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BUG=libyuv:634 Change-Id: If8d60bd57f01fe95bc2fd26196466574195cc126 Performance Gain (vs C auto-vectorized) InterpolateRow_MSA - ~3.3x InterpolateRow_Any_MSA - ~2.5x ARGBSetRow_MSA - ~1.0x ARGBSetRow_Any_MSA - ~1.0x ARGBToRGB24Row_MSA - ~1.9x ARGBToRGB24Row_Any_MSA - ~1.6x MergeUVRow_MSA - ~1.6x MergeUVRow_Any_MSA - ~1.2x Performance Gain (vs C non-vectorized) InterpolateRow_MSA - ~11.3x InterpolateRow_Any_MSA - ~ 7.9x ARGBSetRow_MSA - ~ 6.2x ARGBSetRow_Any_MSA - ~ 4.0x ARGBToRGB24Row_MSA - ~ 9.9x ARGBToRGB24Row_Any_MSA - ~ 8.4x MergeUVRow_MSA - ~12.7x MergeUVRow_Any_MSA - ~ 8.0x Change-Id: If8d60bd57f01fe95bc2fd26196466574195cc126 Reviewed-on: https://chromium-review.googlesource.com/445817 Reviewed-by: Frank Barchard <fbarchard@google.com> Commit-Queue: Frank Barchard <fbarchard@google.com> |
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| build_overrides | ||
| docs | ||
| include | ||
| infra/config | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| all.gyp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| cleanup_links.py | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| download_vs_toolchain.py | ||
| gyp_libyuv | ||
| gyp_libyuv.py | ||
| libyuv_nacl.gyp | ||
| libyuv_test.gyp | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| LICENSE_THIRD_PARTY | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats.
- Convert from YUV to formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSE2/SSSE3/AVX2 on x86/x64.
- Optimized for Neon on Arm.
- Optimized for DSP R2 on Mips.
Development
See [Getting started] 1 for instructions on how to get started developing.
You can also browse the [docs directory] 2 for more documentation.