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The existing I4XXTORGB_SVE macro operates only on even byte lanes of the
loaded U/V vectors. This is sub-optimal since we are effectively wasting
half of the vector in any pre-processing steps before the conversion.
In particular, where the UV components are loaded from interleaved data
we can save a TBL instruction by maintaining the interleaved format.
This commit introduces a new NVTORGB_SVE macro to handle the case where
U/V components are interleaved into even/odd bytes of a vector,
mirroring a similar macro in the AArch64 Neon implementation.
Reduction in runtimes observed compared to the existing SVE2 code:
| Cortex-A510 | Cortex-A720 | Cortex-X2
NV12ToARGBRow_SVE2 | -5.3% | -0.2% | -4.4%
NV21ToARGBRow_SVE2 | -5.3% | -0.2% | -4.4%
UYVYToARGBRow_SVE2 | -5.6% | 0.0% | -4.6%
YUY2ToARGBRow_SVE2 | -5.5% | -0.1% | -4.2%
Bug: libyuv:973
Change-Id: I418de2e684e0b6b0b9e41c39b564438531e44671
Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/5622133
Reviewed-by: Justin Green <greenjustin@google.com>
Reviewed-by: Frank Barchard <fbarchard@chromium.org>
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| build_overrides | ||
| docs | ||
| include | ||
| infra/config | ||
| riscv_script | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython | ||
| .vpython3 | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| DIR_METADATA | ||
| download_vs_toolchain.py | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon on Arm.
- Optimized for MSA on Mips.
- Optimized for RVV on RISC-V.
Development
See Getting started for instructions on how to get started developing.
You can also browse the docs directory for more documentation.