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The existing code makes use of lane-indexed LD2 instructions to load the input data however this creates a strong dependency chain between consecutive load instructions. We can reduce this dependency chain by instead loading two vectors with wider lane-indexed LD1 instructions and then performing a permute to unzip the data. We can also avoid the need for a complex sequence of DUP + EXT instructions by using TBL to permute the data exactly as we want it. Reduction in runtimes observed compared to the existing Neon implementation: Cortex-A55: =0.0% Cortex-A510: -44.2% Cortex-A520: -47.6% Cortex-A76: -45.8% Cortex-A715: -58.3% Cortex-A720: -58.4% Cortex-X1: -66.7% Cortex-X2: -68.0% Cortex-X3: -67.9% Cortex-X4: -70.0% Change-Id: I8a1d1fe08d8a2ddb0b86d4a44f0d49b69ab03ece Reviewed-on: https://chromium-review.googlesource.com/c/libyuv/libyuv/+/5683126 Reviewed-by: Frank Barchard <fbarchard@chromium.org> |
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| build_overrides | ||
| docs | ||
| include | ||
| infra/config | ||
| riscv_script | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython | ||
| .vpython3 | ||
| Android.bp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| DIR_METADATA | ||
| download_vs_toolchain.py | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats for compression.
- Convert to RGB formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSSE3/AVX2 on x86/x64.
- Optimized for Neon on Arm.
- Optimized for MSA on Mips.
- Optimized for RVV on RISC-V.
Development
See Getting started for instructions on how to get started developing.
You can also browse the docs directory for more documentation.