mirror of
https://chromium.googlesource.com/libyuv/libyuv
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Consolidate split asm volatile blocks into single blocks across SSSE3 scaling functions in scale_gcc.cc. This prevents potential register corruption or clobbering by compiler optimizations between disjoint asm blocks, and uses named operand constraints for clarity and safety. List of affected functions in scale_gcc.cc: - ScaleRowDown34_SSSE3: merge 2 asm blocks into 1 - ScaleRowDown34_1_Box_SSSE3: merge 3 asm blocks into 1 - ScaleRowDown34_0_Box_SSSE3: merge 3 asm blocks into 1 - ScaleRowDown38_2_Box_SSSE3: merge 2 asm blocks into 1 - ScaleRowDown38_3_Box_SSSE3: merge 2 asm blocks into 1 - ScaleARGBFilterCols_SSSE3: merge 2 asm blocks into 1 Test: ninja -C out/Release libyuv_unittest && ./out/Release/libyuv_unittest Test: ninja -C out/Release_x86 libyuv_unittest && ./out/Release_x86/libyuv_unittest Bug: 489489002 Change-Id: I900a590db2ef21b9f019a115699d3a270877ed28 TAG=agy Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/8280666 Reviewed-by: Wan-Teh Chang <wtc@google.com> Commit-Queue: Frank Barchard <fbarchard@google.com> |
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| docs | ||
| include | ||
| infra/config | ||
| riscv_script | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython3 | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.bazel | ||
| BUILD.gn | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| DIR_METADATA | ||
| download_vs_toolchain.py | ||
| GEMINI.md | ||
| libyuv.bzl | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
| WORKSPACE.bazel | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon/SVE2/SME on Arm.
- Optimized for MSA on Mips.
- Optimized for RVV on RISC-V.
Development
See Getting started for instructions on how to get started developing.
You can also browse the docs directory for more documentation.