (height - 1);
src_stride = -src_stride;
TransposeUV(src, src_stride,
dst_a, dst_stride_a,
dst_b, dst_stride_b,
width, height);
}
void RotateUV270(const uint8* src, int src_stride,
uint8* dst_a, int dst_stride_a,
uint8* dst_b, int dst_stride_b,
int width, int height) {
dst_a += dst_stride_a * (width - 1);
dst_b += dst_stride_b * (width - 1);
dst_stride_a = -dst_stride_a;
dst_stride_b = -dst_stride_b;
TransposeUV(src, src_stride,
dst_a, dst_stride_a,
dst_b, dst_stride_b,
width, height);
}
static void ReverseLineUV_C(const uint8* src,
uint8* dst_a, uint8* dst_b,
int width) {
int i;
src += width << 1;
for (i = 0; i < width; ++i) {
src -= 2;
dst_a[i] = src[0];
dst_b[i] = src[1];
}
}
void RotateUV180(const uint8* src, int src_stride,
uint8* dst_a, int dst_stride_a,
uint8* dst_b, int dst_stride_b,
int width, int height) {
int i;
reverse_uv_func ReverseLine;
// TODO(frkoenig) : do processor detection here.
#ifdef __ARM_NEON__
ReverseLine = ReverseLineUV_NEON;
#else
ReverseLine = ReverseLineUV_C;
#endif
dst_a += dst_stride_a * (height - 1);
dst_b += dst_stride_b * (height - 1);
for (i = 0; i < height; ++i) {
ReverseLine(src, dst_a, dst_b, width);
src += src_stride; // down one line at a time
dst_a -= dst_stride_a; // nominally up one line at a time
dst_b -= dst_stride_b; // nominally up one line at a time
}
}
int I420Rotate(const uint8* src_y, int src_stride_y,
const uint8* src_u, int src_stride_u,
const uint8* src_v, int src_stride_v,
uint8* dst_y, int dst_stride_y,
uint8* dst_u, int dst_stride_u,
uint8* dst_v, int dst_stride_v,
int width, int height,
RotationMode mode) {
int halfwidth = (width + 1) >> 1;
int halfheight = (height + 1) >> 1;
// Negative height means invert the image.
if (height < 0) {
height = -height;
halfheight = (height + 1) >> 1;
src_y = src_y + (height - 1) * src_stride_y;
src_u = src_u + (halfheight - 1) * src_stride_u;
src_v = src_v + (halfheight - 1) * src_stride_v;
src_stride_y = -src_stride_y;
src_stride_u = -src_stride_u;
src_stride_v = -src_stride_v;
}
switch (mode) {
case kRotateNone:
// copy frame
return I420Copy(src_y, src_stride_y,
src_u, src_stride_u,
src_v, src_stride_v,
dst_y, dst_stride_y,
dst_u, dst_stride_u,
dst_v, dst_stride_v,
width, height);
case kRotateClockwise:
RotatePlane90(src_y, src_stride_y,
dst_y, dst_stride_y,
width, height);
RotatePlane90(src_u, src_stride_u,
dst_u, dst_stride_u,
halfwidth, halfheight);
RotatePlane90(src_v, src_stride_v,
dst_v, dst_stride_v,
halfwidth, halfheight);
return 0;
case kRotateCounterClockwise:
RotatePlane270(src_y, src_stride_y,
dst_y, dst_stride_y,
width, height);
RotatePlane270(src_u, src_stride_u,
dst_u, dst_stride_u,
halfwidth, halfheight);
RotatePlane270(src_v, src_stride_v,
dst_v, dst_stride_v,
halfwidth, halfheight);
return 0;
case kRotate180:
RotatePlane180(src_y, src_stride_y,
dst_y, dst_stride_y,
width, height);
RotatePlane180(src_u, src_stride_u,
dst_u, dst_stride_u,
halfwidth, halfheight);
RotatePlane180(src_v, src_stride_v,
dst_v, dst_stride_v,
halfwidth, halfheight);
return 0;
default:
break;
}
return -1;
}
int NV12ToI420Rotate(const uint8* src_y, int src_stride_y,
const uint8* src_uv, int src_stride_uv,
uint8* dst_y, int dst_stride_y,
uint8* dst_u, int dst_stride_u,
uint8* dst_v, int dst_stride_v,
int width, int height,
RotationMode mode) {
int halfwidth = (width + 1) >> 1;
int halfheight = (height + 1) >> 1;
// Negative height means invert the image.
if (height < 0) {
height = -height;
halfheight = (height + 1) >> 1;
src_y = src_y + (height - 1) * src_stride_y;
src_uv = src_uv + (halfheight - 1) * src_stride_uv;
src_stride_y = -src_stride_y;
src_stride_uv = -src_stride_uv;
}
switch (mode) {
case kRotateNone:
// copy frame
return NV12ToI420(src_y, src_uv, src_stride_y,
dst_y, dst_stride_y,
dst_u, dst_stride_u,
dst_v, dst_stride_v,
width, height);
case kRotateClockwise:
RotatePlane90(src_y, src_stride_y,
dst_y, dst_stride_y,
width, height);
RotateUV90(src_uv, src_stride_uv,
dst_u, dst_stride_u,
dst_v, dst_stride_v,
halfwidth, halfheight);
return 0;
case kRotateCounterClockwise:
RotatePlane270(src_y, src_stride_y,
dst_y, dst_stride_y,
width, height);
RotateUV270(src_uv, src_stride_uv,
dst_u, dst_stride_u,
dst_v, dst_stride_v,
halfwidth, halfheight);
return 0;
case kRotate180:
RotatePlane180(src_y, src_stride_y,
dst_y, dst_stride_y,
width, height);
RotateUV180(src_uv, src_stride_uv,
dst_u, dst_stride_u,
dst_v, dst_stride_v,
halfwidth, halfheight);
return 0;
default:
break;
}
return -1;
}
} // namespace libyuv