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https://chromium.googlesource.com/libyuv/libyuv
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This reverts commit ec75df5894845b8d6b1341885a78db1de83decd8. Reason for revert: <INSERT REASONING HERE> Original change's description: > ComputeHammingDistance reduce SIMD loop to 1 call when possible. > > 32 bit x86 has high overhead due to -fpic. So this reduces the > number of calls by 1. > > TBR=kjellander@chromium.org > Bug: libyuv:701 > Test: BenchmarkHammingDistance > Change-Id: I7f557ef047920db65eab362a5f93abbd274ca051 > Reviewed-on: https://chromium-review.googlesource.com/701755 > Reviewed-by: Frank Barchard <fbarchard@google.com> > Reviewed-by: Cheng Wang <wangcheng@google.com> TBR=rrwinterton@gmail.com,fbarchard@google.com,wangcheng@google.com Change-Id: Ia61e8558a8f083c14be5f51e0e141550b6f2b5c1 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: libyuv:701 Reviewed-on: https://chromium-review.googlesource.com/707823 Reviewed-by: Frank Barchard <fbarchard@google.com> Commit-Queue: Frank Barchard <fbarchard@google.com> |
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| build_overrides | ||
| docs | ||
| include | ||
| infra/config | ||
| source | ||
| tools_libyuv | ||
| unit_test | ||
| util | ||
| .clang-format | ||
| .gitignore | ||
| .gn | ||
| .vpython | ||
| all.gyp | ||
| Android.mk | ||
| AUTHORS | ||
| BUILD.gn | ||
| cleanup_links.py | ||
| CM_linux_packages.cmake | ||
| CMakeLists.txt | ||
| codereview.settings | ||
| DEPS | ||
| download_vs_toolchain.py | ||
| gyp_libyuv | ||
| gyp_libyuv.py | ||
| libyuv_nacl.gyp | ||
| libyuv_test.gyp | ||
| libyuv.gni | ||
| libyuv.gyp | ||
| libyuv.gypi | ||
| LICENSE | ||
| LICENSE_THIRD_PARTY | ||
| linux.mk | ||
| OWNERS | ||
| PATENTS | ||
| PRESUBMIT.py | ||
| public.mk | ||
| pylintrc | ||
| README.chromium | ||
| README.md | ||
| winarm.mk | ||
libyuv is an open source project that includes YUV scaling and conversion functionality.
- Scale YUV to prepare content for compression, with point, bilinear or box filter.
- Convert to YUV from webcam formats.
- Convert from YUV to formats for rendering/effects.
- Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
- Optimized for SSE2/SSSE3/AVX2 on x86/x64.
- Optimized for Neon on Arm.
- Optimized for DSP R2 on Mips.
Development
See [Getting started] 1 for instructions on how to get started developing.
You can also browse the [docs directory] 2 for more documentation.