Frank Barchard 4c3d7d517a ARGBToUV444 for AVX512
1.27x faster on AMD Zen5 (turin)

Now AVX512
perf record ./libyuv_test '--gunit_filter=*ARGBToI444_Opt' --libyuv_width=1280 --libyuv_height=720 --libyuv_repeat=10000 --libyuv_flags=-1 --libyuv_cpu_info=-1

[       OK ] LibYUVConvertTest.ARGBToI444_Opt (1071 ms)
Overhead  Symbol
  53.49%  ARGBToYRow_AVX2
  44.70%  ARGBToUV444Row_AVX512BW

Was AVX2
[       OK ] LibYUVConvertTest.ARGBToI444_Opt (1369 ms)
  61.06%  ARGBToUV444Row_AVX2
  37.67%  ARGBToYRow_AVX2

Bug:  libyuv:42280902
Change-Id: I306fbac656d6f7834ce1559e86d01eb34931ec3c
Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/7738362
Commit-Queue: Frank Barchard <fbarchard@chromium.org>
Reviewed-by: Dale Curtis <dalecurtis@chromium.org>
2026-04-08 19:25:41 -07:00
build_overrides [tracing] Remove enable_base_tracing 2025-05-15 01:22:38 -07:00
docs Deprecate MIPS and MSA support. 2025-10-16 12:20:40 -07:00
include ARGBToUV444 for AVX512 2026-04-08 19:25:41 -07:00
infra/config Use default xcode version in libyuv 2025-11-24 07:54:14 -08:00
riscv_script Support RVV v0.12 intrinsics for row_rvv.cc & scale_rvv.cc 2024-06-17 18:01:49 +00:00
source ARGBToUV444 for AVX512 2026-04-08 19:25:41 -07:00
tools_libyuv Remove libyuv dependency on base/ 2025-01-08 09:04:21 -08:00
unit_test Add ARGBToNV12Matrix implementation 2026-03-18 16:26:59 -07:00
util Experimental SVE FMMLA detect 2025-10-27 14:34:55 -07:00
.clang-format clang-format libyuv 2016-11-07 17:37:23 -08:00
.gitignore DetilePlane and unittest for NEON 2022-01-31 20:05:55 +00:00
.gn Set use_siso=true by default in .gn 2025-06-23 23:50:32 -07:00
.vpython3 [libyuv] Bump vpython from 3.8 to 3.11 2025-09-03 12:22:19 -07:00
Android.bp Deprecate MIPS and MSA support. 2025-10-16 12:20:40 -07:00
Android.mk Deprecate MIPS and MSA support. 2025-10-16 12:20:40 -07:00
AUTHORS [DEPS] Remove cleanup_links pre_deps_hooks 2024-04-08 15:47:48 +00:00
BUILD.gn Simplify libyuv build files now that neon is required on arm 2026-01-05 10:28:19 -08:00
CM_linux_packages.cmake Use grep extended regex for version 2024-11-13 02:11:17 +00:00
CMakeLists.txt Deprecate MIPS and MSA support. 2025-10-16 12:20:40 -07:00
codereview.settings [infra] remove no longer supported git cl upload setting. 2021-04-28 12:47:52 +00:00
DEPS Roll chromium_revision 30d4d9c779..2fec1883d8 (1554090:1584384) 2026-02-12 23:42:06 -08:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-09 19:34:43 +00:00
download_vs_toolchain.py Update pylintrc to a pep-8 like style 2024-12-18 05:38:56 -08:00
libyuv.gni Simplify libyuv build files now that neon is required on arm 2026-01-05 10:28:19 -08:00
libyuv.gyp Deprecate MIPS and MSA support. 2025-10-16 12:20:40 -07:00
libyuv.gypi Deprecate MIPS and MSA support. 2025-10-16 12:20:40 -07:00
LICENSE Update Copyright notice to follow new chromium conventions. 2012-08-08 19:04:24 +00:00
linux.mk Deprecate MIPS and MSA support. 2025-10-16 12:20:40 -07:00
OWNERS add jansson@google.com to infra owners to cover when Mirko is OOO 2022-10-28 09:46:02 +00:00
PATENTS LibYuv: Adding PATENT and LICENSE files 2011-10-25 16:15:49 +00:00
PRESUBMIT.py Update pylintrc to a pep-8 like style 2024-12-18 05:38:56 -08:00
public.mk use unix line endings 2018-06-20 23:19:59 +00:00
pylintrc Update pylintrc to a pep-8 like style 2024-12-18 05:38:56 -08:00
README.chromium ARGBToUV444 for AVX512 2026-04-08 19:25:41 -07:00
README.md Update README.md and environment_variables.md for Arm 2024-09-20 00:29:33 +00:00
winarm.mk NV12 Copy, include scale_uv.h 2020-12-08 18:54:16 +00:00

libyuv is an open source project that includes YUV scaling and conversion functionality.

  • Scale YUV to prepare content for compression, with point, bilinear or box filter.
  • Convert to YUV from webcam formats for compression.
  • Convert to RGB formats for rendering/effects.
  • Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
  • Optimized for SSSE3/AVX2 on x86/x64.
  • Optimized for Neon/SVE2/SME on Arm.
  • Optimized for MSA on Mips.
  • Optimized for RVV on RISC-V.

Development

See Getting started for instructions on how to get started developing.

You can also browse the docs directory for more documentation.